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Emotional Deaths Please


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#26
Guest_Blanchefleur_*

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Agreed. I'm fine with that as long as my favorite characters don't have to die and you can't do nothing about it... it happens way too often for my taste.

#27
GodWood

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Humanoid_Typhoon wrote...
Actual response:"WTF is this sh-t? I spent 3 games getting to know this guy and they are just going to kill him? F--- that."

Yes, that's called chucking a hissy fit.

Someone With Mass wrote...

GodWood wrote...
You would develop a strong bond with the character, then they'd die.

That's how one achieves emotional impact.

It's not the only way to achieve an emotional impact.

In fact, killing characters makes their whole story completely pointless, because the main storyline must move on with or without them.

Because Saren died his entire story was pointless?

You better believe that I'd enjoy to see a character achieve something great instead of dying in my character's hands like a sappy drama flick.

And I'd rather experience actual mature drama instead of playing a children's fairytale.

See? I can do it too.

Modifié par GodWood, 30 août 2011 - 08:48 .


#28
Humanoid_Typhoon

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I'm sure they will let you have your tragedy,but forcing deaths is not a good idea,at least not twice.

If they pull a few Virmires, it would kill replay value, but you're entrenched so I won't continue this discussion with you.

#29
Someone With Mass

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GodWood wrote...
And I'd rather experience actual mature drama instead of playing a children's fairytale.

See? I can do it too.


I wouldn't call people dying left and right "mature drama".

Spare me that cliche bull**** and come up with something new and something that's actually worth watching. 

#30
Izhalezan

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The problem with some characters dying no matter what is people will start to go "Why should I care about Character? it dies no matter what, shouldn't even bother upgrading em"

#31
marstor05

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I would hope that through our actions everyone can be saved.

#32
GodWood

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Izhalezan wrote...
The problem with some characters dying no matter what is people will start to go "Why should I care about Character? it dies no matter what, shouldn't even bother upgrading em"

How is real life any different?

#33
Humanoid_Typhoon

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Izhalezan wrote...

The problem with some characters dying no matter what is people will start to go "Why should I care about Character? it dies no matter what, shouldn't even bother upgrading em"

He is trying to compare it to a movie where you spend a couple hours getting to know a character,but in ME you spend alot of time getting to know certain characters,and at the end if they die no matter what,you feel like all that time was wasted,would make the game stagnate.

#34
Izhalezan

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GodWood wrote...

Izhalezan wrote...
The problem with some characters dying no matter what is people will start to go "Why should I care about Character? it dies no matter what, shouldn't even bother upgrading em"

How is real life any different?


If Garrus dies In act2 mission 3 no matter what, you know how it happens for sure.
You don't know when and where people you know in life will die.

#35
GodWood

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Humanoid_Typhoon wrote...
but in ME you spend alot of time getting to know certain characters,and at the end if they die no matter what,you feel like all that time was wasted,would make the game stagnate.

You're never going to see them again anyway.
It's the last act of the trilogy.

Seriously I just can't fathom this mindset you people have.

#36
Arppis

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Izhalezan wrote...

GodWood wrote...

Izhalezan wrote...
The problem with some characters dying no matter what is people will start to go "Why should I care about Character? it dies no matter what, shouldn't even bother upgrading em"

How is real life any different?


If Garrus dies In act2 mission 3 no matter what, you know how it happens for sure.
You don't know when and where people you know in life will die.


We could implement a random death generator. At any major video, character has a chance to die to random bullet or something! :D

#37
Someone With Mass

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GodWood wrote...
You're never going to see them again anyway.
It's the last act of the trilogy.

Seriously I just can't fathom this mindset you people have.


By that logic, there's no point in even playing the game if you're doing it for the characters.

#38
Humanoid_Typhoon

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GodWood wrote...

Humanoid_Typhoon wrote...
but in ME you spend alot of time getting to know certain characters,and at the end if they die no matter what,you feel like all that time was wasted,would make the game stagnate.

You're never going to see them again anyway.
It's the last act of the trilogy.

Seriously I just can't fathom this mindset you people have.

It's called the post-game and replay value,if you can't see the game stagnating from watching you fav characters die every single playthrough no matter what,then you're blind.

#39
Golden Owl

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GodWood wrote...

Humanoid_Typhoon wrote...
but in ME you spend alot of time getting to know certain characters,and at the end if they die no matter what,you feel like all that time was wasted,would make the game stagnate.

