GreenDragon37 wrote...
If no-one dies, it cheapens the experience. The Reapers have come, I expect there to be some deaths. However, they should be avoidable and others you can choose who has to die. You don't have to have your LI or favorite character die, but someone should. I don't want a kids' story. I want a mature story, with deaths because you either screwed up, or your squaddies were idiots. I want to be reminded what was lost to defeat the Reapers. Face-less "millions" won't cut it.
The Suicide Mission was laughable because you could save everyone. Stop "defanging" the enemy. If I'm going up against the impossible to defeat "gods", I expect some deaths.
So if you want death, create death. No one forces you to go through the suicide mission with everyone surviving. Hell, one of the great things about it is that you can pretty much kill as many people as you think necessary. Is it just that you don't want to admit that you were the one who made a character die, rather than mysterious forces beyond your control?
It always strikes me as hilarious when people say the SM was cheesy because you could save everyone when the only way that happens is if your Shepard makes every decision perfectly. If you want a fallible Shepard, the SM gives you that option, but forcing that on those of us who DON'T want it because you can't deal with the knowledge that had Shepard acted differently, everyone might have lived is just stupid.





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