^too late, crimz.
D.Kain wrote...
Reptillius wrote...
D.Kain wrote...
crimzontearz wrote...
I just want the BS to stop with defenses providing immunity from biotics
Mod the coeleased.ini. Problem solved. That was never an issue for me.)
Well and it only really blocks the secondary/flashy affects anyway. they all still do damage even to protections they aren't strictly designed to be used against. That is still something powerful. Even if it doesn't always ragdoll them at whim.
It would be nice if warp worked on shields as good as it works vs health.
this furiates me to no end!
using heavy throw on a protected enemy causes a tiny itty bitty little stagger. its the same stagger i could get from throwing a baseball at their head. ....and thats how im supposed to be enjoying the adepts gameplay! by using biotics that are no better then carrying a few extra dodgeballs in my back pocket.
you brought up warp which works on protections! so why doesnt throw? becasue of harderned weave? did hardened weave nullify the awesomeness of biotics all on its own?
bioware needs to make the game much more challenging, and not make the game so stupid they have to add a mechanic that takes away the primary reason im playing the game, to use my abilities. enemy protections should have nullified weapons, not abilties.
Modifié par The Spamming Troll, 29 août 2011 - 11:59 .