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Please fix biotic throw ( and other biotic related discutions )


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#101
Reptillius

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D.Kain wrote...

crimzontearz wrote...

I just want the BS to stop with defenses providing immunity from biotics


Mod the coeleased.ini. Problem solved. That was never an issue for me.)


Well and it only really blocks the secondary/flashy affects anyway. they all still do damage even to protections they aren't strictly designed to be used against.  That is still something powerful. Even if it doesn't always ragdoll them at whim.

#102
D.Kain

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Reptillius wrote...

D.Kain wrote...

crimzontearz wrote...

I just want the BS to stop with defenses providing immunity from biotics


Mod the coeleased.ini. Problem solved. That was never an issue for me.)


Well and it only really blocks the secondary/flashy affects anyway. they all still do damage even to protections they aren't strictly designed to be used against.  That is still something powerful. Even if it doesn't always ragdoll them at whim.


It would be nice if warp worked on shields as good as it works vs health.

#103
crimzontearz

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I cannot mod the ini file, I am on console

secondly...it's been argued to death, I'm not about to start again

#104
The Spamming Troll

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^too late, crimz.

D.Kain wrote...

Reptillius wrote...

D.Kain wrote...

crimzontearz wrote...

I just want the BS to stop with defenses providing immunity from biotics


Mod the coeleased.ini. Problem solved. That was never an issue for me.)


Well and it only really blocks the secondary/flashy affects anyway. they all still do damage even to protections they aren't strictly designed to be used against.  That is still something powerful. Even if it doesn't always ragdoll them at whim.


It would be nice if warp worked on shields as good as it works vs health.


this furiates me to no end!

using heavy throw on a protected enemy causes a tiny itty bitty little stagger. its the same stagger i could get from throwing a baseball at their head. ....and thats how im supposed to be enjoying the adepts gameplay! by using biotics that are no better then carrying a few extra dodgeballs in my back pocket.

you brought up warp which works on protections! so why doesnt throw? becasue of harderned weave? did hardened weave nullify the awesomeness of biotics all on its own?

bioware needs to make the game much more challenging, and not make the game so stupid they have to add a mechanic that takes away the primary reason im playing the game, to use my abilities. enemy protections should have nullified weapons, not abilties.

Modifié par The Spamming Troll, 29 août 2011 - 11:59 .


#105
D.Kain

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crimzontearz wrote...

I cannot mod the ini file, I am on console

secondly...it's been argued to death, I'm not about to start again


Oh, console. Then yes. 

#106
D.Kain

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The Spamming Troll wrote...

this furiates me to no end!

using heavy throw on a protected enemy causes a tiny itty bitty little stagger. its the same stagger i could get from throwing a baseball at their head. ....and thats how im supposed to be enjoying the adepts gameplay! by using biotics that are no better then carrying a few extra dodgeballs in my back pocket.

you brought up warp which works on protections! so why doesnt throw? becasue of harderned weave? did hardened weave nullify the awesomeness of biotics all on its own?

bioware needs to make the game much more challenging, and not make the game so stupid they have to add a mechanic that takes away the primary reason im playing the game, to use my abilities. enemy protections should have nullified weapons, not abilties.


Well yes. Biotic classes should just be stronger than non biotic classes. Anybody can train to use a gun or tech. Now to be a biotic, you have to be born one. It's the same thing as them balancing jedi against non jedi in SWTOR, which is complete bs. B)

#107
The Spamming Troll

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D.Kain wrote...

The Spamming Troll wrote...

this furiates me to no end!

using heavy throw on a protected enemy causes a tiny itty bitty little stagger. its the same stagger i could get from throwing a baseball at their head. ....and thats how im supposed to be enjoying the adepts gameplay! by using biotics that are no better then carrying a few extra dodgeballs in my back pocket.

you brought up warp which works on protections! so why doesnt throw? becasue of harderned weave? did hardened weave nullify the awesomeness of biotics all on its own?

bioware needs to make the game much more challenging, and not make the game so stupid they have to add a mechanic that takes away the primary reason im playing the game, to use my abilities. enemy protections should have nullified weapons, not abilties.


Well yes. Biotic classes should just be stronger than non biotic classes. Anybody can train to use a gun or tech. Now to be a biotic, you have to be born one. It's the same thing as them balancing jedi against non jedi in SWTOR, which is complete bs. B)


its a good point in terms of the star wars universe. nobody can keep up with jedis, except sith. not some measly han solo.

but, would you play star wars if your jedi couldnt use the force untill you whittled down defenses with your blaster?

hell, bioware would even give ewoks protections!

Modifié par The Spamming Troll, 30 août 2011 - 12:09 .


#108
D.Kain

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The Spamming Troll wrote...

its a good point in terms of the star wars universe. nobody can keep up with jedis, except sith. not some measly han solo.

but, would you play star wars if your jedi couldnt use the force untill you whittled down defenses with your blaster? hell, even ewoks would have defenses!


Of course not. If they want biotics to be more chalanging to play they should make cooldowns for powers longer. But when you actually use a power it should work on everything and have a high damage output.

#109
crimzontearz

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^^ they did something similar in ME2

Feral Varren have tech armor............

#110
D.Kain

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Some people say that if biotics functioned like they did in lore, then biotics could only be used about 5 times during a mission. Well I remember Scar hurling an APC, so if using only 5 powers means I get to smash an Atlas into the wall or throw it of a ledge, then I'm all for it.

Modifié par D.Kain, 30 août 2011 - 12:37 .


#111
The Spamming Troll

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D.Kain wrote...

The Spamming Troll wrote...

its a good point in terms of the star wars universe. nobody can keep up with jedis, except sith. not some measly han solo.

but, would you play star wars if your jedi couldnt use the force untill you whittled down defenses with your blaster? hell, even ewoks would have defenses!


