And I have a rather small question: Can we change the color of the omni-blade? Just wondering is all.Brenon Holmes wrote...
bucyrus5000 wrote...
In the vids I see we use the omniblade, but is there other melee attacks too? Can we hit the melee attack key and Shep punches, kicks, does combos, or something like that?
Yep, there's a basic melee chain for both rifle and pistol (3 hits).If I had to guess, I think he's probably referring to the different types of attacks that incorporate it. Like the various class moves (some of which use it and some of which do not). Or the over cover grab/sync move, which uses it. (Can't remember the rest off the top of my head... :happy:)100k wrote...
One more question: Casey hinted that we've only seen the basics of what can be done with the omni blade. Does this mean that one can level up their heavy melee to have different visual and tactical effects?
Multiple ways to approach combat?
#76
Posté 31 août 2011 - 07:44
#77
Posté 31 août 2011 - 07:57
Kasai666 wrote...
And I have a rather small question: Can we change the color of the omni-blade? Just wondering is all.
Nope...but that's an interesting idea. :happy:
#78
Posté 31 août 2011 - 07:57
#79
Posté 31 août 2011 - 08:04
#80
Posté 31 août 2011 - 08:36
#81
Posté 31 août 2011 - 08:36
Hope so. I so want my SPECTRE armor back.TheZyzyva wrote...
Looks like Brenon went to bed. Hope he feels like answering some more questions tomorrow...
#82
Posté 31 août 2011 - 09:23
Brenon Holmes wrote...
Depends on what you want to know... :happy:
Is some form of Particle Beam making a return? I love that weapon.
#83
Posté 31 août 2011 - 09:33
As for different approaches to combat, I'm more interested in Shepard's enemies, because in ME2 they had just one approach, and that was: Shoot Shepard whenever possible. It was annoying on Insanity level, because it alost always looked like I was pinned down behind the cover and 5+ mercs (2 of them with rocket launchers) were shooting at me constantly, and when I lurked out for a moment to give a short burst I was instantly without any shields and with a remainer of my health bar. They never freaking missed.
Also, infiltrator playthrough had the same amount of pain. Cloak - they stop shooting right away and change their target. Uncloak - every freaking enemy shoots Shepard again.
Also, are mercs such dumb creatures they don't even mind that Shepard is behind the cover? The fights when enemies try to flank you or get to CC can be counted with one hand.
Also, I'd like to see the squadmates performing some tactical movement and melee.
#84
Posté 31 août 2011 - 09:33
PoliteAssasin wrote...
Why is it that every walkthrough video David Silverman boasts *snip*
well stoped there .... here u will understand
i have nothing else to say
#85
Posté 31 août 2011 - 09:56
Babli wrote...
I dont believe anything David Silverman says.PoliteAssasin wrote...
So in closing, do any of you believe the combat hype we've been hearing, given the actual visual representation of it that we've seen so far?
Smart man.
I don't belive and don't expect true multiple paths. From all the gameply demos I've seen, there wasn't evena hint of it.
#86
Posté 31 août 2011 - 09:58
Brenon Holmes wrote...
100k wrote...
On a related note, will our squaddies be able to perform CQC and dodge-rolls? It would be nice if they were a bit more independent...
Right now (as in: in the current build), no... but it's something I think we'd like to add.
What about dodge-jumps? When pressing an arrow button twice in rapid succession the character makes a side-jump into that direction. I often found myself dodging missiles from merc rocket launchers and sidestepping shotguns at close range, jumping would be a bit more effective and makes sense.
#87
Posté 31 août 2011 - 10:00
United_Strafes wrote...
Is Deus Ex the Holy Grail of action RPGs all the sudden? I'm playing now and it's a good game, but come on, there's a difference in attitude from a security specialist unraveling a conspiracy than a one man army out to stop galactic destruction.
Is there a reason for me NOT to want to kill husks created by the enemy who's sole mission is to wipe out my race?
Tactics and being subtle can go along way either way.
No, killing husks is AOK. However, what about human opposition? I'd like the opportunity to sneak around or take em down non-leathalyl if possible.
#88
Posté 31 août 2011 - 10:33
Brenon Holmes wrote...
100k wrote...
On a related note, will our squaddies be able to perform CQC and dodge-rolls? It would be nice if they were a bit more independent...
Right now (as in: in the current build), no... but it's something I think we'd like to add.
Just wanted to echo what others have said and say that it'd be really, really nifty if this feature could be put in.
Most of our squad-mates are known to have melee skills but we never get to see them use those skills. Running around on the derelict Reaper in ME2 reminds me just how annoying husks are in close-range and it's a shame that my squaddies can't use melee attacks on them like Shepard can. I have a feeling we'll be fighting a wide-variety of enemies in ME3, including various husks, if Shepard is getting some CQC upgrades why not the squaddies as well?
Anyway I'm sure you guys are working on hard on the features you already have planned but this would seriously cut down on my yelling at my monitor on a regular basis.
Modifié par leonia42, 31 août 2011 - 10:34 .
#89
Posté 31 août 2011 - 10:54
Or is it just something I got wrong?
#90
Posté 31 août 2011 - 11:08
#91
Posté 31 août 2011 - 11:13
#92
Posté 31 août 2011 - 11:20
Like...a soldier manning a gun turret? I always thought those were lacking in Mass Effect.
#93
Posté 31 août 2011 - 11:29
Someone With Mass wrote...
Is there a chance that we might be able to go up against enemy turret emplacements?
Like...a soldier manning a gun turret? I always thought those were lacking in Mass Effect.
You would think of all the enemies we visit, raid, assault they would have something like that or at least a very well guarded position which is entrenched in a hard to hit manner but easy to defend.
