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custom placeables in 3ds max


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#1
hellothere123

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Are there any tuts out there?

How to make sails flexi in 3ds Max?

Are things vaguely similar for NWN2?

#2
kamal_

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www.rwscreations.com/RWSForum/viewforum.php

#3
hellothere123

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thanks I can't find expotron tho!

#4
Hellfire_RWS

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Exportron

Modifié par Hellfire_RWS, 29 août 2011 - 11:17 .


#5
kamal_

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http://nwvault.ign.c...ls.Detail&id=68

http://nwn2-zork.blo...h-expotron.html

#6
hellothere123

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thanks! any suggestions on implementing cloth / sails?

edit: more specifically for nwn1 it was just paint vertex weights and add aurora flexi

how can you achieve similar effect in nwn2?

Modifié par hellothere123, 29 août 2011 - 11:26 .


#7
kamal_

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I don't model. Try looking through the RWS forums though.

#8
Hellfire_RWS

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There is no flexible mesh modifier for NWN2, you will have to make sails using bones to animate them

#9
hellothere123

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Can I just use reactor instead and animate vertex transforms?

#10
hellothere123

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Thanks for help so here's what I managed to do:

Implement c2 / c3 and port models into toolset via override. For some reason when I make a hak I still cannot see my CC in the toolset. I checked .2da entry and everything and everything seems canny.

I'm trying to make my placeable sway in the wind but I have no idea how to do this? Anyone? I'm trying RWS forums.