MarauderESP wrote...
as long i can chose to save it or not, i don´t care if someone want to play a drama and cry a river, forced deaths a la DA2 just sucks , no matter how u tried and what u do they die anyway? no thanks, for dramas we already have the news!!
Not ala DA2. Never ala DA2. DA2 was exactly how
not to do it. You cant get an emotional reaction from the deaths of characters the player doesnt know or care about. It also doesn't hurt that the Mass Effect Team seems to be much more talented than the Dragon Age team, if their last effort is anything to go by. Fortunately any deaths will most likely be from the main characters we already know, so they will probably play out much more effectively. Also Mass Effect has always been dramatic. You've had two games to accept this by now.
I'm thinking the way it's implemented differently than you guys are thinking. I doubt it's going to be "Garrus dies at this point every time, no matter what". It's definately going to have to do with our choices, during the game and from the previous ones (Ideally), so that depending on how you played, it'll be a different character for different reasons each time. Such as,
"Because you chose to abandon the Flotilla, Tali steals the shuttle to join the battle. Though the Quarians were successful, Tali did not survive." Or
"Because you kept the Genophage cure, Mordin stayed on Tuchanka to ensure it was spread properly, which meant he was at ground zero when the Reapers nuked it from orbit"
Just examples of course, and hopefully it will be less clear cut and include more variables, but you get what i'm trying to say.
Modifié par Mike2640, 30 août 2011 - 11:02 .