Something like what happened to poor Sgt. Johnson
Or poor Wheeljack/Que
Modifié par Legion 2.5, 30 août 2011 - 09:43 .
Modifié par Legion 2.5, 30 août 2011 - 09:43 .
Indeed. Red Dead Redemption's ending was really something.Ricardo HWO wrote...
Hell if the deaths in ME3 are anywhere near as emotional as John Marston's ( Red Dead Redemption), that would make one hell of a game. When John died, I practically cried, I felt sad for the character and how far he had come only to die. I also felt compelled to take my revenge as Jack, john's son in the epilogue-esque post game.
If ME had emotional depth like this, I would love it.
Mike2640 wrote...
nitefyre410 wrote...
The problem with emotional death scenes of the Squadmates and LI's is that Bioware is eventual going to have to take control away from the player. Take Virimire - itself was good idea but what most will do is save the character they like the most. Thus removing the impact of the death of this character from the story... If the Shepard had no choice or control(thus the player having no choice or control) Then you started to get into the emotions that death can cause - Grief, anger, frustation, etc, etc. Unfortunately there is no real way the Bioware can do the emotional death of the Squadmates and LI because doing so would take control of the story out of the players hands and that goes against Bioware designed for the whole game.
Not really. I didn't have a choice when killing 300,000 baterians. That was a really crappy decision on their end, but it shows Bioware has no problem slapping away the player's hand if it might get in the way of the story they want to tell.That only works once though. As soon as the player realizes that they did something wrong, they simply reload. It needs to feel like an outcome of past decisions, without it feeling like the player failed in some way.Lucifer_Cheney wrote...
I think deaths caused by poor (but
unintentional) decision-making on the part of the player would create a
more emotional and compelling gameplay experience.
Example: in
DA 2 when Hawke is faced with a choice regarding his sister that may or
may not prove to be fatal. Your decision has varying outcomes, which IMO
makes you want to think before making the choice and makes the game
more immersive.
Strongly DISAGREE. That's the greatness of Virmire.Our_Last_Scene wrote...
Virmire was dreadful. It doesn't make you emotionally invested, it's just a cheap and boring way to kill off a character without you being able to do anything about it.
Guest_AwesomeName_*
GodWood wrote...
All the main characters surviving is just childish and boring.Someone With Mass wrote...
Unavoidable deaths are just forced drama.
Horribly cliche too.
And a million times more cliche too.
Guest_laecraft_*
Mike2640 wrote...
nitefyre410 wrote...
The problem with emotional death scenes of the Squadmates and LI's is that Bioware is eventual going to have to take control away from the player. Take Virimire - itself was good idea but what most will do is save the character they like the most. Thus removing the impact of the death of this character from the story... If the Shepard had no choice or control(thus the player having no choice or control) Then you started to get into the emotions that death can cause - Grief, anger, frustation, etc, etc. Unfortunately there is no real way the Bioware can do the emotional death of the Squadmates and LI because doing so would take control of the story out of the players hands and that goes against Bioware designed for the whole game.
Not really. I didn't have a choice when killing 300,000 baterians. That was a really crappy decision on their end, but it shows Bioware has no problem slapping away the player's hand if it might get in the way of the story they want to tell.
Legion 2.5 wrote...
This would make my day.
Something like what happened to poor Sgt. Johnson
Or poor Wheeljack/Que
Modifié par EJ107, 30 août 2011 - 10:01 .
Modifié par CalamityRanger, 30 août 2011 - 10:07 .
Mike2640 wrote...
nitefyre410 wrote...
The problem with emotional death scenes of the Squadmates and LI's is that Bioware is eventual going to have to take control away from the player. Take Virimire - itself was good idea but what most will do is save the character they like the most. Thus removing the impact of the death of this character from the story... If the Shepard had no choice or control(thus the player having no choice or control) Then you started to get into the emotions that death can cause - Grief, anger, frustation, etc, etc. Unfortunately there is no real way the Bioware can do the emotional death of the Squadmates and LI because doing so would take control of the story out of the players hands and that goes against Bioware designed for the whole game.
Not really. I didn't have a choice when killing 300,000 baterians. That was a really crappy decision on their end, but it shows Bioware has no problem slapping away the player's hand if it might get in the way of the story they want to tell.
BlaCKRodjj wrote...
Mike2640 wrote...
nitefyre410 wrote...
The problem with emotional death scenes of the Squadmates and LI's is that Bioware is eventual going to have to take control away from the player. Take Virimire - itself was good idea but what most will do is save the character they like the most. Thus removing the impact of the death of this character from the story... If the Shepard had no choice or control(thus the player having no choice or control) Then you started to get into the emotions that death can cause - Grief, anger, frustation, etc, etc. Unfortunately there is no real way the Bioware can do the emotional death of the Squadmates and LI because doing so would take control of the story out of the players hands and that goes against Bioware designed for the whole game.
Not really. I didn't have a choice when killing 300,000 baterians. That was a really crappy decision on their end, but it shows Bioware has no problem slapping away the player's hand if it might get in the way of the story they want to tell.
And what would you have done? "Let's save 300.000 batarian lives just so they can live an extra hour before the reapers arrive and kill not only them but the entire galaxy" THAT was the whole point of the DLC, stopping the reapers, the collateral damage was part of the DLC' storyline. Obviously Bioware wants to tell this story, IT'S THEIR'S, it's like asking why did we had to kill saren, i wanted to join the reapers! durr
I nearly walked out of the theater when that happened.nitefyre410 wrote...
Or what happen to Ironhide in the same movie with Que.... Curse Sentinal Prime to the deepest darkest cervice of the Pit for what he did and it was Cosmic Rust too... which made it worst.
Humanoid_Typhoon wrote...
I nearly walked out of the theater when that happened.nitefyre410 wrote...
Or what happen to Ironhide in the same movie with Que.... Curse Sentinal Prime to the deepest darkest cervice of the Pit for what he did and it was Cosmic Rust too... which made it worst.
Modifié par sH0tgUn jUliA, 30 août 2011 - 10:43 .
I always hated the whole " I'm Optimus Prime and I'm the bestest" the he gets his ass whooped until the final battle,in every...fricken..movie, the whole heroic death thing can get disgustingly old...nitefyre410 wrote...
Humanoid_Typhoon wrote...
I nearly walked out of the theater when that happened.nitefyre410 wrote...
Or what happen to Ironhide in the same movie with Que.... Curse Sentinal Prime to the deepest darkest cervice of the Pit for what he did and it was Cosmic Rust too... which made it worst.
To be honest Ironhide always died really bad ways... in the original 1984 Animated movie Megatron shot in the back the head while begging for he life.....
Thats where we get the line " Such heroic nonsense"
Guest_The Big Bad Wolf_*
sH0tgUn jUliA wrote...
Dom and Maria -- Gears 2
This one gets me every time.
nitefyre410 wrote...
Legion 2.5 wrote...
This would make my day.
Something like what happened to poor Sgt. Johnson
Or poor Wheeljack/Que
Or what happen to Ironhide in the same movie with Que.... Curse Sentinal Prime to the deepest darkest cervice of the Pit for what he did and it was Cosmic Rust too... which made it worst.
Mike2640 wrote...
That's neither here nor there. My point is, if Bioware feels it can service the story better they can make Shepard, and therefore the players, powerless to stop an event from transpiring. Like the death of a friend.
Modifié par crimzontearz, 30 août 2011 - 11:35 .