The cinematics are much better in dragon age 2.
party banter
system friendship/rivalry
The qunari, not only the design, but also their importance in the story.
The Arishok well written is probably the best Npc in DA2.
What Was Your Favorite Part of DA2?
Débuté par
Requiesta De Silencia
, août 30 2011 01:26
#76
Posté 31 août 2011 - 09:42
#77
Posté 31 août 2011 - 10:27
Where to start? I've a list as long as my arm of all the wonderful things in Dragon Age 2, which I am still playing and still finding new things to love and appreciate.
If I were to narrow it down, though, three things spring immediately to mind as being at the forefront of what I love about DA2 and they are so interconnected it's hard to separate them to choose just one: The story, the characters and the role-playing of Hawke.
You have a story which isn't afraid to break from the norm and to surprise the player. When I started the game, and loving the framed narrative, I did assume it was just to be another standard, run of the mill, "save the world because I'm so great" type of adventures. It actually took me quite a while to realise it wasn't, and with one earth-shattering moment the whole thing stopped and bloody well made me sit up and take notice of that fact. The absolute and complete hopelessness of that fact and all that it meant. That's no easy task, and I applaud the writing team for that.
That brings me to characters. I also started the game and quite quickly formed opinions on each of the companions I found, assuming that, like always, what you see is what you get. The gradual evolution of these characters was nothing short of amazing. How they interacted with you, with each other and how they grew, as a group, into actual friends you cared about was wonderful. What surprised me the most, I think, is that they learnt to care about each other. Isabela and Aveline are my favourite example of this. It really didn’t end the way you thought it would. They learn about themselves, too. There's a lovely bit, which is just a throw away line, where Isabela can warn you to be careful of the promises of a Desire demon, due to previous happenings.
And again, this brings me to the role-playing of Hawke. Never before, ever, in the history of the world have I felt so intertwined with the growth and feelings of protagonist in a computer game. With just a few choices Hawke becomes a person with feelings, thoughts and desires which become immediately connected with your own. This is the first time I’ve not just said: “I’m light side this time, I think.” Or, “Maybe I’ll play as renegade, I’ve not done that yet.” And I’ve actually played the game how I thought the character of the Hawke I am at that point would respond. Is he upset that he’s been on the run with his sister because she’s a mage, or is he fiercely loyal and protective of her? Or, and here’s the best one, does he love her so much that he would never do anything to harm her, but is so bitter about how his life has turned out because she is who she is? Where else can you role-play a character to this extent? The growth and evolution of the character, the companions and the story, because they’re all connected on a level I’d never experienced before, make for one of the best experiences in computer gaming I’ve ever come across.
Where else can you get the experience of role-playing a male Hawke, pro-Templar, warrior whom rivalmances Anders and loses Bethany late in Act 1? There’s nothing quite like it. Except perhaps a female, pro-Mage, Merrill romanced Hawke… or a pro-Mage, whom is rivalmancing Fenris……… you get the idea.
I wouldn’t change Dragon Age 2 for the world.
If I were to narrow it down, though, three things spring immediately to mind as being at the forefront of what I love about DA2 and they are so interconnected it's hard to separate them to choose just one: The story, the characters and the role-playing of Hawke.
You have a story which isn't afraid to break from the norm and to surprise the player. When I started the game, and loving the framed narrative, I did assume it was just to be another standard, run of the mill, "save the world because I'm so great" type of adventures. It actually took me quite a while to realise it wasn't, and with one earth-shattering moment the whole thing stopped and bloody well made me sit up and take notice of that fact. The absolute and complete hopelessness of that fact and all that it meant. That's no easy task, and I applaud the writing team for that.
