TheOptimist wrote...
See, but what you said in that first quote was that the emotional impact of deaths you can overcome is blunted once you play through it over and over again. Something that is just as true for a death where you are 'powerless'. Personally, I feel much worse when someone dies because I screwed up, then when I never had the ability to prevent it.AwesomeName wrote...
TheOptimist wrote...
As someone on your side rightly pointed out a while back, most people feel nothing on the replay anyway. I've yet to talk to anyone who continued to choke up when Ashley/Kaidan died on the 3rd through umpteenth playthrough.AwesomeName wrote...
Also, as far as the SM in ME2 - the only way any of those deaths could be emotional is if you're completely unaware that doing a better job would prevent them; once you replay the game over and over, and eventually realise that it's incredibly difficult for squaddies to die, those deaths no longer have any weight to them.
I didn't either - on ANY playthrough - because, frankly, it wasn't done that well. That doesn't prove that, in principle, a death you're powerless to stop can't ever be moving.
You misunderstand me; what I meant in that first quote was that the emotional impact of those deaths are blunted once you realise it was only because you did crap job of playing the game the first time round (something you inevitably discover if you play enough times), not because you had already seen it happen. Subtle distinction there, but that's what I was talking about. I wasn't talking about how replay itself dimishes the emotional impact of a death, which it obviously does, regardless of how it happens.
With regards to feeling worse about a death I could have prevented - I do too, if it's real life, since there's no replay button :/ But I'm simply not going to be moved by a squaddie dieing in ME2, since the only reason that would happen would be if I actively played badly and contrived for it to happen. There's zero sense of powerlessness.
It's been explained before several times, but I'll say it again:
AwesomeName wrote...
Raspberry wrote...
i want to choose if someone dies. like in me2 if you do your stuff well you save them all if not well not. i don't want deaths i have no power to do something about.
Of course you don't want to be powerless - no one does, and that's the point. Providing they do it well, this is exactly why it would be effective if one of your squadmates die, no matter how hard you tried to keep everyone on your team alive. By making you feel powerless, it basically shows that Shepard is limited, not a god-like character, and it would also show that no one, not even main characters are immune to death. It would do justice to just how dangerous a threat the Reapers are compared to you and your team, not just the rest of the galaxy, which is important because the Reapers have been built up as this uber threat who have been around much longer than you, have much better technology than you, and have been doing this for millions of years. It will make you realise just how hard you're going to have to work to win, and so when you do win, it's going to feel really, bloody satisfying. Plus when a squadmate dies it's a hell of a lot more moving than knowing that an entire city got wiped out (hands up anyone if you thought the destruction of Alderaan was even remotely as moving as Obi-wan's, Yoda's or Anakin's death? Seriously.)
Modifié par AwesomeName, 02 septembre 2011 - 10:16 .





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