TheOptimist wrote...
GreenDragon37 wrote...
If no-one dies, it cheapens the experience. The Reapers have come, I expect there to be some deaths. However, they should be avoidable and others you can choose who has to die. You don't have to have your LI or favorite character die, but someone should. I don't want a kids' story. I want a mature story, with deaths because you either screwed up, or your squaddies were idiots. I want to be reminded what was lost to defeat the Reapers. Face-less "millions" won't cut it.
The Suicide Mission was laughable because you could save everyone. Stop "defanging" the enemy. If I'm going up against the impossible to defeat "gods", I expect some deaths.
So if you want death, create death. No one forces you to go through the suicide mission with everyone surviving. .
It defeats the point. Someone had to die because the enemy was simply too strong, not because Shepard was too stupid.
If you do every thing perfect and make no mistakes, fight with everything you've got, and you STILL suffer losses, it shows that the enemy is stronger than you are. Your victory is more valuable if you prevail over such a powerful enemy. If you get out of the confrontation with no losses and no price paid for your victory, it means that the enemy was weaker. Your victory is cheaper, this way. If there are no losses, there's no feeling that we used everything we had.
I'm not saying that every squadmate had to die for every checkpoint you won from the enemy, but there had to be something to show how desperate the struggle was and how the future of the galaxy was hanging by a thread, and how only Shepard's preparations made our victory possible.
Instead, you are victorious no matter what you do, and your preparations influence only the survival of certain squadmates.





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