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Emotional Deaths Please


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#326
Golden Owl

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Someone With Mass wrote...

TheOptimist wrote...

Undertone wrote...

People that have nothing to do with me directly. Just as much as you don't give a **** with what happens in the Africa let's say or this random guy who had a car accident. Statistics babe. 


Don't I?  Why do people give money to hospitals, the Red Cross, or the Peace Corps?  Because they don't care?

It's a little different though when someone you know dies right? So don't play dumb.


Yep, it's different, and I expect people Shepard knows, or meets, will not make it.  But my squad?  A whole squad of people who are already hardcore survivors? There's no reason they shouldn't survive.

I might have issues :lol: but at least I'm not some snot-nosed, soft fool that has never had any kind of challenge in life and hence desires for bunnies and rainbows.


Yes, that is why I crave to be able to save everyone in my squad.  Because I hate challenges.Image IPB


Well said. 

Also, just to point it out, there's a vast difference between someone I know in real life dying and a video game character I know dying.

Just WOW!....You set whole new standards Undertone and I don't mean in a good way.....Do I give a damn about those I don't know?....Damned right I do and I feel it deep too...thats called empathy Undertone, ever heard of it?

Those people of Earth, why would Shep not care about them if he isn't from Earth himself...or is he so self absorbed that he doesn't realize those unknown millions don't feel as deeply as he does? An unknown person doesn't make them lesser.

Undertone: "I might have issues ../../../images/forum/emoticons/lol.png
but at least I'm not some snot-nosed, soft fool that has never had any
kind of challenge in life and hence desires for bunnies and rainbows."

WHAT!?...:blink:...you wouldn't be a teen by any chance Undertone?...Cos' there's a whole lot you don't get about life.

Modifié par Golden Owl, 31 août 2011 - 02:36 .


#327
nitefyre410

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Someone With Mass wrote...

The Big Bad Wolf wrote...

The best scene in ME1, was Saren shooting himself, and even that was laughable if you ask me.


Saren: The Reapers will return!

Shepard: You can fight this!

Saren: Maybe I can...

Shepard: You can still redeem yourself!

Saren: Goodbye Shepard. Thank you. *Saren shoots himself in the head and falls down*

Shepard: Make sure he's dead. *squadmate pops Saren in the head*

So much for tension. :P



 


Such  emotion and Drama.... yeaaahhhh
 

#328
211Shinobu

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I love Garrus. It will break my heart to lose him. Should it be possible for him to die? Absolutely. Should it be possible to save him? Absolutely. No plot armor for favorite characters/LIs.

I do not want mandatory prescripted deaths. Ever. All deaths should come out of decisions made and therefore be avoidable if different decisions are made. Preordained deaths are too frustrating. (I played DA2 once. Never again.)

I do not want artificial Virmire choices. Binary choices are too artificial, and ultimately boring with little replay value.

Do I want the possibility of bringing my entire crew through alive? Yes, but only if it is damned difficult.

The problem with the SM in ME2 was not that it was possible to bring everyone through alive, but that it was too easy to do so. Miranda basically told you who to assign to every mission. What if you had no guidance whatsoever and had to rely on your native intelligence to choose which squaddie to lead the fire team, go into the vents, etc? A lot more people would have lost squaddies and a lot fewer people would be saying "you have to be a loser idiot to have anyone die." Make the choices semi-opaque, so that anyone can choose incorrectly without knowing it.

I do not want squaddies sacrificing themselves with me being powerless to stop it (Fort Drakon, anyone?).

I do not want a "lover, life or integrity: choose two" choice in the vein of the DR in DA:O. For example, I don't want a choice of 1) send Garrus to save Palaven and have him die in the process or 2) keep Garrus by your side and lose the Turian homeworld, thus earning his resentment or 3) sacrifice yourself saving Garrus and Palaven.

What I want: I want the happy ending that is only possible if I made the right decisions in ME1 and ME2, so there is no "instant-reload fix." Wanna fix it? Play all three games again, sucka. For example, if I send Garrus to Palaven I want it to be possible for him to survive IF I told General Septimus to man-up in ME1 AND spared Sidonis in ME2. Septimus rallies the Turian defenders and Sidonis "protects the bomb" so Palaven is saved and Garrus lives to rejoin the Normandy. Didn't play the first game? Canon says Septimus is a drunk, so while Sidonis may still take Garrus' place dying Palaven is lost. Told Septimus to grow a quad but shot Sidonis in ME2? Palaven is saved but Garrus is lost. Screwed up both? Palaven AND Garrus are lost. THAT makes me invested, increases replay value, makes people buy ME1 and 2 and makes more sense than "Quick! Garrus or Tali! One's gotta die!"

