Aller au contenu

Photo

building a vanguard


  • Veuillez vous connecter pour répondre
259 réponses à ce sujet

#76
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
@x, what do you mean about working down, instead of up? I assume its Mordin's loyality? Whatever you came up with, that part is tricky. I like to take the renegade interupt there ( even if playing paragon as I usually do ) because you get to fry a bunch of guys. Who did you take, you know, besides Mordin?

#77
xassantex

xassantex
  • Members
  • 1 050 messages
yes, mordin's , which i did after  Grunt's ( which was a no brainer for the first time , my adept was miserable there ) 
after the talk too much bit, ( renegade also ) i ran to the right corridor going up, but as soon as a bunch of krogans and vorchas were engaged coming down, i drew back and charged the vorcha remaining at the top,near where they all came out , took him down and then dealt with the ones going down. I only had to charge a couple if i recall now because Thane and Mordin had already taken down a few and with their cryo ammo, what i charged was half frozen anyway. Thane's incisor sniper and mordin's locust smg already both had 5/5 damage + 40% from cryo, they were pretty efficient.

maybe i was just lucky the way the AI handled the game there and then , but i'll certainly try that again next time.

( syntax edit) 

Modifié par xassantex, 18 septembre 2011 - 03:04 .


#78
ryoldschool

ryoldschool
  • Members
  • 4 161 messages

Kronner wrote...

ryoldschool wrote...

xassantex wrote...

@nexolek
wisdom !

well i finally got to use the claymore , first time ever... damn reload. Wished the collectors stopped killing me , i needed to practice.
Also took me a while to figure i couldn't charge against those damn platforms , just kept hitting going nowhere.


X, I just did that mission with claymore last night.  You can forget charging unless you are on the same platform.  I think the only time I could charge between platforms I had a clear opening to go thru.  Also, even though I have played a lot with claymore ( on soldier recently, and vanguard months ago ) its easy to get rusty ( and try to aim,use squad powers, and move while doing the reload trick ).

DCS at level 19


You can Charge across platforms with ease, just make sure you are not that close to cover. In the video, you were in cover, left it, and immedietaly Charged. Back off a bit and then Charge..it would have worked. Of course, you can still get "bad Charge" bug, but it is pretty rare.


I redid the DCS mission using Kronner's suggestion.  I didn't have any charge wiffs between the platforms.  I did have an unusual charge problem after the Praetorian fight, and duplicated it in the video.  But I think its just an obscure bug because I have charged that guy on the left before with no problems.  I also left the husk fight in normal speed - gottta love cryo ammo on husks,

DCS again without platform charge bugs

#79
Yezdigerd

Yezdigerd
  • Members
  • 585 messages
I always wondered why people say "this and that is good against husks". All the "tactic" required with husks is shoot and move backwards, until they are all dead. Pull will kill stripped husks and ammo power is nice just not necessary . The end of the IFF mission is just about the only time you cannot do that.

#80
CaolIla

CaolIla
  • Members
  • 600 messages
you mean when you have to destroy the core? it still works there, you just have to avoid running in to a large group of them and get surrounded but you have enough space to outmaneuver them there.
And I think if someone here talks about the tactic to kill husks it implies "the fastest way". Besides: I always feel every shot on a husk is a waste of and disgrace for the bullet.
At the end of the collector ship when you have to get to the ship to flee as well as the sidemission where you have to destroy the derelict artifact between the hordes of husks by setting of those two charges I always ignore the husks.. you can simply run/walk away, that's just sad.

#81
Yezdigerd

Yezdigerd
  • Members
  • 585 messages

CaolIla wrote...

you mean when you have to destroy the core? it still works there, you just have to avoid running in to a large group of them and get surrounded but you have enough space to outmaneuver them there.


I mean that you cannot move backwards into a zone that is clear. Husk only becomes a problem when you are sourrounded, the core room are just about the only place you have an excuse for that too happen since the husk will approach from every direction. I'm not saying it's hard, just that usually husk disposal doesn't require any special ability.

And I think if someone here talks about the tactic to kill husks it implies "the fastest way". Besides: I always feel every shot on a husk is a waste of and disgrace for the bullet.
At the end of the collector ship when you have to get to the ship to flee as well as the sidemission where you have to destroy the derelict artifact between the hordes of husks by setting of those two charges I always ignore the husks.. you can simply run/walk away, that's just sad.


Ah well maybe I missunderstand it then, when people say "I just have shockwave for husks" or "cryo is great against husk". and of course if you want to kill husks without shooting them I'm sure it can be hard, but so would a lot of other opponents in the game :)

#82
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
I threw that comment in about the husks because it is easy on that mission. Anything that makes them leave their feet will kill them, but they have a lot of health and it takes a lot of ammo to kill them if you don't use some kind of power ( pull, singularity, throw, stasis ) to get them off their feet. I accidently charged two of the husks in the praetorian fight, almost got killed.

With cryo, as soon as you get them down to health a couple of smg shots with cryo will make them freeze and kill them. I did not have squad cryo at this level ( 19 ), and I did not have pull or slam ( took stasis ). I know with soldier playthroughs I don't have squad cryo either at this point and almost run out of ammo killing all of them ( sometimes just Arush past them ). That was all I was saying about cryo - it saves ammo when you don't have other options.