Of course not. If they want biotics to be more chalanging to play they should make cooldowns for powers longer. But when you actually use a power it should work on everything and have a high damage output.



i know and it seems SO EASY too. i hope ME3 features gameplay that isnt made for idiots.

id take a throw that worked on protections with a 40 hour cooldown. just so one time, i can feel satisfaction in using throw on an enemy with 1 HP of shields.

#112
crimzontearz

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I doubt that's going to be the case tho

like I doubt they are going to lose those god awful heatsinks

#113
D.Kain

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The Spamming Troll wrote...

i know and it seems SO EASY too. i hope ME3 features gameplay that isnt made for idiots.

id take a throw that worked on protections with a 40 hour cooldown. just so one time, i can feel satisfaction in using throw on an enemy with 1 HP of shields.


Would you like to throw an Atlas mech? :D

#114
D.Kain

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crimzontearz wrote...

I doubt that's going to be the case tho

like I doubt they are going to lose those god awful heatsinks


I think that hitsinks should be limited to a couple and used when you REALLY need your weapon to stop overheating right now. So they could only be used a couple of times to make the usual cooldown process faster when it is really needed.

#115
lazuli

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Hey, Spamming Troll, it looks like you'll be able to at least bypass armor this time around, if nothing more. There's an armor piercing Throw evolution option. What "armor piercing" actually means has yet to be seen, though.

#116
crimzontearz

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I think the way it was handled in the first "force unleashed" was the way to go

sure the overall gameplay is completely different but the idea behind it was good. CERTAIN enemies are immune to CERTAIN things and one could always use creative ways to still affect the "immune" enemies effectively.

I was expecting something better for ME3 but it looks like the gameplay, in that respect, remains identical aside for the enemies who have physical shields that need to be pulled off of their bodies which I am actually completely ok with

#117
The Spamming Troll

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D.Kain wrote...

The Spamming Troll wrote...

i know and it seems SO EASY too. i hope ME3 features gameplay that isnt made for idiots.

id take a throw that worked on protections with a 40 hour cooldown. just so one time, i can feel satisfaction in using throw on an enemy with 1 HP of shields.


Would you like to throw an Atlas mech? :D


in a way yes. but the main point is i want the potential to have the option to do so.

if my fully evolved throw in ME3 is causing half second stagers, ill vomit all over myself.

#118
D.Kain

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crimzontearz wrote...

I think the way it was handled in the first "force unleashed" was the way to go

sure the overall gameplay is completely different but the idea behind it was good. CERTAIN enemies are immune to CERTAIN things and one could always use creative ways to still affect the "immune" enemies effectively.

I was expecting something better for ME3 but it looks like the gameplay, in that respect, remains identical aside for the enemies who have physical shields that need to be pulled off of their bodies which I am actually completely ok with


Force unleashed did a good job? It made no sense too. I could throw a rancor but couldn't push a droid with a shield that was 3 times smaller. Imo that shield would just fly away WITH the droid.

#119
The Spamming Troll

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crimzontearz wrote...

I think the way it was handled in the first "force unleashed" was the way to go

sure the overall gameplay is completely different but the idea behind it was good. CERTAIN enemies are immune to CERTAIN things and one could always use creative ways to still affect the "immune" enemies effectively.

I was expecting something better for ME3 but it looks like the gameplay, in that respect, remains identical aside for the enemies who have physical shields that need to be pulled off of their bodies which I am actually completely ok with


especially from the developers who made dragon age, which features enemies with varying imunities and abilites that have the potential to counter each enemy. rock enemies immune to fire, sasquatchs immune to ice, and midgets immune to playing limbo.

how did bioware NOT implement enemy protections in that same way?

#120
D.Kain

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LOLandStuff wrote...

Posted Image


it all comes down to this. 

#121
lazuli

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The Spamming Troll wrote...
especially from the developers who made dragon age, which features enemies with varying imunities and abilites that have the potential to counter each enemy. rock enemies immune to fire, sasquatchs immune to ice, and midgets immune to playing limbo.

how did bioware NOT implement enemy protections in that same way?


Are you actually praising DA2's obnoxious resistance system, or did I just read that wrong?

#122
D.Kain

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lazuli wrote...

The Spamming Troll wrote...
especially from the developers who made dragon age, which features enemies with varying imunities and abilites that have the potential to counter each enemy. rock enemies immune to fire, sasquatchs immune to ice, and midgets immune to playing limbo.

how did bioware NOT implement enemy protections in that same way?


Are you actually praising DA2's obnoxious resistance system, or did I just read that wrong?


I think DA1 since in DA2 everything can be affected by any damage type.

#123
lazuli

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D.Kain wrote...

lazuli wrote...

The Spamming Troll wrote...
especially from the developers who made dragon age, which features enemies with varying imunities and abilites that have the potential to counter each enemy. rock enemies immune to fire, sasquatchs immune to ice, and midgets immune to playing limbo.

how did bioware NOT implement enemy protections in that same way?


Are you actually praising DA2's obnoxious resistance system, or did I just read that wrong?


I think DA1 since in DA2 everything can be affected by any damage type.


Not on Nightmare.  At any rate, this isn't even remotely related to the topic at hand.

#124
The Spamming Troll

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i only made it a few hours into DA2 before my A button fell off my controller. i think DA1 featured enemies with specific immunities tho.

i think its related because bioware made both games. they put thought/logic/fun into one system, then for the other one they crapped out enemy protections.

#125
lazuli

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Eh, it's opinion. I'm just not interested in debating it anymore. I hope Armor Piercing Throw makes you happy, though.