Aller au contenu

Photo

building a vanguard


  • Veuillez vous connecter pour répondre
259 réponses à ce sujet

#51
Yugster

Yugster
  • Members
  • 44 messages

capn233 wrote...

Slam rocks for Vanguard, IMO. In fact I felt no need to unlock Pull.

Mine is now level 30
Inferno Ammo
Squad Cryo
Heavy Charge
Shockwave - 1
Champion
Crippling Slam

Eviscerator, Tempest, Carnifex, and Viper.

My goal when starting was to get charge up, then passive, then incendiary. After that, I started on cryo. I typically run inferno on all my guns and let the squad use cryo. Exception for synthetic missions... then I equip cryo as well. At 21 or 22 I did Haestrom with Garrus and Miranda and it wasn't even a fair fight. I think I still had the Mantis... but I let Garrus use that as I was primarily using Evi and Tempest. I almost like the Tempest as much as the shotguns to use during charge, especially if the target still has barrier or shield up. On LOTSB I was lvl 27 I think... slam or charge would knock people completely off the ship. And the Viper makes defenses evaporate. It also works very well with the inferno effect... the truck section was comical... cast heavy singularity, cast improved flashbang (kasumi) then shoot Viper. Then switch to tempest or Evi and charge remaining baddies.


Yep definitely the way im going for my next Vanguard, and getting pull isn't worth it when you have to waste points in shock wave.

Modifié par Yugster, 11 septembre 2011 - 12:12 .


#52
Yezdigerd

Yezdigerd
  • Members
  • 585 messages
You need Pull field to beat 1 point slam.  But even wasting the point in shockwave I would say pull field is better on a full build. I could probably complete the game spamming pull field not charging at all.
Incinerate on husk or mechs- pull field, overload- pull field and you have 2 mooks that won't bother you again on a 3 second cd. Half the time targets will sail away over edges and just die. It also staggers multiple shielded targets. and it can be aimed from behind standing cover so you wont expose yourself and hits enemies in cover.
Once I get it I tend to use charge more as way to refill my shield and move around and let pull do the actual work.
Slam's only advantage over this is that its instant.
But I guess it's my playstyle, I never use a claymore either:D.

#53
xassantex

xassantex
  • Members
  • 1 050 messages
did part of LoSB at level 17 . Everything was going really well till the hatch battle. Then it became hell.
i get through most of it and then i die . I can't stay out of cover more than 2 seconds otherwise my shields go right down before my charge CD is over .. i get flanked right , left ,down and center!
i looked for vids but all are at level 30 , no help there.
i've always found the LoSB fun when doing right before the IFF, but the couple of times i did it at medium levels, it was somewhat tougher ( sentinel , adept, soldier ) but feasible. As a vanguard, i'm lost for solutions... The hatch section is the only problematic one,i'm not so concerned about things once inside the ship.

#54
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
I did that once @ 14 no vids though. Use your smg on the capicators as often as you can. Let your squad stay put while you flank enemy - you get out of crossfire.

#55
Xariann

Xariann
  • Members
  • 330 messages

xassantex wrote...

did part of LoSB at level 17 . Everything was going really well till the hatch battle. Then it became hell.
i get through most of it and then i die . I can't stay out of cover more than 2 seconds otherwise my shields go right down before my charge CD is over .. i get flanked right , left ,down and center!
i looked for vids but all are at level 30 , no help there.
i've always found the LoSB fun when doing right before the IFF, but the couple of times i did it at medium levels, it was somewhat tougher ( sentinel , adept, soldier ) but feasible. As a vanguard, i'm lost for solutions... The hatch section is the only problematic one,i'm not so concerned about things once inside the ship.


I actually just did a vid of that section, level 22ish I think. I got frustrated as well cause I kept dying (and I kept getting charge glitches where I'd not charge and the CD would go off, shields wouldn't go up and I'd die.) Eventually I started to use the AR and went a bit more conservative and got through it ok. Charged when I felt I was sure I could. Also I used Stasis on the rocket drones, it's a one shot. I still need to upload the video.

My advice is at the beginning to try and take the heavies out of the picture first, and charge up where they are, you'll be flanking the mobs instead of the other way around. Killing the rest from there should be easy.

