GodWood wrote...
Humanoid_Typhoon wrote...
Just because it has a shock doesn't mean it is any less cliche...try again.
It is a shock because its unexpected.
It's unexpected because it doesn't usually happen.
It doesn't usually happen because the majority of the time the main characters live.
Therefore, because the majority of time the main characters live one could say that it is more of a cliche.
But come on now, we both know you're just being difficult or your in denial.
- It's not a shock because many player will be expecting it as a possibility for all characters and it's predictable when it could occure during the game (see the last part of my post)
- it's not unexpect because it happen regulary dozen and dozen of video games, books, movie, animation
, not to mention ME1 (un avoidable death) and ME2 (optionnal death), it is a little redundant.
- even if it's not a majority, this is the most used "tool" to make sure you shake the player / reader etc.
Why it's not a majority ? because usualy storys are about "fight to make a better life" and not "fight to meet a good death".
To make "death" an apparent composant of the story, death of main characters are not required, it's is a writting issue, using other "tools" can make it appear frightening and give you a swet for your characters during the story.
Talking about reallity is totaly understandable, why everybody (main characters) should survive this threat ? wich if it was real, could result in unnecessary death (because this is what it' all about in reality, a lost bulet and it's over).
So, i wonder if people are not just looking for "glorious death", so the character would be remembered as a hero, a legend, wich actualy couldn't be as much glorified if he was still alive.
I remember a real story when a roch singer hit his wife (an actress) until she died, it was a shock and serval music radio had fan calling to speak about it, and part of them was kind of "happy" because thanks to a tragedy, now the roch singer "had a real star legend life". I'm not talking about the meaninfull of the death involved (wich is stupid to say it was a good thing since it's a murder), but as DEATH is like a "pass" to "legendary status" in the head of some people.
Syndrom of popular musicians dying at young age at the top of their glory... so good for their carreer and status (because the sell more dead and are remembered as legend, humanity is so wonderfull *puke*)
I find the main character die at the end a cliché because, it was already done dozen of time already, so when it's new, impact is maximum... after so many times, no so much (totaly related to our own experience).
It as also a lazy solution to :
1- make him / she a legendary figure (totaly bull**** in my books, the "easy pass to legend" death and tadam!))
2- hero have an out of norm life so they should meet and same kind of death (not from old age or a simple lost bullet)
3- damn, how to keep going with new characters when the old one cast shadow because of all the amazing things he accomplished (saving the galaxy is not realy the daily quest) .... just make him die ! he will be revered and most of all, we can keep going with a new hero not in the shadow of Shep (second kind of bull****, it's a writting issue).
While death can fix many things, it's sadly an excuse for uninspired writting.
To finish, Bioware structure for their games would kill the impact for all Bioware fan.
I have serious doubt that ME3 will be about "fighting the reaper threat all along", it would be "gaher [insert] races [/insert] and defeat [insert] reapers threat [/insert] in a final mission".
It's hard to belive death of main character would occure during those "gathering mission" exept if characters are forced on you, and less belivable for sub quest.
So, WHEN death of main characters could occure ?
During scripted even quest that usualy happen at the end of the game OR here and there every 3 or 4 "gathering quest" to keep the player in touch with the story going on. you know, the quest that you are forced to do right now because "something happened, we need you now".