nitefyre410 wrote...
Hmmm - I see. it could work I personally would not have that much a problem with it but thats just me. That is dancing with a very thin line because you still are putting them in a no win situation and cutting off story telling options. Which is I have been saying - If you going to do something like that you have a plot line where everyone makes it out in one living piece.
I could explain it better if I had white board cause but let me try.
Choice A: Jack
Choice B : Tali
Choice C: Garrus
Outcome D = Death
Outcome L = Life
Now if Choice A, B, C are going to lead to Outcome D. Then It doesn't matter who choice because its all the same out come. Now to do that if you did Choice A, B, C then Shepard is faced with Event X he then has choice being Option H, I, J one or two Leading to Outcome D or L for choice A, B, C
You're saying that depending on your choices from before leads to a different event that could end in life or death for a character, right?
I'm always okay with more variables, they lead to a more unique playthrough for the player. What I dont like is the idea that it's Shepard choosing whether the character lives or dies. It makes it too much like a gameplay mechanic. Of course if the player didn't want the character to die they'd reload and try again until they surived. But if they wanted them to die it's not really tragic, as someone else mentioned earlier ( I think it was Ghost Warrior?). For it to really have meaning and not just feel like a failed objective, the ability for the player to save everyone needs to be removed (Not necessarily all choice be removed).
Yes there's the possibilty of the player not really caring about the character in question, but I think it's more likely that most people like all the characters on some level and would be affected by seeing their deaths, which is the desired outcome of the devs; to reach the players on an emotional level, while still staying consistent with the character and the story.
I still don't understand why people would write off a character even if they die though? Why would you deny yourself that emotional experience? Personally, I really enjoy it when a movie/book/game can reach me on an any kind of level, especially when it's big emotions like fear, joy, or grief. It means it's a good game with a good story.
Modifié par Mike2640, 31 août 2011 - 10:06 .