I wanted create beams between 4 crystals.
Script is in OnHeartbeat and its something like :
void main()
{
object obelisk = GetObjectByTag("cal_calvix_caster1");
ApplyEffectToObject( DURATION_TYPE_TEMPORARY , EffectBeam( VFX_BEAM_MIND , OBJECT_SELF ,BODY_NODE_CHEST) , obelisk , 4.5 );
}
it works , but sometimes beam didnt disappear and the VFX effect looks like PERNAMENT
Anyone knows how make it without that bug ?
i tried use EffectVisualEffect(VFX_BEAM_MIND) instead but same bug appears





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