That brings me to characters. I also started the game and quite quickly formed opinions on each of the companions I found, assuming that, like always, what you see is what you get. The gradual evolution of these characters was nothing short of amazing. How they interacted with you, with each other and how they grew, as a group, into actual friends you cared about was wonderful. What surprised me the most, I think, is that they learnt to care about each other. Isabela and Aveline are my favourite example of this. It really didn’t end the way you thought it would. They learn about themselves, too. There's a lovely bit, which is just a throw away line, where Isabela can warn you to be careful of the promises of a Desire demon, due to previous happenings.
And again, this brings me to the role-playing of Hawke. Never before, ever, in the history of the world have I felt so intertwined with the growth and feelings of protagonist in a computer game. With just a few choices Hawke becomes a person with feelings, thoughts and desires which become immediately connected with your own. This is the first time I’ve not just said: “I’m light side this time, I think.” Or, “Maybe I’ll play as renegade, I’ve not done that yet.” And I’ve actually played the game how I thought the character of the Hawke I am at that point would respond. Is he upset that he’s been on the run with his sister because she’s a mage, or is he fiercely loyal and protective of her? Or, and here’s the best one, does he love her so much that he would never do anything to harm her, but is so bitter about how his life has turned out because she is who she is? Where else can you role-play a character to this extent? The growth and evolution of the character, the companions and the story, because they’re all connected on a level I’d never experienced before, make for one of the best experiences in computer gaming I’ve ever come across.
Where else can you get the experience of role-playing a male Hawke, pro-Templar, warrior whom rivalmances Anders and loses Bethany late in Act 1? There’s nothing quite like it. Except perhaps a female, pro-Mage, Merrill romanced Hawke… or a pro-Mage, whom is rivalmancing Fenris……… you get the idea.
I wouldn’t change Dragon Age 2 for the world.
#78
Posté 01 septembre 2011 - 02:53
Daveros wrote...
I wouldn’t change Dragon Age 2 for the world.
Really? Not even if you got to ride a speed griffon?
#79
Posté 01 septembre 2011 - 04:23
Merrill's side story, A character other than the PC showing some balls (Anders/Sebastian spoilers) and not simply riding Hawke's coattails.
#80
Posté 01 septembre 2011 - 04:50
The credits *shot*
I mean... Varric!
I mean... Varric!
#81
Posté 01 septembre 2011 - 05:03
Legacy DLC
#82
Posté 01 septembre 2011 - 05:13
Everything! Like I said before DA2 is the best thing that happened to the franchise. Can't wait for more story DLC.
#83
Posté 01 septembre 2011 - 05:44
^
LOL
Anyway:
Varric and Isabela
Soundtrack
The End Credits
......... The Destiny Trailer
Legacy i guess
LOL
Anyway:
Varric and Isabela
Soundtrack
The End Credits
......... The Destiny Trailer
Legacy i guess
#84
Posté 01 septembre 2011 - 01:43
Hmm...
How about Isabella's quest in act 3 where you can punch her in the face and say, "I've waited a long time to do that!".
Another might be when Hawke put Meredith in her place in the end. The b***h had it coming.
How about Isabella's quest in act 3 where you can punch her in the face and say, "I've waited a long time to do that!".
Another might be when Hawke put Meredith in her place in the end. The b***h had it coming.
#85
Posté 01 septembre 2011 - 01:52
The banter and interaction. I knew what all of my companions thought about each other, which was brilliant. In Mass Effect I have no idea how Samara feels about Grunt, how Jack feels about Jacob or even how Tali feels about Garrus.
My favorite part of the actual game was Aveline's quest "the long road". I played it through twice, once taking Merrill and the second time taking Isabela, because their comments were hilarious.
My favorite part of the actual game was Aveline's quest "the long road". I played it through twice, once taking Merrill and the second time taking Isabela, because their comments were hilarious.
Modifié par EJ107, 01 septembre 2011 - 01:52 .
#86
Posté 01 septembre 2011 - 01:55
The credits.
#87
Posté 01 septembre 2011 - 01:57
The revamped skill system, and only that really. Everything else was a big step backwards.
#88
Posté 01 septembre 2011 - 05:29
The banter between Aveline and Isabela.
