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Emotional Deaths Please


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#126
Legion 2.5

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 This would make my day.

Something like what happened to poor Sgt. Johnson 

Or poor Wheeljack/Que

Modifié par Legion 2.5, 30 août 2011 - 09:43 .


#127
Fiery Phoenix

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Ricardo HWO wrote...

 Hell if the deaths in ME3 are anywhere near as emotional as John Marston's ( Red Dead Redemption), that would make one hell of a game. When John  died, I practically cried, I felt sad for the character and how far he had come only to die. I also felt compelled to take my revenge as Jack, john's son in the epilogue-esque post game.
If ME had emotional depth like this, I would love it.

Indeed. Red Dead Redemption's ending was really something.

#128
Lucifer_Cheney

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Mike2640 wrote...

nitefyre410 wrote...

The problem with emotional death scenes of the  Squadmates and LI's  is that Bioware is  eventual going to have to  take control  away from the player.   Take Virimire  -  itself was good idea but what most will do  is save the character they like the most.    Thus removing the impact of the death  of this character  from the story...  If the  Shepard had no choice or control(thus the player having no choice or control)   Then you started to get into the emotions that  death can cause -  Grief, anger, frustation,  etc, etc.    Unfortunately there is no real way the  Bioware can  do the emotional death of the      Squadmates and LI  because doing so would take control of the story out of the players hands and that goes against Bioware designed for the whole game.


Not really. I didn't have a choice when killing 300,000 baterians. That was a really crappy decision on their end, but it shows Bioware has no problem slapping away the player's hand if it might get in the way of the story they want to tell.

Lucifer_Cheney wrote...

I think deaths caused by poor (but
unintentional) decision-making on the part of the player would create a
more emotional and compelling gameplay experience.

Example: in
DA 2 when Hawke is faced with a choice regarding his sister that may or
may not prove to be fatal. Your decision has varying outcomes, which IMO
makes you want to think before making the choice and makes the game
more immersive.

That only works once though. As soon as the player realizes that they did something wrong, they simply reload. It needs to feel like an outcome of past decisions, without it feeling like the player failed in some way.



Without giving it away, in the example I mentioned, the consequences of that decision doesn't play out until the end of the mission. But to your point, it doesn't have to be exactly like that decision, but the approach to such would be more preferable than a random/mandatory death. as it may or may not involve your favorite characters.

#129
Feanor_II

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Our_Last_Scene wrote...

Virmire was dreadful. It doesn't make you emotionally invested, it's just a cheap and boring way to kill off a character without you being able to do anything about it.

Strongly DISAGREE. That's the greatness of Virmire.

You are in the middle of a hell of a battle and things go suddenly wrong, FAST, NO TIME, DECIDE.
F****! you're in a storm of shoots and explosion. Things happen that way in those situations, no time to stop, take the fallen friends hands, a last goodbye, a last promise and a tear that falls on his body as Shepp remembers the Good-old-times, you'll have time to cry after yoy get out of there.

No. it all deppends of the situation, I think that there should be all kind of deads. Deads that are because of wrong decisions from our part (both present or past decssions from previous games), unavoidable deads, emotional deads and fast and sudden deads.

#130
lazuli

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The squadmate deaths in ME1 were handled better than they were in ME2. I want more Virmire situations, where I am forced to make a difficult choice between two characters. Beyond that, there should be a few squadmates or beloved characters that die regardless.

I'd say 2 Virmire situations and 2 or 3 inevitable deaths would be the right amount for me, but they'd all have to be structured differently so as not to seem repetitive.

#131
Guest_AwesomeName_*

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GodWood wrote...

Someone With Mass wrote...
Unavoidable deaths are just forced drama.

Horribly cliche too.

All the main characters surviving is just childish and boring.

And a million times more cliche too.


This.

The real question is, how well can they do unavoidable deaths? 

I hope they're looking at good sources of inspiration...

#132
Guest_laecraft_*

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It's always an interesting topic. Thank you, OP.

I thought I was going to enjoy Virmire. I didn't. I found it depressing. The final moments of the dying character were not shown clearly enough. It mostly happened offscreen. And that I had to be the one to make that choice only made me feel like I'm the cause of that death. The fact that Shepard agrees with me doesn't make me feel any better. Also, I had to be the one to do all the consolation and nobody gave me any comfort, not even the game.

I didn't want to play through it again.

How would the game offer any comfort, you might ask? A surprising drop in hostility might work. Have a scene with the Council where they're not mocking your visions. Have a scene with Udina where he's not insulting you. Have a scene with the Alliance where they're not using you. Or have a scene where anyone at all recognizes your efforts. Give the guy a break, he just lost one of his people. No, no...don't ground the Normandy!