Edit: I think I will forgo the Cain on the Reaper IFF this time to remember how hard that room is :)

Modifié par ryoldschool, 18 septembre 2011 - 01:16 .


#83
xassantex

xassantex
  • Members
  • 1 050 messages
haha, i wonder what's the percentage of players who use the cain in the core room. I suspect a fair majority. I sure do, except last time it didn't work for some reason , so i had to go through the ordeal.

--

@ryoldschool.
that was great charging , a couple of close calls .What level of stasis did you have ? seemed like the scions were frozen for longer than the 5 sec of rank 1. But maybe just an impression.
praetorians are really no fun for vanguards and adepts . . well i don't know if they're ever any fun.
Plus they look like something superimposed on the game rather than integrated into it.
Hopefully they'll be history in ME3 .

#84
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
@xassantex That build is level 1 stasis, its a one-point wonder. I really don't use it very much ( great for insta-killing flying turrets ), and Ymir mechs. Praetorians are a pain - you always have to be careful with them. The one on the collector ship is a pain because you need to eliminate all the other enemies in order to concentrate on it. That is one place where you miss having an assult rifle or sniper rifle.

I just did Mordin's LM.  I did it opposite from you, moved to right and worked my way up.

Mordin LM

Modifié par ryoldschool, 18 septembre 2011 - 09:57 .


#85
xassantex

xassantex
  • Members
  • 1 050 messages
i've used stasis at rank 1 often, but it probably just feels shorter when i play.

my problem when i charge is the reload of the claymore , that difference between 2.5 sec down to 1.4 sec is crucial when you're kinda surrounded.

yes, the DCS praetorian is more tricky, but it offers more challenge compared to the one on Horizon where all you need is run around that platform till you whittle it down to nothing. I think i saw one of your vids where you moved a lot on the field on Horizon against that praetorian . Was it just to spice things up a bit ?

i should start "frapsing" some of my playing, i always welcome constructive criticism.

#86
Guest_J3WD0 CH0P_*

Guest_J3WD0 CH0P_*
  • Guests

xassantex wrote...

 so , i'm now playing vanguard for the very first time. 
I just did Freedom's Progress.

i really would apreciate input on building my vanguard until after Horizon .
should i equally build up both passive and charge ? 
or focus on charge till it's maxed ? 
or build up my passive first ? 

seeing your various builds would help me choose more wisely. 
gracias. 



Go heavy charge, Destroyer, pull field, improved shockwave, and heavy warp ammo. If your thinking about playing vanguard on insanity replace heavy warp ammo with stastis and ax pull and shockwave for inferno ammo and squad cryo ammo.

#87
Guest_Rezources_*

Guest_Rezources_*
  • Guests
Or, alternatively, consider the advice of everyone in the thread instead of the people who tell you how to do it "the right way."

#88
Guest_J3WD0 CH0P_*

Guest_J3WD0 CH0P_*
  • Guests

Rezources wrote...

Or, alternatively, consider the advice of everyone in the thread instead of the people who tell you how to do it "the right way."


there is no right way... but there is a better way

#89
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
Well the thing is that if J3WDO CHOP had read the thread he would know that xassantex is playing on insanity and is already past the DCS. The original post was four pages ago. He is already using most of what you suggest for insanity, and he took the Claymore. He has tried stasis as well as slam.

#90
xassantex

xassantex
  • Members
  • 1 050 messages
yeah, true, but i don't blame him for not reading 4 pages of posts, haha .

i've also used neural shock as bonus , it has a great staggering effect which gives me time to reload and fire another shot, or even re-charge .  
speaking of reload, i practiced a few times , emptying my 21 shots ( whenever there's an armory or a HW box ) , and i get it... till i'm in the heat of the action and i mess up , not waiting for the click and melee out of sync , or not keeping my finger down on the fire button while doing a melee.
but i'll get it right if it kills me.. which it does periodically.

oh, and i completed miranda's loyalty which went surprisingly well, Helyme side quest, also not bad at all. 
Tali's recruit was tricky at one or 2 spots but ok besides that , but her loyalty had me dying a few times , mostly in the second room where they keep entering both doors, took me a few times to figure out when and where to charge. The last two battles were ok. 
thing is dying has become a habit now, i don't wonder if'll die, i just wonder when , and when i don't, i go "huh? ".
i want a vanguard with charge, singularity, heavy warp, tech armor and assault rifles along shotguns . all on 2 seconds CD . =)

Modifié par xassantex, 21 septembre 2011 - 04:16 .


#91
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
I just did the Miranda Loyality mission using Claymore.  The hardest part is Enyala, she has barrier + armor + claymore + another vanguard + engineer + some other folk.  The AI for enyala seems unique because she will retreat if you go after her like I did.  If you don't go after her she will circle around behind your squad and clobber you.

