Are there any tuts out there?
How to make sails flexi in 3ds Max?
Are things vaguely similar for NWN2?
custom placeables in 3ds max
Débuté par
hellothere123
, août 29 2011 10:31
#1
Posté 29 août 2011 - 10:31
#2
Posté 29 août 2011 - 10:50
#3
Posté 29 août 2011 - 11:14
thanks I can't find expotron tho!
#5
Posté 29 août 2011 - 11:19
#6
Posté 29 août 2011 - 11:19
thanks! any suggestions on implementing cloth / sails?
edit: more specifically for nwn1 it was just paint vertex weights and add aurora flexi
how can you achieve similar effect in nwn2?
edit: more specifically for nwn1 it was just paint vertex weights and add aurora flexi
how can you achieve similar effect in nwn2?
Modifié par hellothere123, 29 août 2011 - 11:26 .
#7
Posté 29 août 2011 - 11:30
I don't model. Try looking through the RWS forums though.
#8
Posté 30 août 2011 - 12:08
There is no flexible mesh modifier for NWN2, you will have to make sails using bones to animate them
#9
Posté 30 août 2011 - 12:35
Can I just use reactor instead and animate vertex transforms?
#10
Posté 30 août 2011 - 09:37
Thanks for help so here's what I managed to do:
Implement c2 / c3 and port models into toolset via override. For some reason when I make a hak I still cannot see my CC in the toolset. I checked .2da entry and everything and everything seems canny.
I'm trying to make my placeable sway in the wind but I have no idea how to do this? Anyone? I'm trying RWS forums.
Implement c2 / c3 and port models into toolset via override. For some reason when I make a hak I still cannot see my CC in the toolset. I checked .2da entry and everything and everything seems canny.
I'm trying to make my placeable sway in the wind but I have no idea how to do this? Anyone? I'm trying RWS forums.





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