Actually I would like any operation where we should hold a place and use a turret or something. Or just defend a base until reinforcements arrive. Something akin to that Rachni base mission in ME1 that is tribute to Starship Troopers.
#94
Posté 31 août 2011 - 12:38
This is what you've said in the OP:PoliteAssasin wrote...
Excellent post. I was going to engage him but you addressed each point perfectly. I have no idea where he saw that I said tactics involve hitting the RB button, or hiding behind cover.:innocent: But I guess his ignorance about DX and Splinter Cell pretty much explains it all.
You're saying ME1 and 2 are not (or extremely poor) tactical games = nonsenseWhy is it that every walkthrough video David Silverman boasts about how you can play the game as tactical, stealth, or run 'n gun? Are the other two games not sufficient enough evidence to prove that statement wrong?
That's a poor choice of words, but the availability of ME's powers/skills DO add a lot of TACTICAL options, so, yes, bringing up the powerwheel (if you're unable to use hotkeys) does make things more TACTICAL.When they're talking about it in the walkthrough, he states that by pulling up the power wheel you're playing the game in a tactical manner.
Chosing to stay put, or move to another position is a TACTICAL decision. Which weapon you're going to use to kill a (specific) enemy (type) is a TACTICAL decision. You don't need stealth, weapons, squadmates or even combat to make things tactical. Do you understand that? Or is this too complicated?
I never claimed ME doesn't have multiple ways to play. Each playthrough has the ability to be completely different from the other. What I did say was that there aren't multiple ways to play combat. David Silverman is saying you can play in stealth, tactical, and run 'n gun "american cowboy" play styles, when in fact that isn't true. He claims that by calling up the power wheel, you're playing it in a tactical manner. That's what I said in the original post. That's what I'm saying again. You attacked that statement, so I'm assuming you believe that you're playing a tactical game by pulling up your power wheel. I guess you must also believe that by participating in a scripted "stealth" sequence you're playing the game in a stealth manner.
I don't even have to use a power(wheel) to play games in a "tactical" way. Besides, what you're saying here is not related to "approching" combat since your aim is to avoid it. Sneaking around has little to nothing to do with combat. Combat means you're fighting, stealth's purpose is about not getting seen. Adding a steatlth system does not increase the number of ways how one can approach combat at all. It does give options how one can complete an objective which is something entirely different.
I welcome you to point out where I stated that DX was the holy grail of gaming, or that it reduced ME to a piece of junk where the player has no choice or options available. Once again, you are addressing points that were never brought up in the OP. Maybe you posted in the wrong thread?
Judging by your comment, it sounds like your a Bioware fanboy who can't stand the new kid on the block because he makes your precious Mass Effect seem inferior. No where in my post did I say that DX was better than Mass Effect. I simply said that there aren't multiple combat options like in DX, something that Silverman has been marketing. I guess you must think that Mass Effect is the holy grail of gaming based on your fanboyism?
-Polite
WOW, this is great:
Someone does not agree with me + someone might not share my pious DE devotion = fanboy
I've send a mail to notify the Nobel comitee - looks like we've found a briliant mathematician here.
You're suffering some severe brain-damage Polite Assassin. You might want to see a doctor. Maybe going back to kindergarten might help too because you need to work on your (comprehensive) reading skills.
#95
Posté 31 août 2011 - 12:47
Ooh, that would be fun. Even if it was just cosmetic, getting to change the color would be worth (ingame) money.Brenon Holmes wrote...
Kasai666 wrote...
And I have a rather small question: Can we change the color of the omni-blade? Just wondering is all.
Nope...but that's an interesting idea. :happy:
Another question, then:
Will the Reapers have omniblades of their own?
Just saying... shooting through skyscrapers and slashing gunships seems like a waste of ammo. :innocent:
#96
Posté 31 août 2011 - 12:58
Brenon Holmes wrote...
Kasai666 wrote...
And I have a rather small question: Can we change the color of the omni-blade? Just wondering is all.
Nope...but that's an interesting idea. :happy:
what do the quarians feel about om-nom-n-omni-blades?
i recall tali's boot knife.
#97
Posté 31 août 2011 - 01:53
#98
Posté 31 août 2011 - 02:30
#99
Posté 31 août 2011 - 02:49
Also, will we see any husk-weapons making it into the game?
#100
Posté 31 août 2011 - 03:07
We don't know if the Reapers have them but we know other enemies such as the Geth do have Omniblades from gameplay clips that have been shown. And most if not all enemy targets can move like Shepard in ME. (Doing that little dodge roll thing and what not) I don't remember from playing the demo if Cerberus units/soldiers can but I think they can. I know that the new units carrying shields that even if they lose their shields they will act like regular units.Dean_the_Young wrote...
Ooh, that would be fun. Even if it was just cosmetic, getting to change the color would be worth (ingame) money.Brenon Holmes wrote...
Kasai666 wrote...
And I have a rather small question: Can we change the color of the omni-blade? Just wondering is all.
Nope...but that's an interesting idea. :happy:
Another question, then:
Will the Reapers have omniblades of their own?
Edit: I love it, first after gameplay has been shown people are like, "THEY ARE RIPPING OFF OF GEARS OF WAR", and now that the new DE game came out they are, "THEY ARE COPYING DEUS EX MACHANICS", when in actuality neither of those games came up with their concepts and are not original at all. Its like when people compaired the omni-blade to Halo's Convenent saber sword, when Halo was never the first to use that concept. I like to view games now a days to be original when they combine concepts used in previous games but present them in new ways or pushing the limits to see how much they can get away with. (Like mature and puzzle themes ala Catherine)
Modifié par Genshie, 31 août 2011 - 03:15 .





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