sympathy4saren wrote...
Non-mandatory gameplay choice is always beneficial to the gamer and truly reaches wide audiences and genre groups.
...except when other aspects of the game suffer due to its implementation.
sympathy4saren wrote...
Non-mandatory gameplay choice is always beneficial to the gamer and truly reaches wide audiences and genre groups.
lazuli wrote...
sympathy4saren wrote...
Non-mandatory gameplay choice is always beneficial to the gamer and truly reaches wide audiences and genre groups.
...except when other aspects of the game suffer due to its implementation.
Modifié par sympathy4saren, 01 septembre 2011 - 02:00 .
sympathy4saren wrote...
Like multiplayer, right?
Suffer is a relative term, though. What aspects of the game would supposedly suffer?
lazuli wrote...
sympathy4saren wrote...
Like multiplayer, right?
Suffer is a relative term, though. What aspects of the game would supposedly suffer?
I don't know enough of the game development process to speak with anything remotely resembling accuracy or authority. As I understand it, game development resources are finite. While adding feature X doesn't necessarily preclude feature Y's implementation, there aren't enough resources to do everything the fans want in a single game.
You want a game featuring deep stealth mechanics, where it is entirely possible to move through most encounters without firing a shot or taking a life. That's not what Mass Effect has ever been. I'd rather them stay on the path they're going than create some DXHR, Splinter Cell, or even Elder Scrolls clone.
That said, I don't think such an idea is out of line for spin-offs.
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lazuli wrote...
PoliteAssasin, I've been talking it over with sympathy4saren.
sympathy4saren, I'd like to see those elements in a spin-off as well, but I'm going to approach such a game with realistic expectations. If it ends up being as open as, say, Oblivion or Morrowind, then I wouldn't expect to feel the same connection with the characters that I do in a more tightly narrated Bioware story. Something has got to give, after all.
Modifié par sympathy4saren, 01 septembre 2011 - 04:23 .
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