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Multiple ways to approach combat?


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#126
lazuli

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sympathy4saren wrote...
Non-mandatory gameplay choice is always beneficial to the gamer and truly reaches wide audiences and genre groups.


...except when other aspects of the game suffer due to its implementation.

#127
sympathy4saren

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lazuli wrote...

sympathy4saren wrote...
Non-mandatory gameplay choice is always beneficial to the gamer and truly reaches wide audiences and genre groups.


...except when other aspects of the game suffer due to its implementation.


Like multiplayer, right?

Suffer is a relative term, though. What aspects of the game would supposedly suffer?

Modifié par sympathy4saren, 01 septembre 2011 - 02:00 .


#128
lazuli

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sympathy4saren wrote...

Like multiplayer, right?

Suffer is a relative term, though. What aspects of the game would supposedly suffer?


I don't know enough of the game development process to speak with anything remotely resembling accuracy or authority.  As I understand it, game development resources are finite.  While adding feature X doesn't necessarily preclude feature Y's implementation, there aren't enough resources to do everything the fans want in a single game.

You want a game featuring deep stealth mechanics, where it is entirely possible to move through most encounters without firing a shot or taking a life.  That's not what Mass Effect has ever been.  I'd rather them stay on the path they're going than create some DXHR, Splinter Cell, or even Elder Scrolls clone.

That said, I don't think such an idea is out of line for spin-offs.

#129
Jaron Oberyn

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Hold on now, who said they wanted deep stealth mechanics? I've stated multiple times that I'm fine with ME's combat just as it is. This thread is about Silverman making the combat to be more than it actually is. Nobody in this thread that I'm aware of said they wanted deep stealth mechanics in ME3.

-Polite

#130
sympathy4saren

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lazuli wrote...

sympathy4saren wrote...

Like multiplayer, right?

Suffer is a relative term, though. What aspects of the game would supposedly suffer?


I don't know enough of the game development process to speak with anything remotely resembling accuracy or authority.  As I understand it, game development resources are finite.  While adding feature X doesn't necessarily preclude feature Y's implementation, there aren't enough resources to do everything the fans want in a single game.

You want a game featuring deep stealth mechanics, where it is entirely possible to move through most encounters without firing a shot or taking a life.  That's not what Mass Effect has ever been.  I'd rather them stay on the path they're going than create some DXHR, Splinter Cell, or even Elder Scrolls clone.

That said, I don't think such an idea is out of line for spin-offs.



Fair enough. Good points...it does make sense to keep it semi-uniform through the entire trilogy. For now, I'll settle for a little more openess.

In the future, though, I think it would be great to be anything from an in your face Batarian Vanguard to a shadow-hiding Drell Assassin. There could be some fascinating character builds and mixtures.

How is squad AI looking for ME3? Animations seemed very blah in the one trailer, but I'm sure kinks and improvements are being made on that....its obviously still in the making. Any improvements in squad AI noted by devs?

#131
lazuli

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PoliteAssasin, I've been talking it over with sympathy4saren.

sympathy4saren, I'd like to see those elements in a spin-off as well, but I'm going to approach such a game with realistic expectations. If it ends up being as open as, say, Oblivion or Morrowind, then I wouldn't expect to feel the same connection with the characters that I do in a more tightly narrated Bioware story. Something has got to give, after all.

#132
Guest_lightsnow13_*

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I just got a very visual picture of an infiltrator assigning his squadmates behind cover then cloaking and running past enemies to hide behind cover and shoot them from behind right before the Atlas fight on the planet where the demo takes place.

How fun would that be! :) Infiltrators would be awesome to play.

#133
sympathy4saren

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lazuli wrote...

PoliteAssasin, I've been talking it over with sympathy4saren.

sympathy4saren, I'd like to see those elements in a spin-off as well, but I'm going to approach such a game with realistic expectations. If it ends up being as open as, say, Oblivion or Morrowind, then I wouldn't expect to feel the same connection with the characters that I do in a more tightly narrated Bioware story. Something has got to give, after all.


Yeah I agree...Mass Effect wouldn't work as a sandbox...unless its small hub open worlds on planets solely for exploration/side quests and with lots of detail. The new generation isn't too far away. But a sandbox as main gameplay wouldn't work, you're right. I think just in general level design, wider area and some branching paths would be very nice. Or a mix of it.

Perfect Dark (the Nintendo 64 classic) is a game with tremendous level design. The end location was the same, but generally the path was more open.

Swift injection tranqs were neat, too.

Modifié par sympathy4saren, 01 septembre 2011 - 04:23 .


#134
lazuli

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sympathy4saren, you seem to be asking for wider levels that bottleneck before opening out into other wider levels which can be approached in various ways. I'm not going to get into the oft-repeated criticism that ME2 was nothing but corridor shooting, which isn't true. But I will say that I like your idea for ME3.

I don't think every level needs to be huge and sprawling with multiple paths of attack for each objective, but I'm hoping that Bioware takes advantage of ladders, if nothing else, to give their levels more depth than we've seen in the series thus far.

#135
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Yeah, It would be awesome to snipe from high up. :D

#136
Someone With Mass

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I remember a certain point on Horizon where I can just climb up a couple of stairs and watch as my squadmates are fighting the Collectors like 25 feet below while I'm taking potshots at them and I can see the whole battlefield. I would really like more moments like that in ME3.