I don't want a squaddie's death to hinge on what other squaddie I choose to kill in his place. That is artificial and too easy to work around (throw the unloved squaddie under the bus) I want each death to make sense in the context of that squaddie's personal story. Each squadmate's survival should depend not on who else is killed instead, but on the choices made that pertained to their story. So, everyone can live if all correct choices are made, but probably one or more will die in an appropriate manner because no player will have made ALL correct choices.

Bioware, please make it so!

#329
nitefyre410

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Golden Owl wrote...

Someone With Mass wrote...

TheOptimist wrote...

Undertone wrote...

People that have nothing to do with me directly. Just as much as you don't give a **** with what happens in the Africa let's say or this random guy who had a car accident. Statistics babe. 


Don't I?  Why do people give money to hospitals, the Red Cross, or the Peace Corps?  Because they don't care?

It's a little different though when someone you know dies right? So don't play dumb.


Yep, it's different, and I expect people Shepard knows, or meets, will not make it.  But my squad?  A whole squad of people who are already hardcore survivors? There's no reason they shouldn't survive.

I might have issues :lol: but at least I'm not some snot-nosed, soft fool that has never had any kind of challenge in life and hence desires for bunnies and rainbows.


Yes, that is why I crave to be able to save everyone in my squad.  Because I hate challenges.Image IPB


Well said. 

Also, just to point it out, there's a vast difference between someone I know in real life dying and a video game character I know dying.

Just WOW!....You set whole new standards Undertone and I don't mean in a good way.....Do I give a damn about those I don't know?....Damned right I do and I feel it deep too...thats called empathy Undertone, ever heard of it?

Those people of Earth, why would Shep not care about them if he isn't from Earth himself...or is he so self absorbed that he doesn't realize those unknown millions don't feel as deeply as he does? An unknown person doesn't make them lesser.

Undertone: "I might have issues ../../../images/forum/emoticons/lol.png
but at least I'm not some snot-nosed, soft fool that has never had any
kind of challenge in life and hence desires for bunnies and rainbows."

WHAT!?...:blink:...you wouldn't be a teen by any chance Undertone?...Cos' there's a whole lot you don't get about life.

 

You know thats just SOP here at BSN   when it comes to things on Gerneral  Discussion Forums.   

You know whole  whole "Your opinion is different from mine let insult you" Deal that happens here.

#330
Golden Owl

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GreenDragon37 wrote...

TheOptimist wrote...

GreenDragon37 wrote...

- It's easy to have people die on Earth and "brush" it off when it's no-one you personally know. Do you try to save everyone who dies in the US today? And do you care about them as much as someone you know and has impacted you in real life? It's easier to care about someone you know, than "that guy that died on Elysium".


Did you cry on Sept. 11th?  I did, even if I knew no one in those buildings or on those planes personally.  Hell, at the time I'd never even been to NY. 

- And depending on the squadmate, yes, it does matter. Which also means that people won't be afraid to sacrifice X if Y can die. I'm sure many people would sacrifice Jacob or Miranda if Tali or Garrus can live in their place.

Again, why is it emotional if you don't care about the squadmate you're sacrificing?  God knows how often I've read here that Kaidan or Ashley was the one sacrificed because they didn't matter.



Do you cry for the millions of people starving in the world? Do you cry for those living in poor neighborhoods? Do you cry for the people under brutal regimes and at the mercy of ruthless rebels in Africa?

It's easier to care when it's closer to home.


No....it's just more in your face then...and yes, I feel very deeply for the starvation, cruelty and pain in the world, it cuts....I can't change the world, but I do the little things I can, where I can...for strangers even!...:crying: *sarcasm*

Modifié par Golden Owl, 31 août 2011 - 02:42 .


#331
Golden Owl

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nitefyre410 wrote...


You know thats just SOP here at BSN   when it comes to things on Gerneral  Discussion Forums.   

You know whole  whole "Your opinion is different from mine let insult you" Deal that happens here.


My apologies nitefrye...you are dead right...I took that one too personally...should know better myself.

#332
TheOptimist

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GreenDragon37 wrote...

Do you cry for the millions of people starving in the world? Do you cry for those living in poor neighborhoods? Do you cry for the people under brutal regimes and at the mercy of ruthless rebels in Africa?


