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Please fix biotic throw ( and other biotic related discutions )


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#26
azerSheppard

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D.Kain wrote...

azerSheppard wrote...

I think you got it wrong, there a field generated in which gravity is shifted, however, this shifting happens from the epicenter of the contact point, basicaly the center of your gravity circle.

It pushes away in 360°

ME physics doesn't make much sense, but that's how it works. Lets look at a singularity, you place it and everything around it(within the effective radius) starts nearing the singularities center.


Shifting from the epicenter is wrong. As I said before throw is not an imploding singularity. It shouldn't push 360 degrees.

Singularity works just fine. Also look at how pull works. Pull doen't pull everybody to the epicenter. 


Ahh, now i got it. That is kind of weird, they probably didn't put much thought into it either. Strange tho, ME1 throw worked just fine.

#27
Praetor Knight

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D.Kain wrote...

Praetor Shepard wrote...

I dunno, I guess the issue is how the field expands in the first place. The example of the red arrows makes sense to me with how the field would expand from a single point of where the throw detonated on hitting the first target.

But I could see something like the green arrow example, being able to be worked into the new evolutions or maybe with Charge or Shockwave, over Throw in ME3.


There is no epicenter really. The epicenter is something graphical, there is no center in the mass effect field, it is just a field where gravity works different. The throw doesn'r fly, and it doesn't explode, and it doesn't work like a granade 360 degrees.


I've always figured that those powers need to hit a target first, which is why I said the issue is how the Throw field expands in the first place.

And possibly why an Area Charge, and maybe either Shockwave evolution, would work better with sending enemies as you propose, with your green arrow example.


Edit: well here is ME2 Throw Field in action. The power starts to be used  on a Krogan around 5:16 in the video. www.youtube.com/watch

Modifié par Praetor Shepard, 29 août 2011 - 08:26 .


#28
D.Kain

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dreman9999 wrote...

Ok, here's your problem....You want your giant blunt axe to have the precision of a thin Chinese sword. Area throw does not have that. It has you throw a huge mass effect mass and it hit people so hard that the once grazed by it fly off. If you want precision, use heavy throw.


OMG... People PLEASE read carefully and use your critical thinking! 

Go inside your ME2 game and spawn an area biotic pull. See what happens? Right, it generates a biotic field that drags all the enemies slowly in the desired direction. Pull does NOT make everybody fly in it's middle like a singularuty, the effect is NOT 360 degrees.

The throw should do the same, I want throw to work like an oposite of pull, not like a whole different power. Throw should drag ALL the targets in the desired location, the effect should NOT be 360 degrees, it should NOT work like an imploding singularuty. It should work like the oposite of pull, only faster.

Modifié par D.Kain, 29 août 2011 - 08:26 .


#29
D.Kain

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azerSheppard wrote...

Ahh, now i got it. That is kind of weird, they probably didn't put much thought into it either. Strange tho, ME1 throw worked just fine.


Yey! Somebody understands!

#30
Praetor Knight

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D.Kain wrote...

azerSheppard wrote...

Ahh, now i got it. That is kind of weird, they probably didn't put much thought into it either. Strange tho, ME1 throw worked just fine.


Yey! Somebody understands!


But watch Throw Field in action!

:innocent:

#31
razerdoh2k

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D.Kain wrote...

 So it doesn't work like a granade, but works like pull. 

Circles are enemies.
Blue arrow is the biotic throw.
Red arrow is where enemies fly, when hit by a biotic throw with radius upgrade.
Green arrow is where enemies SHOULD fly.

Posted Image





Posted Image

Modifié par razerdoh2k, 29 août 2011 - 08:30 .


#32
D.Kain

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Praetor Shepard wrote...

D.Kain wrote...

azerSheppard wrote...

Ahh, now i got it. That is kind of weird, they probably didn't put much thought into it either. Strange tho, ME1 throw worked just fine.


Yey! Somebody understands!


But watch Throw Field in action!

:innocent:



I know, I've played through the whole game as an Adept!  =)

Modifié par D.Kain, 29 août 2011 - 08:32 .


#33
D.Kain

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razerdoh2k wrote...




Posted Image


Completely F serious! Physics please!

#34
Someone With Mass

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littlezack wrote...

At the risk of sounding...I don't know, whatever, but I don't care too much about where they fly so long as they fly.


Yeah, as long as it knocks them on their asses or throws them of a ledge, I don't really care either.

#35
D.Kain

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Someone With Mass wrote...

littlezack wrote...

At the risk of sounding...I don't know, whatever, but I don't care too much about where they fly so long as they fly.


Yeah, as long as it knocks them on their asses or throws them of a ledge, I don't really care either.


Yes why not just make throw work instant and without targeting, and make it knockdown enemies in completely random directions.

#36
dreman9999

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D.Kain wrote...

dreman9999 wrote...

Ok, here's your problem....You want your giant blunt axe to have the precision of a thin Chinese sword. Area throw does not have that. It has you throw a huge mass effect mass and it hit people so hard that the once grazed by it fly off. If you want precision, use heavy throw.


OMG... People PLEASE read carefully and use your critical thinking! 

Go inside your ME2 game and spawn an area biotic pull. See what happens? Right, it generates a biotic field that drags all the enemies slowly in the desired ditection. Pull does NOT make everybody fly in it's middle like a singularuty, the effect is NOT 360 degrees.