#89
Posté 01 septembre 2011 - 05:40
The part where stuff happand that time during that place, remember?
#90
Posté 01 septembre 2011 - 07:30
The end, I am not joking. The end was the best part of DA2...
...Florence an the machine - Not calling you a liar.
Ending song. C=(
)=O
Rest of game was average at best but end song was really good.
...Florence an the machine - Not calling you a liar.
Ending song. C=(
Rest of game was average at best but end song was really good.
#91
Posté 01 septembre 2011 - 07:37
The mirror in the Black Emporium.
The ability to change your character's looks without having to restart the game was a Godsend.
The ability to change your character's looks without having to restart the game was a Godsend.
#92
Guest_SparkleWaffle_*
Posté 01 septembre 2011 - 07:45
Guest_SparkleWaffle_*
willholt wrote...
The mirror in the Black Emporium.
The ability to change your character's looks without having to restart the game was a Godsend.
Also, this. I'm replaying Origins, and I notice how utterly desperately I miss the mirror after having gone through the Harrowing for the seventh time because the blurry vision makes me unable to see what my characters actually look like until I reach the Tower and I'm so ridiculously nitpicky that any slight flaw I might detect sends the character straight into the waste bin.
Modifié par SparkleWaffle, 01 septembre 2011 - 07:54 .
#93
Posté 01 septembre 2011 - 08:23
The friendship/rivalry system.
The characters. Some I loved, some I hated, but none were badly written.
The banter
And most of all, sarcastic LadyHawke. (I love maleHawke too, but she shines for me)
"I'd like to know who this Coryphaeus is? With a name like that he's bound to go muhahaha at some point" I nearly fell out of my chair when I first heard that.
The characters. Some I loved, some I hated, but none were badly written.
The banter
And most of all, sarcastic LadyHawke. (I love maleHawke too, but she shines for me)
"I'd like to know who this Coryphaeus is? With a name like that he's bound to go muhahaha at some point" I nearly fell out of my chair when I first heard that.
#94
Posté 02 septembre 2011 - 03:59
i enjoyed the faster combat and the banter was very funny.
#95
Posté 02 septembre 2011 - 04:11
Qunari on the Rise. The only thing I can say DA2 did 100% right.
#96
Posté 02 septembre 2011 - 04:14
Favorite part of Dragon age 2?
Going up against the Quanari when everything goes to hell and fighting the Arishok in a long duel of magic on steel to save the city. My favorite part by far.
Going up against the Quanari when everything goes to hell and fighting the Arishok in a long duel of magic on steel to save the city. My favorite part by far.
#97
Posté 02 septembre 2011 - 04:16
-Party members
-F/R system
-Arishok and Qunari
-Act 2
-Rogues heart, Qunari on the Rise and Arishoks theme.
-F/R system
-Arishok and Qunari
-Act 2
-Rogues heart, Qunari on the Rise and Arishoks theme.
#98
Posté 02 septembre 2011 - 04:18
willholt wrote...
The mirror in the Black Emporium.
The ability to change your character's looks without having to restart the game was a Godsend.
Yup. Thank you, Bioware.
#99
Posté 02 septembre 2011 - 04:19
As far as changes to the game while I had no problem with the fighting in Origins the fast paced fighting grew on me in the second game. Also the friendship/rivalry and the part members I enjoyed especially Varric and Isabella. But as far as scope of the game...it was a little lacking. I truly hope for the third game they try to blend the first two games....mostly taking from the first game and adding what worked in the second to make an awesome Dragon Age 3.
#100
Posté 02 septembre 2011 - 04:20
lazuli wrote...
willholt wrote...
The mirror in the Black Emporium.
The ability to change your character's looks without having to restart the game was a Godsend.
Yup. Thank you, Bioware.
^ This
I went from a frizzy headed mage to the portrait on my profile. Not bad in my opinion.





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