It's a galactic war, and it would be strange if nobody died. Especially no one close to Shepard, right on the front lines of that war. However, if too many people die, no matter how close they're to the player, I just might become desensitized. Like in DA2, where practically everyone interesting dies, and you can do nothing about it. It's like sitting through the horror movie.

I also remember Harry Potter series, and how many people died in the end. It was boring, really. Also, we had Sirius' death, before the war started, and it had an impact on me all right. It made me lose all interest in the series.

I am unsure if death can be even done right. If the players care very much, it might put them off the series completely. If the players don't care, then what's the point? If you give the players a choice which characters die, they're going to feel like murderers. Or take joy in exterminating their hated character, which is not exactly what you've been aiming at. If you don't give the player a choice, they're going to feel railroaded. If you enable them to save the characters, they're just going to save all of them. If they don't do it when they have a choice, they're going to feel like they killed those characters.

So, if you bring a component of interaction into the death, giving the player a choice, then you're making the player responsible. If you don't do it, the game loses some of it interactive feel.

It doesn't have to be a death to make an emotional impart. Other things worked better for me and caused me more suffering. No less cliche but much more engaging - betrayal. You still get that sense of loss, but the character is not gone completely. There is still hope. And depending on the traitor's motivation, you can turn the player's grief into white-hot hatred.

Or maybe the character who betrays you isn't at all happy about it, depending on how you treated him before, and it's tearing him apart that he has to make that choice. There's your emotional impact and the drama, and there's hope that you can sway him, and it better not be an illusion of hope, for there's much I can forgive you if you give him back to me. I'll close my eyes on any glaring plot hole and any odd plot device.

Or maybe the character decides that she can't be together with you, for whatever tragic and very solid reasons, and you can see that she's clearly suffering as much as you do. There's loss, there's emotional investment, there's hope, so it's not all that depressing, and there's sure as hell a lot of motivation to try and change things for the better.

And what I would not give for a "No, I don't need you to hold the bridge" moment, like with Kal'Reegar. It was fantastic. You practically intimidate him into not sacrificing his life to help you fight.

#133
nitefyre410

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Mike2640 wrote...

nitefyre410 wrote...

The problem with emotional death scenes of the  Squadmates and LI's  is that Bioware is  eventual going to have to  take control  away from the player.   Take Virimire  -  itself was good idea but what most will do  is save the character they like the most.    Thus removing the impact of the death  of this character  from the story...  If the  Shepard had no choice or control(thus the player having no choice or control)   Then you started to get into the emotions that  death can cause -  Grief, anger, frustation,  etc, etc.    Unfortunately there is no real way the  Bioware can  do the emotional death of the      Squadmates and LI  because doing so would take control of the story out of the players hands and that goes against Bioware designed for the whole game.


Not really. I didn't have a choice when killing 300,000 baterians. That was a really crappy decision on their end, but it shows Bioware has no problem slapping away the player's hand if it might get in the way of the story they want to tell.

  

Thats True you don't but there is a huge difference between 300,000  batarians and  characters that  people have spent  3 games  becoming  invested in and attached too .  All built around the Premise the you  Shepard would have  some influence in how theirs(in some sense) and  Shepards story plays  out.      Hell  the BSN   blows up over the changing of Shepards hair color could you imagine what would happen if  they  killed off a LI  and took control out of the players hands....  the Outrage  would collapse the internet. 

#134
nitefyre410

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Legion 2.5 wrote...

 This would make my day.

Something like what happened to poor Sgt. Johnson 

Or poor Wheeljack/Que


 


Or what happen to  Ironhide in the same movie  with  Que....  Curse Sentinal Prime to the deepest darkest cervice of the Pit for  what he did and it was Cosmic Rust  too... which made it worst.

#135
Ianamus

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I hope that some of the actual scenarios will be handled like Malik in Deus ex: Human Revolution. It's possible to save them, but very challenging gameplay-wise.

I found Virmire emotional- but the deaths in the Suicide mission didn't impact me at all. They seemed rushed, and were not very personal. I know that we had to get on with the mission story-wise, but I would have preferred an unrealistic moment of calm and a conversation with them, with dialogue options, while they died. Maybe even Shepard cradling a dead LI in his or her arms, rather than forgetting them and rushing on, which, while admittedly more realistic, left me no time to actually get upset about what happened.

Seeing nameless coffins didn't help much either. Just a nameplate or a photograph- and having Shepard look at them and appear visibly upset, or even leaving flowers would have been a lot better than casually glancing over the featureless coffins. They might have well have contained Shepards dead fish.

