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Multiple ways to approach combat?


9 réponses à ce sujet

#1
Jaron Oberyn

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Why is it that every walkthrough video David Silverman boasts about how you can play the game as tactical, stealth, or run 'n gun? Are the other two games not sufficient enough evidence to prove that statement wrong? When they're talking about it in the walkthrough, he states that by pulling up the power wheel you're playing the game in a tactical manner. How is that so? Even better, when approaching a wall or object for cover, he exclaims that you can play it in stealth. So by grabbing cover, a mechanic that's been in the last two games, and other shooters, you're in stealth? Really? The only way to play Mass Effect is the same way it's been since the first game, run 'n gun. Mind you that taking cover when necessary doesn't make it a stealth game, and pulling up the power/weapon wheel to select something outside of your RB or LB buttons doesn't constitute a tactical game.

I can only assume they're using this type of marketing to copy Deus Ex Human Revolutions multipath combat. However the difference between these two games is that DXHR actually allows you to play it in each of those combat styles. I have no problem with the full frontal gameplay of the Mass Effect series, but I find it odd that they're marketing it as something it's not. I couldn't help but notice this given the fact that the only level we've been shown at nearly 5 conventions is the Krogan mission. Just by observing the level layout in these videos, it is pretty much impossible to play a stealth role. Yeah, they may have had a scripted sequence where a guard is looking the other way and you can get past them, but again it isn't true stealth.

So in closing, do any of you believe the combat hype we've been hearing, given the actual visual representation of it that we've seen so far?



-Polite

#2
Brenon Holmes

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Ah... ME3 isn't a stealth game.

There are some small elements of "stealth" but generally they're going to be staged - so when appropriate, enemies might be doing "something" (generally something appropriate to the context and setting) when you arrive... you'd have a small amount of time in order to capitalize on the situation... but that's about the extent of it.

Generally, you won't be seeing any Deus Ex style sneaking around and snapping necks... that's not really what the ME combat experience is about.

What you *will* be seeing is a fair amount of variability in a given fight... the situations tend to be a lot more dynamic... so the same fight almost always plays out differently, which I find to be quite a bit of fun. :happy:

Modifié par Brenon Holmes, 31 août 2011 - 04:50 .


#3
Brenon Holmes

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Dave of Canada wrote...

Brenon Holmes wrote...

Generally, you won't be seeing any Deus Ex style sneaking around and snapping necks... that's not really what the ME combat experience is about.


No Thane doing what he does best? :P


What Thane does in his personal time is his business... :ph34r:

#4
Brenon Holmes

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lazuli wrote...

Do enemies automatically snap to attention when Infiltrator Shepard drops out of Cloak like in ME2?


It depends on if he's in sight or not, there are vision cones... and enemies remember where they think you were. So if you pop in out of their vision cone, or behind an object of some sort - you have a great flanking opportunity... :happy:

Jayce F wrote...

As someone whose Infiltrator stealthed her way past the Batarian guards in Arrival, all I can say is:
 
Nyah nyah, nyah-nyah nyah, Brenon! :P


They can hear you too though! So if you get too close... trouble!

Modifié par Brenon Holmes, 31 août 2011 - 05:32 .


#5
Brenon Holmes

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Depends on what you want to know... :happy:

Modifié par Brenon Holmes, 31 août 2011 - 07:01 .


#6
Brenon Holmes

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100k wrote...

On a related note, will our squaddies be able to perform CQC and dodge-rolls? It would be nice if they were a bit more independent...


Right now (as in: in the current build), no... but it's something I think we'd like to add.

Modifié par Brenon Holmes, 31 août 2011 - 07:15 .


#7
Brenon Holmes

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bucyrus5000 wrote...

In the vids I see we use the omniblade, but is there other melee attacks too? Can we hit the melee attack key and Shep punches, kicks, does combos, or something like that?


Yep, there's a basic melee chain for both rifle and pistol (3 hits).

100k wrote...

One more question: Casey hinted that we've only seen the basics of what can be done with the omni blade. Does this mean that one can level up their heavy melee to have different visual and tactical effects?

If I had to guess, I think he's probably referring to the different types of attacks that incorporate it. Like the various class moves (some of which use it and some of which do not). Or the over cover grab/sync move, which uses it. (Can't remember the rest off the top of my head... :happy:)

Modifié par Brenon Holmes, 31 août 2011 - 07:38 .


#8
Brenon Holmes

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Kasai666 wrote...

And I have a rather small question: Can we change the color of the omni-blade? Just wondering is all. 


Nope...but that's an interesting idea. :happy:

#9
Brenon Holmes

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Someone With Mass wrote...

Is there a chance that we might be able to go up against enemy turret emplacements?

Like...a soldier manning a gun turret? I always thought those were lacking in Mass Effect.


:D (yes)

Dean_the_Young wrote...

Another question, then:

Will the Reapers have omniblades of their own? 

Just saying... shooting through skyscrapers and slashing gunships seems like a waste of ammo.


No omniblades, but they do have a range of melees... some of which are pretty scary.

Izhalezan wrote...

Strong melee wouldn't be too bad if every now and then you ran into a guy who could melee back, thus making the player cautious in deciding if hes just gonna run in and have stabbity time or not.

Some enemies have a slower timing of their melee attacks, so you can beat them in a straight up melee challenge... others not so much. So you'll have to experiment a bit before you can really figure out which ones you can go toe to toe with.

Need to run to a meeting now, but I'll try to get in and answer some more stuff later (if I can). :happy:

Modifié par Brenon Holmes, 31 août 2011 - 06:00 .


#10
Brenon Holmes

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Edited my post above