TheOptimist wrote...
Zap Brannigan's a carricature, he fails by default. A better comparison would be James T. Kirk, whose main crew, his squad if you will, lives time and again despite facing odds just as bad as Shepards.
Yes - but at least he's
meant to be a carricature... Of
James T Kirk, incidentally
... because Kirk
is ridiculous. And indeed the fact that the main characters never die in the TV show is also ridiculous. Hopefully Shep and squad won't fall down to that level in ME3.
Again, no one has suggested that people Shepard knows should not die. It has happened several times in Mass Effect and will doubtless happen several more. I would simply like to see Shepard's squad with Shepard when the dust settles. They will be in danger, and the possibility of death I have no problem with. I simply want the option to make sure that doesn't happen.
But what you're asking for means that if you try your best to save everyone, then none of your squadmates should die. Well, a lot of people want a story that's actually moving, and they don't want that by making an effort to play
badly, as you would have to in ME2 - I simply cannot fathom how playing that way would satisfyingly invoke a sense of tragedy. A lot of people want a game where you do try the best you can to beat the Reapers, and have the unavoidable deaths of at least some of the main characters you're invested in along the way. What better way to validate the gravity of the situation by showing that no matter how hard you try, no one, not even your exceptional squadmates, are safe? But yes, it would of course be lovely if Shepard could have the option to make sure no one dies... Except it doesn't work that way; you only control Shepard and only have influence insofar as that. E.g. I'm sure Shepard would love to cure Thane's Kepral syndrome, but it's not going to happen just because she wants it to. She can try, but simply trying doesn't guarantee success.
It strains believability because they're the ones actually guttsy enough to fight them head on. And it's not just any enemy they're fighting. They're fighting a race of machines that have been doing this for tens of millions of years. The idea that your squadmates could, by virtue of being badass, be immune to death, unlike everyone else in the galaxy, is just plain cliched. Also, it's hardly depressing if your victory was difficult along the way to get. If anything it makes it much much better.
I'm not sure why you put so much stock in the Reapers being some kind of uber threat that nothing before or since compares to. We, humanity, have faced annihlation before the Reapers, and given that this is unlikely to be the last game in the Mass Effect series even if it is the conclusion to Shepard's story, we will face it again afterwards. More to the point, the sacrifice you speak of has already been made. We are not attempting to beat the Reapers in the situation every other species has found itself in. We have been given our chance by the Protheans, who threw us our shot with their races dying breaths.
As to it being cliched, both sacrifice and survival have been done countless times. God, look at Halo: Reach, where you get to watch your entire squad get snuffed one by one before finally dying yourself in a hopeless battle.
No thanks.
And difficulty does not equate to character death. Just because your squad survives doesn't mean it wasn't difficult.
You don't know why I see the Reapers as an "uber threat"?
Really? If they're not an uber threat, then what on earth are they? It's not like we've ever faced up to a threat even remotely close to the scale of galactic mass exinction due to a race of machines that have existed for at least 37 million years and have been doing this roughly every 50,000 years before... This
is as bad as it's ever been. And while we'll win thanks to the protheans, their death didn't give us so much that our squad should now be able to beat the Reapers without at least one of us dying. A good shot at beating the Reapers, yes, but that's all it should be. The protheans died trying to beat the Reapers and so I think it makes sense that their successors, given the threat, barely survive and that only some of our squad survives if we do beat them (since they're the ones we're emotionally invested in, and whose deaths we would empathise the most with), even with our best shot. You say, difficulty does not equate to character death - well sure... as long as you're talking about a situation that's not *that* difficult; in ME3 I think the situation very obviously is.
Having all the main characters survive would be vastly more cliched than having the tragic loss of some of them in this situation.