Please share your thoughts
Where do we go from here? (Post ME3)
#1
Posté 30 août 2011 - 05:48
Please share your thoughts
#2
Posté 30 août 2011 - 05:50
#3
Guest_EternalAmbiguity_*
Posté 30 août 2011 - 05:57
Guest_EternalAmbiguity_*
#4
Guest_Catch This Fade_*
Posté 30 août 2011 - 06:01
Guest_Catch This Fade_*
Open world Mass Effect Elder Scrolls style? Sign me up for something like that!EternalAmbiguity wrote...
This has been posted multiple times; in fact I did one myself under a previous account a while ago. I personally think they should go a different RPG direction: maybe open world like the TES games, or maybe DA/Hammer and Sickle style of almost RTS. I think the Citadel would be a good location for a game. That place is really big.
#5
Posté 30 août 2011 - 06:02
Most probably there will be "canon" ending to ME trilogy and all subsequent games will be based on that canon. Like KOTOR. You could play anything you want, but canon Revan is still light-side male.111987 wrote...
It's an interesting question. After all, how will this new game incorporate the decisions made in the original trilogy games? Which species are around, and which are extinct, for example?
#6
Posté 30 août 2011 - 06:15
It has been said that there is no real 'canon' to Mass Effect. This why I believe that they might jump into a future after the Reapers are defeated and it is long past Shepard's time (like Tor and Skyrim). This way, they could just bring back the old species, who now only remember the basic idea of what Shepard did, not exactly the specifics on who Shepard helped or which species he allied with at the time.LorDC wrote...
Most probably there will be "canon" ending to ME trilogy and all subsequent games will be based on that canon. Like KOTOR. You could play anything you want, but canon Revan is still light-side male.111987 wrote...
It's an interesting question. After all, how will this new game incorporate the decisions made in the original trilogy games? Which species are around, and which are extinct, for example?
Modifié par N7Infernox, 30 août 2011 - 06:16 .
#7
Posté 30 août 2011 - 06:52
#8
Guest_EternalAmbiguity_*
Posté 30 août 2011 - 06:58
Guest_EternalAmbiguity_*
Aden925 wrote...
Who or what would be the enemy for a ME based long into the future after Shep? Can you actually imagine anything comparing to the Reapers? Cause I don't think they would bring them back. Like many have said before, i think prequels set during the Rachni Wars, Krogan Rebellion, and/or first contact war would be pretty cool.
That's a reason why it shouldn't be about Shepard. it should be about an unknown person, going through their little life. One idea in a previous thread was a game set on the Citadel with the PC as a detective, investigating stuff. There's so much that could be done with that.
But I think the solution to your problem is to just make it about someone other than Shep.
#9
Posté 30 août 2011 - 06:59
2. MMO? (money talks)
3. Lego Mass Effect?
#10
Posté 30 août 2011 - 07:02
What ME universe should do is the reverse of Star Wars movies -> TOR jump. Someone said it well that Shepard's trilogy is actually more like the Old Republic period of the ME universe. If they jump like 5000 years into future, they won't be restricted by existing characters (that may have different variables) and they'll be able to create a fairly unified look of the galaxy post-Reaper-threat and focus on a new threat/enemy.
#11
Posté 30 août 2011 - 07:04
Also,new post-reaper enemy....Unicron.
Modifié par Humanoid_Typhoon, 30 août 2011 - 07:05 .
#12
Posté 30 août 2011 - 07:04
Could be fun.
Modifié par Luigitornado, 30 août 2011 - 07:11 .
#13
Posté 30 août 2011 - 07:05
111987 wrote...
It's an interesting question. After all, how will this new game incorporate the decisions made in the original trilogy games? Which species are around, and which are extinct, for example?
Hopefully we'll be allowed to have sufficiently major effects for this to be impossible.
#14
Posté 30 août 2011 - 07:07
Sorry I meant to say that my reference point was the original two KOTOR games--> TOR. But yes, I also belive that it would be cool to make an expansive game set further in the future.IsaacShep wrote...
TOR doesn't jump into future but into past actually.
What ME universe should do is the reverse of Star Wars movies -> TOR jump. Someone said it well that Shepard's trilogy is actually more like the Old Republic period of the ME universe. If they jump like 5000 years into future, they won't be restricted by existing characters (that may have different variables) and they'll be able to create a fairly unified look of the galaxy post-Reaper-threat and focus on a new threat/enemy.
#15
Guest_EternalAmbiguity_*
Posté 30 août 2011 - 07:12
Guest_EternalAmbiguity_*
IsaacShep wrote...
TOR doesn't jump into future but into past actually.
What ME universe should do is the reverse of Star Wars movies -> TOR jump. Someone said it well that Shepard's trilogy is actually more like the Old Republic period of the ME universe. If they jump like 5000 years into future, they won't be restricted by existing characters (that may have different variables) and they'll be able to create a fairly unified look of the galaxy post-Reaper-threat and focus on a new threat/enemy.
A game set 5000 years into the future would be unrecognizable.
Seriously, we would not recognize anything: Think of how much our world has changed in the past hundred years, much less thousand, much less FIVE thousand.
Like I said, have in completely unrelated to SHep, with maybe a couple of basic basic references, like maybe on the radio mentioning "Commander Shepard, who stopped the Reapers five years ago."
#16
Posté 30 août 2011 - 07:18
But 5 years later there would be too much variables. Think about it, what if you have a choice to kill/scarifice like half of the glactic races in ME3? Or destroy Omega completly? Couple thousands years later it can be reverted by saying 'ohh there were some survivors and the races rebuilt' and 'Omega was eventually rebuilt'. 5 years later is too short of a timespan to avoid all the variables. They can't have save-transferring forever, and they can't increase and incorporate the growing number of variables forever. At some point, they will have to canonize most of the stuff into single setp-up again to be able to tell any sort of new story.EternalAmbiguity wrote...