You're never going to see them again anyway.
It's the last act of the trilogy.

Seriously I just can't fathom this mindset you people have.


Replay value GodWood....If your fav squaddie is gonna be wiped out in every play through, it devalues and wrecks the game.

#40
Humanoid_Typhoon

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Someone With Mass wrote...

GodWood wrote...
You're never going to see them again anyway.
It's the last act of the trilogy.

Seriously I just can't fathom this mindset you people have.


By that logic, there's no point in even playing the game if you're doing it for the characters.

Exactly...

#41
GodWood

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Izhalezan wrote...
If Garrus dies In act2 mission 3 no matter what, you know how it happens for sure.

Only after the first playthrough.

Just because I know a plot twist will happen the second time I read a book that doesn't mean it should never be there.

#42
Enmystic

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^
Books and video games aren't the same thing.

#43
Humanoid_Typhoon

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GodWood wrote...

Izhalezan wrote...
If Garrus dies In act2 mission 3 no matter what, you know how it happens for sure.

Only after the first playthrough.

Just because I know a plot twist will happen the second time I read a book that doesn't mean it should never be there.

Your book isn't interactive and doesn't use different variables depending on your decisions. It is the same every time,which is why you don't read the same book 10 times over and over,but you can play ME 10 times over and over.

#44
GodWood

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Someone With Mass wrote...
By that logic, there's no point in even playing the game if you're doing it for the characters.

Can you explain that better please?

Golden Owl wrote...
Replay value GodWood....If your fav squaddie is gonna be wiped out in every play through, it devalues and wrecks the game.

For you maybe.

I played Jade Empire again and again despite knowing that no matter what Zu will die and I can read Game of Thrones again and again despite knowing Eddard will die.

Humanoid_Typhoon wrote...
It's called the post-game and replay value,if you can't see the game stagnating from watching you fav characters die every single playthrough no matter what,then you're blind.

Of course the deaths wil lose impact after a bunch of playthroughs.

Everything in the game does.

#45
GodWood

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Humanoid_Typhoon wrote...
Your book isn't interactive and doesn't use different variables depending on your decisions. It is the same every time,which is why you don't read the same book 10 times over and over,but you can play ME 10 times over and over.

Replace book with game then.

Same thing.

#46
Humanoid_Typhoon

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Maybe the OP should make a poll,so we can say with the results that GW may be able to appreciate it,but a majority of players will see the forced deaths as cliche and boring,and be turned off to the game,most players don't just have one game to import,and if they know something horrible like their LI is going to die or a fav squad member will die,they feel that time is wasted,beat the game once and leave it on the shelf or return it.

#47
Humanoid_Typhoon

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GodWood wrote...

Humanoid_Typhoon wrote...
Your book isn't interactive and doesn't use different variables depending on your decisions. It is the same every time,which is why you don't read the same book 10 times over and over,but you can play ME 10 times over and over.

Replace book with game then.

Same thing.

.... It's too early in the morning to play jai alai...I bid you good day.

#48
GodWood

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Humanoid_Typhoon wrote...
Maybe the OP should make a poll,so we can say with the results that GW may be able to appreciate it,but a majority of players will see the forced deaths as cliche and boring.

I don't need a poll to tell me the average person prefers sunshine and bunny endings.

#49
Humanoid_Typhoon

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GodWood wrote...

Humanoid_Typhoon wrote...
Maybe the OP should make a poll,so we can say with the results that GW may be able to appreciate it,but a majority of players will see the forced deaths as cliche and boring.

I don't need a poll to tell me the average person prefers sunshine and bunny endings.

Typical,not wanting your team to die is sunshine and bunnies.

Congrats,your argument is now void of merit,good day.

#50
Golden Owl

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Humanoid_Typhoon wrote...

GodWood wrote...

Humanoid_Typhoon wrote...
Maybe the OP should make a poll,so we can say with the results that GW may be able to appreciate it,but a majority of players will see the forced deaths as cliche and boring.

I don't need a poll to tell me the average person prefers sunshine and bunny endings.

Typical,not wanting your team to die is sunshine and bunnies.

Congrats,your argument is now void of merit,good day.


Typhoon, your flogging a dead horse...if GodWood wants death all around him in his games, he can go find one that gives him that...Luckily BW is not going to pull that stunt on us...so GodWood's argument is a moot point anyway.