Circles are enemies.
Blue arrow is the biotic throw.
Red arrow is where enemies fly, when hit by a biotic throw with radius upgrade.
Green arrow is where enemies SHOULD fly.
Modifié par D.Kain, 29 août 2011 - 11:41 .
MELTOR13 wrote...
If you wanted to make them all fly from right to left, as indicated, then you should've connected the throw with the centermost enemy that is closest (ie the enemy in the middle that is closest to the point where throw originated from.
By hittting the top left enemy you have initiated a throw field at that point, which launches the other 2 enemies away from that point, dependent upon their position from the point of impact.
D.Kain wrote...
MELTOR13 wrote...
If you wanted to make them all fly from right to left, as indicated, then you should've connected the throw with the centermost enemy that is closest (ie the enemy in the middle that is closest to the point where throw originated from.
By hittting the top left enemy you have initiated a throw field at that point, which launches the other 2 enemies away from that point, dependent upon their position from the point of impact.
Don't explain to me how to throw better with the current system. I'm trying to give advice on improving it. It's a throw field, not a granade. That's how it should work by the lore.
littlezack wrote...
D.Kain wrote...
MELTOR13 wrote...
If you wanted to make them all fly from right to left, as indicated, then you should've connected the throw with the centermost enemy that is closest (ie the enemy in the middle that is closest to the point where throw originated from.
By hittting the top left enemy you have initiated a throw field at that point, which launches the other 2 enemies away from that point, dependent upon their position from the point of impact.
Don't explain to me how to throw better with the current system. I'm trying to give advice on improving it. It's a throw field, not a granade. That's how it should work by the lore.
Where does it say that in the lore?
Knight of Dane wrote...
I love the detailed picture
How is it lore if the people don't fall in the direction YOU want?D.Kain wrote...
MELTOR13 wrote...
If you wanted to make them all fly from right to left, as indicated, then you should've connected the throw with the centermost enemy that is closest (ie the enemy in the middle that is closest to the point where throw originated from.
By hittting the top left enemy you have initiated a throw field at that point, which launches the other 2 enemies away from that point, dependent upon their position from the point of impact.
Don't explain to me how to throw better with the current system. I'm trying to give advice on improving it. It's a throw field, not a granade. That's how it should work by the lore.
D.Kain wrote...
MELTOR13 wrote...
If you wanted to make them all fly from right to left, as indicated, then you should've connected the throw with the centermost enemy that is closest (ie the enemy in the middle that is closest to the point where throw originated from.
By hittting the top left enemy you have initiated a throw field at that point, which launches the other 2 enemies away from that point, dependent upon their position from the point of impact.
Don't explain to me how to throw better with the current system. I'm trying to give advice on improving it. It's a throw field, not a granade. That's how it should work by the lore.

Modifié par D.Kain, 29 août 2011 - 07:48 .
/threaddreman9999 wrote...
How is it lore if the people don't fall in the direction YOU want?D.Kain wrote...
MELTOR13 wrote...
If you wanted to make them all fly from right to left, as indicated, then you should've connected the throw with the centermost enemy that is closest (ie the enemy in the middle that is closest to the point where throw originated from.
By hittting the top left enemy you have initiated a throw field at that point, which launches the other 2 enemies away from that point, dependent upon their position from the point of impact.
Don't explain to me how to throw better with the current system. I'm trying to give advice on improving it. It's a throw field, not a granade. That's how it should work by the lore.
It's onlt lore that when they are hit with a throw...they fall. And area throw is not a type of throw you want for precision.
MELTOR13 wrote...
How do you expect a throw field to work? You're throwing a biotic field that impacts behind an enemy, but you then expect that same enemy to magically fly the complete opposite direction of the impact force?
Like I said, if you wanted to throw them all the same direction, you should hit the up-front enemy, instead of throwing it behind multiple enemies and still expecting them to fly backward.
What your asking would be defying the laws of physics.
D.Kain wrote...
Ok for those who still don't understand:
Purple is the gravity field made by the throw.
Note that projectiles were there in the first place ONLY to make it easier for the player to target. There is no projectile by the lore. In the area of the circle the gravity shifts.
D.Kain wrote...
You don't understand the physics of biotics.
azerSheppard wrote...
I think you got it wrong, there a field generated in which gravity is shifted, however, this shifting happens from the epicenter of the contact point, basicaly the center of your gravity circle.
It pushes away in 360°
ME physics doesn't make much sense, but that's how it works. Lets look at a singularity, you place it and everything around it(within the effective radius) starts nearing the singularities center.
Praetor Shepard wrote...
I dunno, I guess the issue is how the field expands in the first place. The example of the red arrows makes sense to me with how the field would expand from a single point of where the throw detonated on hitting the first target.
But I could see something like the green arrow example, being able to be worked into the new evolutions or maybe with Charge or Shockwave, over Throw in ME3.
MELTOR13 wrote...
D.Kain wrote...
You don't understand the physics of biotics.
and YOU don't understand how the game works. Go ahead and spam "But Lore!" at me all day. Lore is inconsistent with gameplay. If lore WAS consistent, the Adept would only be able to throw a few biotic fields up per day, or else they'd pass out from exhaustion.
Lore =/= Gameplay
Modifié par D.Kain, 29 août 2011 - 08:14 .
LOLandStuff wrote...
You hit like a girl.