Then stay a bit back when the second wave comes and try to pick off each mob individually, pay attention to the Asari. Also if they are low on HP you can charge them off the ship.

When the big wave comes, same thing, try to stay back and be a bit more conservative and use Stasis on the rocket drones. I can post the video if it helps when I have it.

Modifié par Xariann, 13 septembre 2011 - 08:45 .


#56
capn233

capn233
  • Members
  • 17 238 messages

xassantex wrote...

did part of LoSB at level 17 . Everything was going really well till the hatch battle. Then it became hell.
i get through most of it and then i die . I can't stay out of cover more than 2 seconds otherwise my shields go right down before my charge CD is over .. i get flanked right , left ,down and center!
i looked for vids but all are at level 30 , no help there.
i've always found the LoSB fun when doing right before the IFF, but the couple of times i did it at medium levels, it was somewhat tougher ( sentinel , adept, soldier ) but feasible. As a vanguard, i'm lost for solutions... The hatch section is the only problematic one,i'm not so concerned about things once inside the ship.

Who are you taking with you, and what are your specs?

Do you have Kasumi?  What pts have you allocated for her?  She will help make your life easier if you have enough pts in flashbang.  How did you spec Liara?  Heavy Singularity and Controller should be priorities (and 1 pt in stasis for Vasir and turrets).

Basically you and your squad can't be out of cover or you will get mowed down.  Park your squad some place safe for each wave.

Are you utilizing the lightning rods to drop the sheilds of the enemies?  You can knock the guys off the ship if they are unshielded and you have high enough charge.  The heavies usually park near a rod on the higher part, so shoot the rod to zap them.  It will damage their shields and stun them for a second.  You can either charge them or what I like to do is just hit them with slam or pull or whatever to make them fly off.

You won't be able to spam charge until you get their shields down, but you should be able to get a charge in, then immediately hide behind a new area of cover.  Mixing in pull or slam will also make unprotected enemies fly off the ship.  When you have their numbers widdled down a bit, you can start charging more.

I think this is the hardest part of the DLC.

Modifié par capn233, 14 septembre 2011 - 12:40 .


#57
xassantex

xassantex
  • Members
  • 1 050 messages
level 17 :inferno incendiary, heavy charge, champion passive, and rank 2 shockwave, rank 1 stasis.
took mordin : incendiary blast, rank 4 passive . His incendiary works well on shielded enemies .
Liara has heavy singularity, rank 4 passive ( faster CD ) , and rank 1 stasis. That's all the points available at that level.

I found the 1st wave tricky but i can manage it by firing at the capacitors a lot and indeed charging the heavies at the top . The 2nd wave i did, but i "cheated " a bit there : one shot of arc projector on the turrets and they were almost all gone. Then mix of shooting at capacitors and some charge . If i survive it, then i mess up in the 3rd wave and die which means back to square one.
And not having done the DCS ,i used the evi as a shotgun . However the problem is not the weapon but its wielder.
Better damage protection , hard shields etc would certainly increase survivability , maybe i should just wait till after DCS .

#58
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
You can pick up the third damage protection upgrade by doing the Geth Weather mission, but it will count as one of the 5/6 that triggers DCS. Maybe just get some rest and try it when you are fresh - you have already done almost the entire mission.

#59
capn233

capn233
  • Members
  • 17 238 messages
Perhaps, a few shield upgrades go a long way. Do you have access to the shield boosting armor pieces?

I was using the Evi on that mission, but the Scimitar is also really good for the ammo effects. I also used slam as my bonus. Slam works really well on this mission, and you already have stasis with Liara. The wave with just turrets you can turtle and just let Liara stasis them in sequence. I don't care for shockwave, but put pts in it after there wasnt anything else left basically. I think if you re-spec'ed to slam and took the pts out of shockwave, you would have enough lift for people to get flung off the ship.

I don't know that I have done the mission before the DCS, the bonus weapon would come in handy. However, the enemies aren't maxed out either.

