Whatever666343431431654324 wrote...
Normandy didn't feel empty post-Virmire. Only Kaidan died. I barely realized he was there when he was alive!
If there are character deaths, it will be tricky, though. The whole LI interest thing means you can't kill one without killing the others. If Liara died but not Ash/Kaidan then there would whining heard around the world.
You could just kill the LI but ME fans would riot. So LIs are off the table.
Any ME2 squadmates you kill might be pointless; they could be dead already. So some people would get the emotional impact but not others. The same for Wrex.
Random squad deaths would be stupid, people would just replay. Inevitable squad deaths (pick someone to die) would just mean we throw our least liked character into the maw of death so no real emotional impact.
That leaves non-squadmates, like Captain Anderson. I could see that happening, absolutely.
You're assuming if we have a choice it will be clear cut, like Virmire. I do not think it will be. As I said earlier, I believe that character deaths will be influenced by our previous actions, not simply a "Save Garrus <>Save Tali" situation.
TheOptimist wrote...
Each and every Shepard has lost, by
my count, atleast 23 people under their command. That seems like PLENTY
for the 'we sacrificed for this victory' drama requirement,
especially since Shepard has potentially lost far more than that.
You're refering to the Normandy SR1 crew, right? That doesn't really serve for the drama factor for the player because, aside from a few like Pressley, we didn't know any of the crew. They were faceless npcs to fill the ship. The player isn't attached to them and doesn't really care much when they die. The effort is pointless if the player themselves dont feel the weight of the sacrifice with Shepard.
Hathur wrote...
I'm thinking more along the lines of Tali's loyalty mission.
When
she starts crying over her father's death, there's an interrupt popup
(paragon)... triggering it causes Shepard to tell her she'll be alright,
then hugs her. Not triggering the interrupt causes Shepard to just
quietly stand there and let Tali finish crying on her own - she then
picks herself up and tells shep she's good and ready to move on (which
is suitable for people who play their Shepard as stand-offish or even
cold towards Tali).
In fact, Tali's loyalty mission is handled
brilliantly in regards to how you can treat her. You can do and say
things throughout the trial and aboard the geth infested ship that
reinforce the two either as close, dear friends, lovers, neutral or even
completely screw Tali over by being cold to her and ratting her father
out, then not standing up for Tali and getting her to ultimately be
banished.
It's quite impressive the range in which you can treat
Tali... if you love her, you can treat her that way.. if you hate her,
that's a perfectly viable function too (and she reacts very coldly ..
almost hostile even.. back aboard the Normandy).
I guess since
Liara was a DLC mission they only opted to make it possible to be
friends / lovers with her and not neutral or cold to her.
I totally agree. It was really weird for my scowly, red-eyed Shep to start getting all buddy cop with Liara.<_<
Modifié par Mike2640, 30 août 2011 - 06:53 .