I do what I can to help them.  Which admittedly is not much.  I am not a badass world saving machine.  But Shepard is.Image IPB

It's easier to care when it's closer to home.

Which is not the same thing as not caring.

#333
GreenDragon37

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211Shinobu wrote...

I love Garrus. It will break my heart to lose him. Should it be possible for him to die? Absolutely. Should it be possible to save him? Absolutely. No plot armor for favorite characters/LIs.

I do not want mandatory prescripted deaths. Ever. All deaths should come out of decisions made and therefore be avoidable if different decisions are made. Preordained deaths are too frustrating. (I played DA2 once. Never again.)

I do not want artificial Virmire choices. Binary choices are too artificial, and ultimately boring with little replay value.

Do I want the possibility of bringing my entire crew through alive? Yes, but only if it is damned difficult.

The problem with the SM in ME2 was not that it was possible to bring everyone through alive, but that it was too easy to do so. Miranda basically told you who to assign to every mission. What if you had no guidance whatsoever and had to rely on your native intelligence to choose which squaddie to lead the fire team, go into the vents, etc? A lot more people would have lost squaddies and a lot fewer people would be saying "you have to be a loser idiot to have anyone die." Make the choices semi-opaque, so that anyone can choose incorrectly without knowing it.

I do not want squaddies sacrificing themselves with me being powerless to stop it (Fort Drakon, anyone?).

I do not want a "lover, life or integrity: choose two" choice in the vein of the DR in DA:O. For example, I don't want a choice of 1) send Garrus to save Palaven and have him die in the process or 2) keep Garrus by your side and lose the Turian homeworld, thus earning his resentment or 3) sacrifice yourself saving Garrus and Palaven.

What I want: I want the happy ending that is only possible if I made the right decisions in ME1 and ME2, so there is no "instant-reload fix." Wanna fix it? Play all three games again, sucka. For example, if I send Garrus to Palaven I want it to be possible for him to survive IF I told General Septimus to man-up in ME1 AND spared Sidonis in ME2. Septimus rallies the Turian defenders and Sidonis "protects the bomb" so Palaven is saved and Garrus lives to rejoin the Normandy. Didn't play the first game? Canon says Septimus is a drunk, so while Sidonis may still take Garrus' place dying Palaven is lost. Told Septimus to grow a quad but shot Sidonis in ME2? Palaven is saved but Garrus is lost. Screwed up both? Palaven AND Garrus are lost. THAT makes me invested, increases replay value, makes people buy ME1 and 2 and makes more sense than "Quick! Garrus or Tali! One's gotta die!"

I don't want a squaddie's death to hinge on what other squaddie I choose to kill in his place. That is artificial and too easy to work around (throw the unloved squaddie under the bus) I want each death to make sense in the context of that squaddie's personal story. Each squadmate's survival should depend not on who else is killed instead, but on the choices made that pertained to their story. So, everyone can live if all correct choices are made, but probably one or more will die in an appropriate manner because no player will have made ALL correct choices.

Bioware, please make it so!


Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<

#334
nitefyre410

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Golden Owl wrote...

nitefyre410 wrote...


You know thats just SOP here at BSN   when it comes to things on Gerneral  Discussion Forums.   

You know whole  whole "Your opinion is different from mine let insult you" Deal that happens here.


My apologies nitefrye...you are dead right...I took that one too personally...should know better myself.

 

Its okay  -   I have to remind myself at times too.

#335
CuseGirl

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GreenDragon37 wrote...

Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<


Well, I'm sorry ME-1 only came out on Xbox and I have a PS3. I love ME-2, I'm about to start my 5th Shep (right after i finish Arrival). And as a new Bioware customer, I think they should make their decisions in the best interests of all their gamers, not just the ones who come of these boards....

#336
BlaCKRodjj

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GreenDragon37 wrote...

Someone With Mass wrote...

GreenDragon37 wrote...
What if my tastes were to join Seran? Maybe I wanted to join the Reapers? Those are my tastes, yours may run different. It's a choice!

See, when telling a story, you just have to accept that you can't have everything as a choice. There are things that are... enivitable, and we have to deal with it.


So...if I want to know a character on my squad more or keep him/her alive because I start to really like that character, but then someone/something kills that character, and I'm just supposed to accept that?

I don't know about you, but I would call that a waste of a good and interesting character.

Death won't achieve anything. 

I'd just feel sorry for a couple of minutes and then move on. Wow, I sure am glad that unavoidable death really brought a new level of depth to that character, even though the character progression completely ends at that point. I'm probably going to feel sorry every single time that happens. It won't get old or on my nerves or anything.


