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Level Cap?


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38 réponses à ce sujet

#26
Walina

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In some way it's pointless to level because monsters level too lol

#27
ThreeBucks

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I hit 23ish on normal first play-through. There are (what appear to be) random encounters while traveling as well as the DLC; so one might hit some sort of cap around, I would imagine, around 25 or 30. Random guess.

#28
Setz69

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Level 25 is the level cap. You can only reach it via console cheats though. The highest I got was 22.

#29
Darkkyn46

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I've completed the game several times now (on Xbox 360) and I cannot get to level 24.  I've done every side quest, read every codex I could find while wearing the Archivist's Sash, and even when fighting the Archdemon I drag it out to the point where he no longer calls any darkspawn to help him.  It looks as though I have filled the experience bar, but it will not click over to level 24 no matter what I do.  The picture linked is as high as I can get, no matter what I try.  I wouldn't even care if it wasn't so darn close!!!
www.m2site.com/DAO/darkkyn.jpg

#30
MartinJHolm

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Kamenwati wrote...

I feel slightly disappointed that I will be at such a low level at the end of the game. Guess I'm just used to Jrpgs and WoW. I enjoy being levels 60-100 or so at the end, I feel like My character may not evolve enough with just 16-22 levels to work with.

What does it matter what virtual level you are at?

It would seem like you are spoiled to think that many levels is more awesome or something.

#31
Walina

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nickharvey86 wrote...

I originally thought that there was a level cap of 20, but recently was reading that now there is no level cap. Can anyone give a definitive answer on this please? I really hope there isn't a lvl cap, because the main drag about Fallout 3 was you would cap half-way through the game; so I hope that there isn't one.


I've read many time on internet > lvl 25

#32
Guest_Arthur Cousland_*

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I also hate capping out early. I wanted to do a 3rd playthrough on Mass Effect with my adept who's level 60 and I can't motivate myself to do a whole playthrough when I can't get xp or level up anymore. Tales of Vesperia has a level cap of 250, but you'll have a hard time getting past lv 80 without unlocking 10x xp (for future playthroughs) after beating the game.

#33
CybAnt1

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Mr. Neopolitan wrote...

Anyone else have complaints about the dogs leveling? I got him into the level 20's, and found that he's getting talent points, with no more slots to put them in.


P.S. just because I decided to test this out, you can use the give_xp console mod, but what somebody said was correct, you *do* run into a hard cap of 25, because adding xp beyond that point does nothing.

It's weird, the tables in all the guides end at lvl 20, so I always assumed that was the cap, it surprised me when my char hit lvl 21.

I noticed the same thing about Dog. I think he can have all 8 of his talents by level 18 or so. That means by 25 he has points for talents he can't use.

So you can either hack and use the console addtalent to ... oh I dunno, but it could be very bizarre and I'm sure some stuff could crash the game because Dog has no animations for it ... give him mainline warrior talents or specializations. I'm sure most of it won't work and prolly will crash the game. Dog can't swing a sword.

Anyway, I still think Dog could use 16 talents instead of just 8. Somebody should write a mod for it. Maybe a sonic bark, or a fetch slippers talent. Projectile attack? Maybe Dog hurls a massive hairball at the enemy. Dunno.


 

#34
joshua_a_1986

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on my first play through i get to lvl 25 on pc with dlc irritated because manual says no lvl cap



"Experience and Levels

Whenever you complete a quest or kill an enemy in combat, you’ll earn experience points (sometimes

called XP). Once you have enough XP to cross a certain threshold, your character gains a new level; you

can see your progress towards that threshold just below the character’s name in the main interface or in

the character record. It takes 2000 XP to move from level 1 to level 2, and the amount of new experience

required for each successive level is 500 XP greater than the previous. (That is, the threshold for level 3

is 4500 XP—2500 XP more than level 2.) There is no hard cap on the number of levels.

At each new level, a character gains the following:

Three attribute points

One spell or talent

Possibly a skill point (every two levels for rogues; every three levels for warriors and mages)

Several health and mana/stamina points, depending on class (see p. 9)

A small increase to base attack damage

In the character record, you can specify whether you would prefer to spend attribute points, skill points,

and spell/talent points yourself or whether the game should level your characters up automatically."

#35
yasuraka.hakkyou

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way to necro.


#36
thepiebaker

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nickharvey86 wrote...

I originally thought that there was a level cap of 20, but recently was reading that now there is no level cap. Can anyone give a definitive answer on this please? I really hope there isn't a lvl cap, because the main drag about Fallout 3 was you would cap half-way through the game; so I hope that there isn't one.


25 origins
35 awakening

#37
Urshakk

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yasuraka.hakkyou wrote...

way to necro.


Image IPB

#38
CID-78

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it's easy to expand the levelcap. you can simply make a lv100 mod and all modules will allow up to level 100. so there is no hardcap only a softcap that depend on a .2da with level information.

#39
CybAnt1

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Sure, btw, but while it might be cool to just raise the Origins cap to 35 (or 100), I suspect the enemies won't scale to that level (even if you write out a 2DA table for NPCs to go that far), and there's not really much point going beyond 28, as even Awakening didn't introduce abilities that you need to be more than lvl 28 to use.