As far as the sequence, if the hatch is the rear of the ship, then the first wave should be guys on the left, then the next wave is guys on the right. The 3rd should be the turrets at the front. Then guys on the left, and finally guys and turrets on the right. You might want to try parking yourself and squad on the opposite side of each wave to give you a little more time. Charging all around doesn't work well with multiple guys until you get a lot of shield upgrades. You might need to try picking them off at longer range with pistol and SMG. Heavy Singularity needs to be spammed constantly because it immobilizes guys even with shields, and if you shoot their shields off, then they are ragdolled and then take more damage.

I know incineration isn't bad, but I think you might be better served with another biotic with pull, or perhaps Miranda with squad bonus and overload. If you are stuck with Mordin, that is doable of course. Maybe wait to cast incinerate until after you drop their shields.

#60
xassantex

xassantex
  • Members
  • 1 050 messages
his incinerate was good on Azure and the trading center : charge, shoot , incinerate, finish off is still not dead.

From what i'm reading , seems the solution lies in playing as a shotgun adept .
I was constantly trying to charge , and trying to find the "working" sequence in charging .

/edit 
thought i had gone back to an earlier save and skip SB for later but turns out i hadn't, so i redid the hatch battle and got through, but not as a vanguard i'm afraid, definitely adept style.: slam, shockwave, incinerate, singularity ... used them all except charge.. meh. 
once in side i charged with a vengeance. 
nb: has some issues because of my new razer mouse , crazy dpi, very light under the hand etc.. takes some getting used to. 


@ryoldschool , i'm never fresh when i play... .  The only time i can dedicate to gaming is late at night when nothing else is in the way anymore. 

Modifié par xassantex, 14 septembre 2011 - 07:13 .


#61
Xariann

Xariann
  • Members
  • 330 messages
Well if you got through it you got through it. If all Vanguards were supposed to use was Charge and Ammo powers, Bioware wouldn't give you Pull and Shockwave. Vanguard -is- the Soldier/Adept hybrid after all.

Also don't discount weapons as being an issue even if you feel you are frail. When I played Soldier on insanity (although Soldier is probably the toughest out there in terms of being able to take damage), just the ability to kill stuff very quickly whether or not I was in their face worked as good damage reduction, and I kid you not. A dead man can't shoot. I felt like I was playing the game in casual mode.

Well done on getting through though. You gotta do what you gotta do as long as you get the result. If you try it again maybe do wait for the DCS, it might make the difference.

Modifié par Xariann, 14 septembre 2011 - 01:34 .


#62
xassantex

xassantex
  • Members
  • 1 050 messages
in my next play through i'll do the LoSB later with a stronger constitution .
my understanding of the vanguard so far was charge charge charge, because the weaker you get, the better it is to charge to get the shield back up . But it also implies close by cover when in trouble, and that was the issue on the hatch .Although there is cover everywhere,i was getting flanked too fast or simply didn't have time to reach it .

#63
capn233

capn233
  • Members
  • 17 238 messages
Just because you can't charge all the time doesn't mean you aren't playing like a Vanguard. Half of the videos showing Vanguards charging 100% of the time are displaying more luck than skill. But it is easier / safer to do that once you are leveled up and have upgrades.

#64
xassantex

xassantex
  • Members
  • 1 050 messages
yeah, no doubt about that.
i just watched Arelexx's vid , level 30 . Although he does charge, he using a mixture of everything there : the capacitors, shockwave, singularity, and a lot of running to the next target for close range shooting and melee and of course some charging . Interesting but also tricky . And being able to absorb more damage certainly helps.

#65
Guest_Rezources_*

Guest_Rezources_*
  • Guests
Man, I hate Shockwave. It's not enough that it's a terrible power but it has to ****block you from getting Pull as well.

*Edit: It's also a neat idea that was poorly implemented. Just disappointing.

Modifié par Rezources, 14 septembre 2011 - 09:35 .


#66
xassantex

xassantex
  • Members
  • 1 050 messages
i never understood why shockwave has such a long CD. Given Slam , pull and throw have short ones, it would make sense that sw would also as it's a similar power. But i have used it to have a throw effect when targets are near an edge of ship, platform etc.

#67
Nexolek

Nexolek
  • Members
  • 221 messages

xassantex wrote...

thisisme8 wrote...

And get used to this:  Thank you Nexolek.


damn... that's amazing . ( the proper way that is ) .
proof that dying is the way to go .haha. 