So... then it would be a product of your own fault. You had to sacrifice something/someone else in order to save that person. Maybe you made a choice that led to that person's death? It could have been avoided if you did X or Y.

You say you want choices, but you are not ready to accept the consequences.


I fully agree with you

#337
GreenDragon37

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CuseGirl wrote...

GreenDragon37 wrote...

Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<


Well, I'm sorry ME-1 only came out on Xbox and I have a PS3. I love ME-2, I'm about to start my 5th Shep (right after i finish Arrival). And as a new Bioware customer, I think they should make their decisions in the best interests of all their gamers, not just the ones who come of these boards....


I didn't even realise these boards existed when I bought ME1 until a little before ME2 came out (about a year after I bought ME1). And I say they should make the game based on the original fans who were there from the beginning, and played and own both ME games. But that's another topic.

Modifié par GreenDragon37, 31 août 2011 - 02:54 .


#338
TheOptimist

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CuseGirl wrote...

GreenDragon37 wrote...

Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<


Well, I'm sorry ME-1 only came out on Xbox and I have a PS3. I love ME-2, I'm about to start my 5th Shep (right after i finish Arrival). And as a new Bioware customer, I think they should make their decisions in the best interests of all their gamers, not just the ones who come of these boards....

Come now, you know only the fans on BSN are REAL Mass Effect fans. Image IPB

#339
Zu Long

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CuseGirl wrote...

GreenDragon37 wrote...

Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<


Well, I'm sorry ME-1 only came out on Xbox and I have a PS3. I love ME-2, I'm about to start my 5th Shep (right after i finish Arrival). And as a new Bioware customer, I think they should make their decisions in the best interests of all their gamers, not just the ones who come of these boards....


Maybe instead then a system where the choices you've made in previous games can give you additional or less time to save someone. Like saving Sidonis could give you more time to save Garrus, while choosing to help a group of civilians earlier in the mission in ME 3 gives you less time. That way, depending on choices you made, saving Garrus could be much easier, or nearly impossible on higher difficulties, but you still have the chance.

#340
211Shinobu

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GreenDragon37 wrote...

211Shinobu wrote...

I love Garrus. It will break my heart to lose him. Should it be possible for him to die? Absolutely. Should it be possible to save him? Absolutely. No plot armor for favorite characters/LIs.

I do not want mandatory prescripted deaths. Ever. All deaths should come out of decisions made and therefore be avoidable if different decisions are made. Preordained deaths are too frustrating. (I played DA2 once. Never again.)

I do not want artificial Virmire choices. Binary choices are too artificial, and ultimately boring with little replay value.

Do I want the possibility of bringing my entire crew through alive? Yes, but only if it is damned difficult.

The problem with the SM in ME2 was not that it was possible to bring everyone through alive, but that it was too easy to do so. Miranda basically told you who to assign to every mission. What if you had no guidance whatsoever and had to rely on your native intelligence to choose which squaddie to lead the fire team, go into the vents, etc? A lot more people would have lost squaddies and a lot fewer people would be saying "you have to be a loser idiot to have anyone die." Make the choices semi-opaque, so that anyone can choose incorrectly without knowing it.

I do not want squaddies sacrificing themselves with me being powerless to stop it (Fort Drakon, anyone?).

I do not want a "lover, life or integrity: choose two" choice in the vein of the DR in DA:O. For example, I don't want a choice of 1) send Garrus to save Palaven and have him die in the process or 2) keep Garrus by your side and lose the Turian homeworld, thus earning his resentment or 3) sacrifice yourself saving Garrus and Palaven.

What I want: I want the happy ending that is only possible if I made the right decisions in ME1 and ME2, so there is no "instant-reload fix." Wanna fix it? Play all three games again, sucka. For example, if I send Garrus to Palaven I want it to be possible for him to survive IF I told General Septimus to man-up in ME1 AND spared Sidonis in ME2. Septimus rallies the Turian defenders and Sidonis "protects the bomb" so Palaven is saved and Garrus lives to rejoin the Normandy. Didn't play the first game? Canon says Septimus is a drunk, so while Sidonis may still take Garrus' place dying Palaven is lost. Told Septimus to grow a quad but shot Sidonis in ME2? Palaven is saved but Garrus is lost. Screwed up both? Palaven AND Garrus are lost. THAT makes me invested, increases replay value, makes people buy ME1 and 2 and makes more sense than "Quick! Garrus or Tali! One's gotta die!"