The throw should do the same, I want throw to work like an oposite of pull, not like a whole different power. Throw should drag ALL the targets in the desired location, the effect should NOT be 360 degrees, it should NOT work like an imploding singularuty. It should work like the oposite of pull, only faster.

I am. Objcets move the direction their center mass is hit by the highest amount of force counter by it's own weight and mass.
The mean if push on a fat guys shoulder, do the guy fall the direction he's going or the direction the most weight is based on gravity. The diagram your show is the correct direction for a supject to go if they are in 0 to low gravity. There is no 0 to low gravity in ME2. Take account of the subject weight when thinking of direction of fall.
The only other time that a subject/object falls or move in the direction of force is when Force>Gravity/weight.That only happens with Heavy throw....because it has a way heavier throw then area throw.

#37
Praetor Knight

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D.Kain wrote...

Yes why not just make throw work instant and without targeting, and make it knockdown enemies in completely random directions.


So an instant power for Shepard similar to ME1 Throw, not ME2 Throw, is what you want in ME3?


I guess that's fair, but you should then put that in OP.

#38
Chewin

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Funny, the OP made me laugh.

#39
D.Kain

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dreman9999 wrote...

I am. Objcets move the direction their center mass is hit by the highest amount of force counter by it's own weight and mass.
The mean if push on a fat guys shoulder, do the guy fall the direction he's going or the direction the most weight is based on gravity. The diagram your show is the correct direction for a supject to go if they are in 0 to low gravity. There is no 0 to low gravity in ME2. Take account of the subject weight when thinking of direction of fall.
The only other time that a subject/object falls or move in the direction of force is when Force>Gravity/weight.That only happens with Heavy throw....because it has a way heavier throw then area throw.


There is NO CENTER mass. There is just a field that pushes everything inside in the desired location with X force. 0 Gravity is Pull wich makes the force a lot stronger, if subject is pulled

Modifié par D.Kain, 29 août 2011 - 08:43 .


#40
D.Kain

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Praetor Shepard wrote...

D.Kain wrote...

Yes why not just make throw work instant and without targeting, and make it knockdown enemies in completely random directions.


So an instant power for Shepard similar to ME1 Throw, not ME2 Throw, is what you want in ME3?


I guess that's fair, but you should then put that in OP.


1) It was sarcasm.
2) In ME1 targets were flying away from Shepard not in a random direction.

#41
D.Kain

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Chewin3 wrote...

Funny, the OP made me laugh.


This comment made me laugh to. All the ingnorance.. 

#42
dreman9999

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D.Kain wrote...

dreman9999 wrote...

I am. Objcets move the direction their center mass is hit by the highest amount of force counter by it's own weight and mass.
The mean if push on a fat guys shoulder, do the guy fall the direction he's going or the direction the most weight is based on gravity. The diagram your show is the correct direction for a supject to go if they are in 0 to low gravity. There is no 0 to low gravity in ME2. Take account of the subject weight when thinking of direction of fall.
The only other time that a subject/object falls or move in the direction of force is when Force>Gravity/weight.That only happens with Heavy throw....because it has a way heavier throw then area throw.


There is NO CENTER mass. There is just a field that pushes everything inside in the desired location with X force. 0 Gravity is Pull wich makes the force a lot stronger, if subject is pulled

Their's always a center mass. Every thing has a center mass if it generates force. The object also have a center mass to take account of as well with gravity to consider. Throw is not a fgravity canceler like pull is, mean the onley way your figure is right is if the subject were floating.

Modifié par dreman9999, 29 août 2011 - 08:51 .


#43
D.Kain

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dreman9999 wrote...

Their's always a center mass. Every thing has a center mass if it generates force. The object also have a center mass to take account of as well with gravity to consider. Throw is not a fgravity canceler like pull is, mean the onley way your figure is right is if the subject were floating.


You think that Biotic throw is a little mass vortex that has weight and that thrown enemies FEEL the impact of throw? 

Modifié par D.Kain, 29 août 2011 - 09:04 .


#44
D.Kain

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 Here's another miniature of how the throw works.

Blue - direction of throw = Green - Direction of enemy flight.
Purple - The actual mass effect field that drags all the targets to it with force X.

Posted Image

The only problem it would drag the targets from the other side too.

Modifié par D.Kain, 29 août 2011 - 09:12 .


#45
D.Kain

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It is like a one second singularity or something.

How pull works is a mystery then. Where is the center mass that defeats the gravity?

#46
lazuli

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You know, as fringe of a complaint (or request) as this is, I could see myself supporting it. It would have made the platforms even easier in ME2.

#47
LOLandStuff

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Posted Image

#48
BlaCKRodjj

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The problem is that Throw Field is not a frontal wave with the efect of Throw, it's a pulse that pushes everything around. Besides, why does it matter? The whole point is just to knockdown enemies and killing them

#49
D.Kain

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LOLandStuff wrote...

Posted Image


:lol::D Genious! 

#50
lazuli

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BlaCKRodjj wrote...

The problem is that Throw Field is not a frontal wave with the efect of Throw, it's a pulse that pushes everything around. Besides, why does it matter? The whole point is just to knockdown enemies and killing them


And it's a lot easier to kill enemies when they fly where you want them to fly.  Did you never map out biotic home runs in ME2?  You don't even need a pit for a kill.  Often all it takes is to prop an enemy up on top of an inaccessible area.