Destroy Raiden wrote...
It's hard to be stealthy when you've already launched your cain into your enemies....I think by that point if you're loud off the bat and announce you're here then no amount of cover will make you stealthy you more then likely have to sneak in, stay quite, stay down, and then you're in stealth mode so long as your team aren't idiots and start screaming or shooting you should be ok but if anyone notices you've just taken a guy out the gig is up.
I don't see it working out this way, as they would have to seriously revamp squadmate AI for this to even approach functionality. As it is in ME2, squadmates just run in like idiots unless micromanaged. I'm hoping they're smarter in ME3, but I really doubt the changes will be significant enough for them to use stealth tactics.
I still say it's about line of sight. If you fire, duck into cover, and then move, enemies that can't see you might assume you're still where you were when you fired.
What I'm talking about is, for lack of a better word/phrase, shallow stealth. It's a fleeting effect whereby an enemy or group of enemies thinks you're somewhere else for a moment, allowing you to do cover-kills and the like. I'm not talking about Splinter Cell stealth or even ME2: Arrival (scripted) stealth.





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