I don't want a squaddie's death to hinge on what other squaddie I choose to kill in his place. That is artificial and too easy to work around (throw the unloved squaddie under the bus) I want each death to make sense in the context of that squaddie's personal story. Each squadmate's survival should depend not on who else is killed instead, but on the choices made that pertained to their story. So, everyone can live if all correct choices are made, but probably one or more will die in an appropriate manner because no player will have made ALL correct choices.

Bioware, please make it so!


Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<


They can go out and buy both for less than $20. Why not reward those of us who cared enough to play all 3? :innocent: Oh, all right, the ME3-only players can get the "Life, love or integrity: choose 2" choice then. :devil:

Anyway, if a player only plays ME3 he can't love Garrus as much as I do  and therefore his grief will not count. :P

#341
nitefyre410

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TheOptimist wrote...

CuseGirl wrote...

GreenDragon37 wrote...

Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<


Well, I'm sorry ME-1 only came out on Xbox and I have a PS3. I love ME-2, I'm about to start my 5th Shep (right after i finish Arrival). And as a new Bioware customer, I think they should make their decisions in the best interests of all their gamers, not just the ones who come of these boards....

Come now, you know only the fans on BSN are REAL Mass Effect fans. Image IPB

 



Ahhhh  Yes  "Real"  Fans

#342
GreenDragon37

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211Shinobu wrote...

GreenDragon37 wrote...

211Shinobu wrote...

I love Garrus. It will break my heart to lose him. Should it be possible for him to die? Absolutely. Should it be possible to save him? Absolutely. No plot armor for favorite characters/LIs.

I do not want mandatory prescripted deaths. Ever. All deaths should come out of decisions made and therefore be avoidable if different decisions are made. Preordained deaths are too frustrating. (I played DA2 once. Never again.)

I do not want artificial Virmire choices. Binary choices are too artificial, and ultimately boring with little replay value.

Do I want the possibility of bringing my entire crew through alive? Yes, but only if it is damned difficult.

The problem with the SM in ME2 was not that it was possible to bring everyone through alive, but that it was too easy to do so. Miranda basically told you who to assign to every mission. What if you had no guidance whatsoever and had to rely on your native intelligence to choose which squaddie to lead the fire team, go into the vents, etc? A lot more people would have lost squaddies and a lot fewer people would be saying "you have to be a loser idiot to have anyone die." Make the choices semi-opaque, so that anyone can choose incorrectly without knowing it.

I do not want squaddies sacrificing themselves with me being powerless to stop it (Fort Drakon, anyone?).

I do not want a "lover, life or integrity: choose two" choice in the vein of the DR in DA:O. For example, I don't want a choice of 1) send Garrus to save Palaven and have him die in the process or 2) keep Garrus by your side and lose the Turian homeworld, thus earning his resentment or 3) sacrifice yourself saving Garrus and Palaven.

What I want: I want the happy ending that is only possible if I made the right decisions in ME1 and ME2, so there is no "instant-reload fix." Wanna fix it? Play all three games again, sucka. For example, if I send Garrus to Palaven I want it to be possible for him to survive IF I told General Septimus to man-up in ME1 AND spared Sidonis in ME2. Septimus rallies the Turian defenders and Sidonis "protects the bomb" so Palaven is saved and Garrus lives to rejoin the Normandy. Didn't play the first game? Canon says Septimus is a drunk, so while Sidonis may still take Garrus' place dying Palaven is lost. Told Septimus to grow a quad but shot Sidonis in ME2? Palaven is saved but Garrus is lost. Screwed up both? Palaven AND Garrus are lost. THAT makes me invested, increases replay value, makes people buy ME1 and 2 and makes more sense than "Quick! Garrus or Tali! One's gotta die!"

I don't want a squaddie's death to hinge on what other squaddie I choose to kill in his place. That is artificial and too easy to work around (throw the unloved squaddie under the bus) I want each death to make sense in the context of that squaddie's personal story. Each squadmate's survival should depend not on who else is killed instead, but on the choices made that pertained to their story. So, everyone can live if all correct choices are made, but probably one or more will die in an appropriate manner because no player will have made ALL correct choices.

Bioware, please make it so!


Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<


They can go out and buy both for less than $20. Why not reward those of us who cared enough to play all 3? :innocent: Oh, all right, the ME3-only players can get the "Life, love or integrity: choose 2" choice then. :devil:

Anyway, if a player only plays ME3 he can't love Garrus as much as I do  and therefore his grief will not count. :P


Oh, if only...