Like I said, have in completely unrelated to SHep, with maybe a couple of basic basic references, like maybe on the radio mentioning "Commander Shepard, who stopped the Reapers five years ago."
#17
Posté 30 août 2011 - 07:19
That's, of course, only if the developer team thinks that it can frther improve the current formula and stay innovative.
#18
Posté 30 août 2011 - 07:26
I want to play as a Turian!
#19
Posté 30 août 2011 - 07:29
#20
Guest_EternalAmbiguity_*
Posté 30 août 2011 - 07:32
Guest_EternalAmbiguity_*
IsaacShep wrote...
But 5 years later there would be too much variables. Think about it, what if you have a choice to kill/scarifice like half of the glactic races in ME3? Or destroy Omega completly? Couple thousands years later it can be reverted by saying 'ohh there were some survivors and the races rebuilt' and 'Omega was eventually rebuilt'. 5 years later is too short of a timespan to avoid all the variables. They can't have save-transferring forever, and they can't increase and incorporate the growing number of variables forever. At some point, they will have to canonize most of the stuff into single setp-up again to be able to tell any sort of new story.EternalAmbiguity wrote...
Like I said, have in completely unrelated to SHep, with maybe a couple of basic basic references, like maybe on the radio mentioning "Commander Shepard, who stopped the Reapers five years ago."
The only problem I have with this idea is that, since it is a couple thousand years into the future, nothing can look the same. Things change incredibly over millinia. The art design would have to be a completely different direction. The clothing and armor would all have to look extremely different. And this is a problem, for this reason:
There's a type of literature, I can' remember the name offhand, that is based around exploring a locale. Tolkien's books are this kind; he goes on for pages of the local culture of a place. And that's the purpose of the books, to a large degree. Of course the story is important, but people read tham for the world they place you in. I think Mass Effect is the same way. Of course the story is important, but it isn't all that novel. What is, though, is the world--the dozen different races, each with their own culture and history, the different hub worlds, etc. And if you jumped 2000 years into the future, that wouldn't be the same.
#21
Posté 30 août 2011 - 07:37
It could work if the Citadel was destroyed, almost forcing the independent races to go their own ways.It could be lovely to see if you could keep the galaxy united or have it slowly divide down into war.
But most importantly I think the exploration / colonizing part would be interesting. The small events that came (sometimes) when colonizing planets in Galactic Civ 2 was fun, but sadly kind of limited.
#22
Posté 30 août 2011 - 07:38
BW are gonna be busy with their Star Wars MMO and they sunk so much money into it they are going to devote a helluva lot to make it succeed. Wouldnt expect much out of BW for the next 2 years while they try to recoup everything invested in TOR.
#23
Posté 30 août 2011 - 07:39
They don't have to change much. Star Wars fashion, technology & art looks the almost the same no matter if they jump thousands of years into past of future. The audience can buy it, it won't be anything major enough to make them not buy/watch/play/read the new ME stories.EternalAmbiguity wrote...
The only problem I have with this idea is that, since it is a couple thousand years into the future, nothing can look the same. Things change incredibly over millinia. The art design would have to be a completely different direction. The clothing and armor would all have to look extremely different. And this is a problem, for this reason:
There's a type of literature, I can' remember the name offhand, that is based around exploring a locale. Tolkien's books are this kind; he goes on for pages of the local culture of a place. And that's the purpose of the books, to a large degree. Of course the story is important, but people read tham for the world they place you in. I think Mass Effect is the same way. Of course the story is important, but it isn't all that novel. What is, though, is the world--the dozen different races, each with their own culture and history, the different hub worlds, etc. And if you jumped 2000 years into the future, that wouldn't be the same.
Modifié par IsaacShep, 30 août 2011 - 07:39 .
#24
Posté 30 août 2011 - 07:41
Yeah, just like they said Mass Effect 2 was for Xbox 360 and PC whenever they were asked if a PS3 version was in the works.N7Infernox wrote...
It has been said that there is no real 'canon' to Mass Effect.
There likely will be canon for the ME MMO backstory, you can look at how they handled KotOR and draw your own conclusion. Also, given all of Liara disproportionate plot-relevance and her ability to ninjamance you, she's going to be the canon LI.
Modifié par marshalleck, 30 août 2011 - 07:41 .
#25
Posté 30 août 2011 - 07:43
Yeah but Mass Effect is built on a more realistic base of science than Star Wars; it wouldn't really be a fan pleaser. Personally, I'd just set things ~150 years later.IsaacShep wrote...
They don't have to change much. Star Wars fashion, technology & art looks the almost the same no matter if they jump thousands of years into past of future. The audience can buy it, it won't be anything major enough to make them not buy/watch/play/read the new ME stories.EternalAmbiguity wrote...
The only problem I have with this idea is that, since it is a couple thousand years into the future, nothing can look the same. Things change incredibly over millinia. The art design would have to be a completely different direction. The clothing and armor would all have to look extremely different. And this is a problem, for this reason:
There's a type of literature, I can' remember the name offhand, that is based around exploring a locale. Tolkien's books are this kind; he goes on for pages of the local culture of a place. And that's the purpose of the books, to a large degree. Of course the story is important, but people read tham for the world they place you in. I think Mass Effect is the same way. Of course the story is important, but it isn't all that novel. What is, though, is the world--the dozen different races, each with their own culture and history, the different hub worlds, etc. And if you jumped 2000 years into the future, that wouldn't be the same.





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