Look, there's a big issue that has only been mentioned once I think, by Ghost Warrior (love the sig by the way), and that is that if the perfect ending is saving everyone, no sacrifices, as gamers we'll feel like we failed if we don't get that. We don't care that we can lose people if we want for drama, because we want to succede. But if that success is a golden ending, then we'll feel cheated because it didn't feel like a good story. It's a lose lose for us, and that's bull. We want a good game and a good story. There needs to be drama for there to be a story, otherwise I'd be playing Duke Nukem. Does the drama have to come from deaths? No, but it has to come from somewhere. Things like fear, sadness, anger all create drama, not bad***ery, one liners, and shots on the citadel. Sure, those things have their place, but a good story needs more than that.
So without any meaningful deaths, how those of you advocating a "sunshine and bunnies" ending, as it's being called, suggest Bioware incorporate drama? By having me fail? That doesn't make me connect to Shep, that makes me feel like an idiot. That doesn't make me want to play.
Look, I'm not trying to bash you guys and what you want, just try to understand where other people are coming from. Overall, I feel like having a "perfect" ending would hurt the game as a whole. I just don't feel as though a war should be won with no sacrifices, it would cheapen the whole story.
Sorry for the wall, I'm just trying to be as clear as possible and actually promote an intelligent conversation. It's against the SOP I know, but I'm a rebel.