Level Cap?
#26
Posté 24 novembre 2009 - 06:43
#27
Posté 24 novembre 2009 - 07:48
#28
Posté 24 novembre 2009 - 07:49
#29
Posté 15 février 2010 - 06:47
www.m2site.com/DAO/darkkyn.jpg
#30
Posté 15 février 2010 - 10:15
What does it matter what virtual level you are at?Kamenwati wrote...
I feel slightly disappointed that I will be at such a low level at the end of the game. Guess I'm just used to Jrpgs and WoW. I enjoy being levels 60-100 or so at the end, I feel like My character may not evolve enough with just 16-22 levels to work with.
It would seem like you are spoiled to think that many levels is more awesome or something.
#31
Posté 15 février 2010 - 12:49
nickharvey86 wrote...
I originally thought that there was a level cap of 20, but recently was reading that now there is no level cap. Can anyone give a definitive answer on this please? I really hope there isn't a lvl cap, because the main drag about Fallout 3 was you would cap half-way through the game; so I hope that there isn't one.
I've read many time on internet > lvl 25
#32
Guest_Arthur Cousland_*
Posté 15 février 2010 - 01:09
Guest_Arthur Cousland_*
#33
Posté 15 février 2010 - 01:21
Mr. Neopolitan wrote...
Anyone else have complaints about the dogs leveling? I got him into the level 20's, and found that he's getting talent points, with no more slots to put them in.
P.S. just because I decided to test this out, you can use the give_xp console mod, but what somebody said was correct, you *do* run into a hard cap of 25, because adding xp beyond that point does nothing.
It's weird, the tables in all the guides end at lvl 20, so I always assumed that was the cap, it surprised me when my char hit lvl 21.
I noticed the same thing about Dog. I think he can have all 8 of his talents by level 18 or so. That means by 25 he has points for talents he can't use.
So you can either hack and use the console addtalent to ... oh I dunno, but it could be very bizarre and I'm sure some stuff could crash the game because Dog has no animations for it ... give him mainline warrior talents or specializations. I'm sure most of it won't work and prolly will crash the game. Dog can't swing a sword.
Anyway, I still think Dog could use 16 talents instead of just 8. Somebody should write a mod for it. Maybe a sonic bark, or a fetch slippers talent. Projectile attack? Maybe Dog hurls a massive hairball at the enemy. Dunno.
#34
Posté 12 avril 2010 - 01:28
"Experience and Levels
Whenever you complete a quest or kill an enemy in combat, you’ll earn experience points (sometimes
called XP). Once you have enough XP to cross a certain threshold, your character gains a new level; you
can see your progress towards that threshold just below the character’s name in the main interface or in
the character record. It takes 2000 XP to move from level 1 to level 2, and the amount of new experience
required for each successive level is 500 XP greater than the previous. (That is, the threshold for level 3
is 4500 XP—2500 XP more than level 2.) There is no hard cap on the number of levels.
At each new level, a character gains the following:
Three attribute points
One spell or talent
Possibly a skill point (every two levels for rogues; every three levels for warriors and mages)
Several health and mana/stamina points, depending on class (see p. 9)
A small increase to base attack damage
In the character record, you can specify whether you would prefer to spend attribute points, skill points,
and spell/talent points yourself or whether the game should level your characters up automatically."
#35
Posté 12 avril 2010 - 01:35
#36
Posté 12 avril 2010 - 01:37
nickharvey86 wrote...
I originally thought that there was a level cap of 20, but recently was reading that now there is no level cap. Can anyone give a definitive answer on this please? I really hope there isn't a lvl cap, because the main drag about Fallout 3 was you would cap half-way through the game; so I hope that there isn't one.
25 origins
35 awakening
#37
Posté 12 avril 2010 - 01:40
yasuraka.hakkyou wrote...
way to necro.
#38
Posté 12 avril 2010 - 07:33
#39
Posté 12 avril 2010 - 01:24





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