#343
211Shinobu

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Zu Long wrote...

CuseGirl wrote...

GreenDragon37 wrote...

Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<


Well, I'm sorry ME-1 only came out on Xbox and I have a PS3. I love ME-2, I'm about to start my 5th Shep (right after i finish Arrival). And as a new Bioware customer, I think they should make their decisions in the best interests of all their gamers, not just the ones who come of these boards....


Maybe instead then a system where the choices you've made in previous games can give you additional or less time to save someone. Like saving Sidonis could give you more time to save Garrus, while choosing to help a group of civilians earlier in the mission in ME 3 gives you less time. That way, depending on choices you made, saving Garrus could be much easier, or nearly impossible on higher difficulties, but you still have the chance.


This would work for me.

#344
Zu Long

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nitefyre410 wrote...

TheOptimist wrote...

CuseGirl wrote...

GreenDragon37 wrote...

Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<


Well, I'm sorry ME-1 only came out on Xbox and I have a PS3. I love ME-2, I'm about to start my 5th Shep (right after i finish Arrival). And as a new Bioware customer, I think they should make their decisions in the best interests of all their gamers, not just the ones who come of these boards....

Come now, you know only the fans on BSN are REAL Mass Effect fans. Image IPB

 



Ahhhh  Yes  "Real"  Fans


A group of people who allegedly care more about the game than anyone else. We have dimissed those claims. :P

#345
Golden Owl

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nitefyre410 wrote...

TheOptimist wrote...

CuseGirl wrote...

GreenDragon37 wrote...

Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<


Well, I'm sorry ME-1 only came out on Xbox and I have a PS3. I love ME-2, I'm about to start my 5th Shep (right after i finish Arrival). And as a new Bioware customer, I think they should make their decisions in the best interests of all their gamers, not just the ones who come of these boards....

Come now, you know only the fans on BSN are REAL Mass Effect fans. Image IPB

 



Ahhhh  Yes  "Real"  Fans

We have dismissed that claim....:P

Edit: Dang...Zu Long beat me to it....:pinched:....

Modifié par Golden Owl, 31 août 2011 - 02:57 .


#346
Someone With Mass

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GreenDragon37 wrote...

So... then it would be a product of your own fault. You had to sacrifice something/someone else in order to save that person. Maybe you made a choice that led to that person's death? It could have been avoided if you did X or Y.

You say you want choices, but you are not ready to accept the consequences.


I am fully ready to accept the consequences. I just don't want people to die because the plot demands it and I have no saying in the matter.

#347
Someone With Mass

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211Shinobu wrote...

Zu Long wrote...

CuseGirl wrote...

GreenDragon37 wrote...

Unfortunatley, this won't happen, even if I would love it to involve ME1 and ME2 choices. It would ****** off the people who didn't play ME1 and ME2, and BioWare loves its new players. <_<


Well, I'm sorry ME-1 only came out on Xbox and I have a PS3. I love ME-2, I'm about to start my 5th Shep (right after i finish Arrival). And as a new Bioware customer, I think they should make their decisions in the best interests of all their gamers, not just the ones who come of these boards....


Maybe instead then a system where the choices you've made in previous games can give you additional or less time to save someone. Like saving Sidonis could give you more time to save Garrus, while choosing to help a group of civilians earlier in the mission in ME 3 gives you less time. That way, depending on choices you made, saving Garrus could be much easier, or nearly impossible on higher difficulties, but you still have the chance.


This would work for me.


Seems pretty solid to me.

#348
Icinix

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I would love every single death in ME3 to have meaning.

Everytime you kill a cerberus trooper, a small cut scene jumps to their family in mourning, holding a small ceremony with crying children and sad looking dog.

#349
CuseGirl

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Someone With Mass wrote...

GreenDragon37 wrote...

So... then it would be a product of your own fault. You had to sacrifice something/someone else in order to save that person. Maybe you made a choice that led to that person's death? It could have been avoided if you did X or Y.

You say you want choices, but you are not ready to accept the consequences.


I am fully ready to accept the consequences. I just don't want people to die because the plot demands it and I have no saying in the matter.


The plot demands there are consequences to your actions lolllll.....

#350
Humanoid_Typhoon

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Icinix wrote...

I would love every single death in ME3 to have meaning.

Everytime you kill a cerberus trooper, a small cut scene jumps to their family in mourning, holding a small ceremony with crying children and sad looking dog.

I don't have enough patience to watch 500k cutscenes.