The Ethereal Writer Redux wrote...
alex90c wrote...
Jestina wrote...
They went the anime route with combat, which makes it awful.
Can someone tell me how DA2's combat looks anime? I've played Final Fantasy, and tbh it looked 100x more believable than DA2s "lets swing a 6ft long sword with one hand" animations.
I'm cool with stylised combat (DS3 and Fable 3 do it too) but DA2 just ... did it wrong. The one thing big thing I have with stylisation is that even though IRL it would require some pretty superhuman reflexes, stamina and strength, most of the games I've played with it, it looks believable (take Fable 3's finishers, they're great). DA2 just took it to absurd levels with ... one-handed greatswords, S&S animations which if done IRL would probably wreck your wrist since they would keep glancing off of any decent armour, rogue animations which make zero sense and don't even make physical contact half the time, and the mind-bogglingly pointless staff twirling, which sure it beats the Origins boomstick but then I don't think either of them are good. I kinda think they should drop staffs and kinda make mages AOE characters with powerful, though slow normal attacks which can do hefty damage when they land, because I can't see a way to make staffs look cool without going over the top retarded.
I admit, the only thing I dislike about the basic greatsword animations is how they use one hand. Somehow, I highly doubt that a person could do that while maintaining their balance because of the sheer bulkiness of the weapon (note for the readers: bulkiness has nothing to do with weight in the way I'm using it).
While I like the staff animations, I can see how the twirling might be something people dislike. Maybe the mage should instead do a "You.... shall not... pass!" type of thing?
They could do the first four animations, and then raise the staff over their head and slam it to the ground sans the twirling.
Though.... what was wrong with S&S?
The problem I had with S&S is that using a sword like that would be completely ineffective. Take the third and fourth animations as an example, they would either not even connect or it would just glance off armour. Then there's assault and scatter which just make zero sense at all, whereas in Origins the assault move looked pretty believable, rather than the slash-pointless shield bash-slash-glancing slash we got in DA2. I can't even describe what scatter is, I just ... don't know.
If they wanted to make stylised S&S moves they should have took a hint from their S&S deathblows from Origins and tried to duplicate that kind of badassery, like when you stuck a sword in a guy, then just bashed him with your shield, or another one where you kinda did two slashes then just shrugged the guy off with your shield.





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