Modifié par EJ107, 30 août 2011 - 10:01 .


#136
Puzzlewell

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I plan to play ME3 in the way that I will not reload when it comes to the unavoidable deaths. It may be gutwrenching depending on who it is that dies, but my canon-run has never been "reload if I don't like the outcome", and ME3 will be handled the same way. It has more emotional value if you don't reload, and I'm hoping BioWare will give these deaths more than just a one line sendoff, since it could be with someone who Shep has know for 3 games. That's another reason the SM was kind of a joke. I had deaths in my canon-run, I didn't reload and while there is that somber scene with Shep looking at the coffins after the fact, because it's at the end of the main game there isn't much to reflect on (though playing LOTSB after the SM does remedy that a little with a dialogue exchange between Liara and Shep).

EJ: Next time mark spoilers for games some of us haven't completed huh? I'm not even far enough to know that situation can happen with Malik, and now I'm going to be expecting it.

Modifié par CalamityRanger, 30 août 2011 - 10:07 .


#137
BlaCKRodjj

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Mike2640 wrote...

nitefyre410 wrote...

The problem with emotional death scenes of the  Squadmates and LI's  is that Bioware is  eventual going to have to  take control  away from the player.   Take Virimire  -  itself was good idea but what most will do  is save the character they like the most.    Thus removing the impact of the death  of this character  from the story...  If the  Shepard had no choice or control(thus the player having no choice or control)   Then you started to get into the emotions that  death can cause -  Grief, anger, frustation,  etc, etc.    Unfortunately there is no real way the  Bioware can  do the emotional death of the      Squadmates and LI  because doing so would take control of the story out of the players hands and that goes against Bioware designed for the whole game.


Not really. I didn't have a choice when killing 300,000 baterians. That was a really crappy decision on their end, but it shows Bioware has no problem slapping away the player's hand if it might get in the way of the story they want to tell.


And what would you have done? "Let's save 300.000 batarian lives just so they can live an extra hour before the reapers arrive and kill not only them but the entire galaxy" THAT was the whole point of the DLC, stopping the reapers, the collateral damage was part of the DLC' storyline. Obviously Bioware wants to tell this story, IT'S THEIR'S, it's like asking why did we had to kill saren, i wanted to join the reapers! durr

#138
Mike2640

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BlaCKRodjj wrote...

Mike2640 wrote...

nitefyre410 wrote...

The problem with emotional death scenes of the  Squadmates and LI's  is that Bioware is  eventual going to have to  take control  away from the player.   Take Virimire  -  itself was good idea but what most will do  is save the character they like the most.    Thus removing the impact of the death  of this character  from the story...  If the  Shepard had no choice or control(thus the player having no choice or control)   Then you started to get into the emotions that  death can cause -  Grief, anger, frustation,  etc, etc.    Unfortunately there is no real way the  Bioware can  do the emotional death of the      Squadmates and LI  because doing so would take control of the story out of the players hands and that goes against Bioware designed for the whole game.


Not really. I didn't have a choice when killing 300,000 baterians. That was a really crappy decision on their end, but it shows Bioware has no problem slapping away the player's hand if it might get in the way of the story they want to tell.


And what would you have done? "Let's save 300.000 batarian lives just so they can live an extra hour before the reapers arrive and kill not only them but the entire galaxy" THAT was the whole point of the DLC, stopping the reapers, the collateral damage was part of the DLC' storyline. Obviously Bioware wants to tell this story, IT'S THEIR'S, it's like asking why did we had to kill saren, i wanted to join the reapers! durr


Except you don't stop them. The Reapers are coming anyway. Shepard is no more prepared to face them at the beining of ME3 than he was before. He wasn't stopping the Reapers; he committed genocide to buy time.

That's neither here nor there. My point is, if Bioware feels it can service the story better they can make Shepard, and therefore the players, powerless to stop an event from transpiring. Like the death of a friend.

#139
Humanoid_Typhoon

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nitefyre410 wrote...


Or what happen to  Ironhide in the same movie  with  Que....  Curse Sentinal Prime to the deepest darkest cervice of the Pit for  what he did and it was Cosmic Rust  too... which made it worst.

I nearly walked out of the theater when that happened.

#140
sephiroth199127

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I want Garrus to die because of The illusive man and Shepherd to yell "TIM!!!!!!!"<with a slow pan from a planet>

#141
nitefyre410

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Humanoid_Typhoon wrote...

nitefyre410 wrote...


Or what happen to  Ironhide in the same movie  with  Que....  Curse Sentinal Prime to the deepest darkest cervice of the Pit for  what he did and it was Cosmic Rust  too... which made it worst.