Haha I do what I can.

Dying is the only way to live!

#68
xassantex

xassantex
  • Members
  • 1 050 messages
@nexolek
wisdom !

well i finally got to use the claymore , first time ever... damn reload. Wished the collectors stopped killing me , i needed to practice.
Also took me a while to figure i couldn't charge against those damn platforms , just kept hitting going nowhere.

#69
ryoldschool

ryoldschool
  • Members
  • 4 161 messages

xassantex wrote...

@nexolek
wisdom !

well i finally got to use the claymore , first time ever... damn reload. Wished the collectors stopped killing me , i needed to practice.
Also took me a while to figure i couldn't charge against those damn platforms , just kept hitting going nowhere.


X, I just did that mission with claymore last night.  You can forget charging unless you are on the same platform.  I think the only time I could charge between platforms I had a clear opening to go thru.  Also, even though I have played a lot with claymore ( on soldier recently, and vanguard months ago ) its easy to get rusty ( and try to aim,use squad powers, and move while doing the reload trick ).

DCS at level 19

#70
xassantex

xassantex
  • Members
  • 1 050 messages
you're much better than me at backing off from trouble .
I brought samara and kasumi with me for the 1st time ever on that mission. They were ok, area reave and improved flashbang helps, but i see warp is so much more efficient.


that was very fast husk shooting. ;p
i killed half of them and just ran past them.
i was at level 18 doing the DCS but fortunately i picked up ALL the deliveries on the SB ship .
the platforms was the hardest spot. That's where i died so much .
After that i goofed a couple of times, but over all it was ok.

#71
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
The platforms, imo, is the hardest part of the entire game. I always use the Avalanche to freeze the three collectors, but this time I thought I'd try it without any heavy weapons.

Yes, its amazing how fast I killed those husks ;)

#72
xassantex

xassantex
  • Members
  • 1 050 messages
i also watched your cryo run on grun'ts loyalty . You used the scimitar .. any special reasons ?
On my last run , as an adept, i used the gps .. disastrous. then tried the evi and it worked much better.
i'm doing both mordin and grunt's loyalty tonight . tempted by the claymore for the sake of getting used to it .

#73
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
Absolutely use the Claymore, for just the reason you give. It takes a lot of practice. First three times I took Claymore, I went back and took something else. Then I finally took it and forced myself to use it. On Mordin's mission in particular, use the Claymore ( it has 1.25 multiplier vs armor, as does the evi ).

I was using Scimitar on Grunt's LM because it was before DCS and I wanted to post some low level cryo vanguard videos. You can take the Maw down with just the claymore pretty fast.

#74
Kronner

Kronner
  • Members
  • 6 249 messages

ryoldschool wrote...

xassantex wrote...

@nexolek
wisdom !

well i finally got to use the claymore , first time ever... damn reload. Wished the collectors stopped killing me , i needed to practice.
Also took me a while to figure i couldn't charge against those damn platforms , just kept hitting going nowhere.


X, I just did that mission with claymore last night.  You can forget charging unless you are on the same platform.  I think the only time I could charge between platforms I had a clear opening to go thru.  Also, even though I have played a lot with claymore ( on soldier recently, and vanguard months ago ) its easy to get rusty ( and try to aim,use squad powers, and move while doing the reload trick ).

DCS at level 19


You can Charge across platforms with ease, just make sure you are not that close to cover. In the video, you were in cover, left it, and immedietaly Charged. Back off a bit and then Charge..it would have worked. Of course, you can still get "bad Charge" bug, but it is pretty rare.

#75
xassantex

xassantex
  • Members
  • 1 050 messages
good to know about the platform issue.
i did grunt and mordin's loyalty last night . Having squad cryo ammo and inferno for myself, the entire mission turned out to be the easiest ever. It surprised me. The only trouble was after the "you talk too much" part. Had to retry like 5 times till i figured out a solution ( i worked my way down instead of up ), after that it was all good. Damage protection does make a difference , as did 4/5 shotgun upgrade .
still not used to the reload, it's hit or miss for now.

i also used neural shock for the first time. It was neat now and then, quick cd , but still prefer slam .