Miranda Loyality Mission

#92
capn233

capn233
  • Members
  • 17 255 messages
Not that it matters so much to me now, but I had a hard time as a Vanguard keeping my squad alive against Enyala's goons.  In the end I just left Garrus dead :)

It looks like maybe I should have given the Claymore more of a chance. I just used it on the platform battle of the DCS, then reloaded because at the time I didn't think it was much better than the Evi and I wanted some ranged power. Can't say that I was disappointed after I got the Viper though...

Modifié par capn233, 22 septembre 2011 - 05:36 .


#93
Kronner

Kronner
  • Members
  • 6 249 messages

ryoldschool wrote...

I just did the Miranda Loyality mission using Claymore.  The hardest part is Enyala, she has barrier + armor + claymore + another vanguard + engineer + some other folk.  The AI for enyala seems unique because she will retreat if you go after her like I did.  If you don't go after her she will circle around behind your squad and clobber you.

Miranda Loyality Mission


Cool video. As for Enyala, she is easy to kill as long as you stay very close to her (melee range) and shoot (with the Claymore) - the impact of such heavy shots will make her fall to her knees and she's dead within a few seconds.

But she can be pretty tough if she manages to get away from you. Good fight :)

Modifié par Kronner, 22 septembre 2011 - 08:49 .


#94
xassantex

xassantex
  • Members
  • 1 050 messages
i did that mission 3 days ago , i took down enyala quite fast but i did die from a stupid charge into some engineer only to find there were like 2 of them as well as a few more guys just waiting for me .

did iff last night, did all right but it wasn't pretty , not what you'd call fluid game play. Samara's area reave and Mordin's inc. blast were my main powers ( besides charge and slam) .
i found the most difficult part to be the first scion with the wave of husks. Tried what i saw many times in vids which is to bring down the scion first in spite of the husks. Well, that had me dying in no time . So started again, retreated back with my squad and took down all the husks with relative cover and then finished the scion by charging and strafing. The rest went well as finally i got the claymore reload trick under control.
all i got left now is : legion's loyalty , the SM, Overlord and Arrival.
so if you have any good tips on those =)

#95
xassantex

xassantex
  • Members
  • 1 050 messages
i'm doing Arrival ( finished the whole game except that ) , and object rho is hell. i get half way through and mess up .
sometimes i charge and can't shoot because i forgot to reload.
Then i don't turn around fast enough, or find the right cover.
and i forgot to retrain to get stasis, so i'm stuck with reave .
.. to think some guys actually find this easy . :\\

#96
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
:)  Had to smile at your post.  You are not the only one that charges with claymore and forgets to reload beforehand.  That is a tough fight because some of your options are useless ( squad cryo ammo for example ).  I assume you kicked **** on the Legion Loyality mission, I was going to suggest that you would because those geth don't seem so big and bad after you have all the upgrades.

#97
Bourne Endeavor

Bourne Endeavor
  • Members
  • 2 450 messages

Bozorgmehr 2.0 wrote...

Here are a couple of different (Claymore) Vanguard videos using different bonus powers.

This is an awesome Claymore video by Leerio Crazy with a Shotgun (Reave)
M14567's SlamGuard inspired Kronner's insanely fast Suicide Run (Slam)
I prefer to mix things up a bit with the Vanguard's other biotics powers The Quasi Adept (Stasis)

Charge and a shotgun are the heart and soul of the Vanguard class, everything else is the icing on the cake. Bonus powers are completely optional, but they can add some flexibility and variation.

@ iOnlySignIn, I really hated the GPS on my Vanguard. I just couldn't handle the delay. I have to give your approach a try though, it would make it easier and create more opportunities to use the other biotic powers. I just don't like to gimp myself in CQC too much.


Damn, here I was about ready to start another game (or play the Adept in ME2 for once) and that Reave video makes me want to fire up the Vanguard again. I have yet to use Reave all that much, and with Kasumi, that might be a fun little run.

#98
Yezdigerd

Yezdigerd
  • Members
  • 585 messages

xassantex wrote...
.. to think some guys actually find this easy . :


Vanguard no cover is probably quite hard...

The easy way to do it on insanity is turteling behind the pillar left of the door that is opposite of the entrance door. Then all enemies including the YMIR will approach from the window side and use a lot of cover. Since you have standing cover you can just whittle everything down. not very vanguardy though.:D

#99
Bourne Endeavor

Bourne Endeavor
  • Members
  • 2 450 messages
Vanguard no cover is a nightmare on Arrival, what with the glitches in that DLC and the lack of Kasumi. I have done it myself but it can take forever. You more or less have to take cover at some point, at least on Insanity.

#100
ryoldschool

ryoldschool
  • Members
  • 4 161 messages

Yezdigerd wrote...

xassantex wrote...
.. to think some guys actually find this easy . :


Vanguard no cover is probably quite hard...

The easy way to do it on insanity is turteling behind the pillar left of the door that is opposite of the entrance door. Then all enemies including the YMIR will approach from the window side and use a lot of cover. Since you have standing cover you can just whittle everything down. not very vanguardy though.:D



Do you have a video to show where you are talking about, I'm not sure who's left you are talking about?

x---------------Far Door --------------x

1                                                   2

                 Artifact


x-------------Door you enter----------x

Are you talking about 1 or 2?