I nearly walked out of the theater when that happened.

 


To be honest Ironhide always died really bad ways... in the original  1984 Animated movie  Megatron shot in the back the head while begging for he life..... :pinched:

Thats where we get the line " Such heroic nonsense"

#142
sH0tgUn jUliA

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Dom and Maria -- Gears 2

This one gets me every time.

Modifié par sH0tgUn jUliA, 30 août 2011 - 10:43 .


#143
Humanoid_Typhoon

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nitefyre410 wrote...

Humanoid_Typhoon wrote...

nitefyre410 wrote...


Or what happen to  Ironhide in the same movie  with  Que....  Curse Sentinal Prime to the deepest darkest cervice of the Pit for  what he did and it was Cosmic Rust  too... which made it worst.

I nearly walked out of the theater when that happened.

 


To be honest Ironhide always died really bad ways... in the original  1984 Animated movie  Megatron shot in the back the head while begging for he life..... :pinched:

Thats where we get the line " Such heroic nonsense"



I always hated the whole " I'm Optimus Prime and I'm the bestest" the he gets his ass whooped until the final battle,in every...fricken..movie, the whole heroic death thing can get disgustingly old...

#144
Tasha vas Nar Rayya

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An emotional death, yeah. I would say yes, depending on who and if it is forced or not.

I got kinda annoyed when someone died on the SM, and there was pretty much no reaction. No emotion to the death whatsoever. I know that was because of the variants, but some recognition would have been nice.

#145
Guest_The Big Bad Wolf_*

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sH0tgUn jUliA wrote...

Dom and Maria -- Gears 2

This one gets me every time.


Quite possibly one of the most emotional deaths in video game history.

#146
Annihilator27

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nitefyre410 wrote...

Legion 2.5 wrote...

 This would make my day.

Something like what happened to poor Sgt. Johnson 

Or poor Wheeljack/Que


 


Or what happen to  Ironhide in the same movie  with  Que....  Curse Sentinal Prime to the deepest darkest cervice of the Pit for  what he did and it was Cosmic Rust  too... which made it worst.


Those deaths suck. I thought Me and Johnson were going to make an epic escape with the Arbiter.But the passenger side remained empty.....

#147
Lunatic LK47

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Mike2640 wrote...
That's neither here nor there. My point is, if Bioware feels it can service the story better they can make Shepard, and therefore the players, powerless to stop an event from transpiring. Like the death of a friend.


Problem here. You're basically telling the fans of the characters slated to die to F*** OFF or YOU SHOULDN'T HAVE WASTED THIS TIME WITH CHARACTER X. As much as I loved Bastila in KOTOR 1, I actually dreaded having to replay the Leviathan just because "The story dictates Bastila gets captured." All it did was tell me "Don't bother getting invested with this character, just because the plot says my time will be shortlived." All that's left out of that is I'm stuck having to go Dark side if I wanted her back in the party while Light-siders only relegate Bastila to supporting role, or God-forbid, having to kill her because they didn't persuade or use the Jedi Code. Not really my idea of fun here.

#148
crimzontearz

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look, as long as Shepard, Tali, Garrus, Joker and Liara survivethe others can all die and burn in hell

edit: and preferences aside......I despise the fact that in order to make things "mature" or "meaningful" or "not a disney ending" or whatever there has to be a number of deaths including, possibly, that of the hero

Honestly I hope Bioware does not shove any of this down our throats

Modifié par crimzontearz, 30 août 2011 - 11:35 .


#149
nitefyre410

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The Cosmic Rust in  the back  man the was brutal ... and just LOW .

But I Digress. 


The major and overall  point is this - You don't use  death to create a sense of the drama.    If you story, movie, book, tv show, video game does not  have the emotional weight and  sense of personal drama from the start then Killing off  people is not going to create it, espeical not at end of the Trilogy.   It has nothing to do with "Oh  but thats a cliche happy ending etc."   Its about  good story telling and bad story telling and using death to create drama is cheap.  If you going to create a death with emotional impact then when it comes to it you goning to take control  of the outcome away from the player.  Lets take  one of the greatest death scenes in recent memory(IM)  The Boss at the end of the MGS 3  - that scene was brillant  you  tell that Snake(Big Boss) was torned about what he had to do and there was no escaping  it. Now take that very same scene put  the level of you choice  have in Mass Effect - Give Snake the  wheel and all the options  Shepard would have and the scene  loses it impact. 

#150
Kabanya101

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Deaths in ME1 were very realistic and the ending when Liara was crying cause she thought Shepard was dead

Those are things thats you remember and enjoy even though they werent good moments