Favorite Origin
#76
Posté 24 décembre 2009 - 04:07
1: Dwarf Commoner - as per above and it gives a good insight into the dwarven system
2: Dwarf Noble - another nice insight into the dwarven system set in dao
3: City Elf (only done female so far, going to try male soon) - damsel in distress escaping pretty much by her self, nice twist to a familiar story
4: Human Noble - short and yes a bit 'standard', but I think it packs a punch
5: Mage - done 2 playthroughs, elf and human, 1 where was fairly buddy with jowan, other which found him annoying and grassed on him. I just think the origin was a bit too short.
6: Dalish Elf - I dunno if it was due to the character I was playing, but I just really didn't find it interesting. Did it as female whom was a bit anti-human and relationships, so treated tamlen a bit coldly
#77
Posté 24 décembre 2009 - 04:12
Modifié par ginzaen, 24 décembre 2009 - 04:13 .
#78
Posté 24 décembre 2009 - 10:54
1. Mage - I love mages in general, and I liked the idea of treating mages like most people would probably treat someone who could kill them by thinking about it. Escaping and being on the run makes for good times.
2. City elf - I initially wrote off the origin as being a Braveheart ripoff, but it's grown on me. I just really like underdogs I guess. I'm intending to play my Tabris as a Che Guevara style revolutionary. She's going to be ruthless.
3. Dwarf commoner - I think you see the pattern here?
4. Dwarf noble - I don't typically care for "noble hero" backgrounds but Bhelen's backstabbing was excellent.
5. Dalish elf - I found it bland. Maybe I'm biased because of the city elf origin, but I also really dislike the Dalish. They're all the old elven nobility who look down their noses at the elves who were enslaved.
6. Human noble - I despise this origin. I want to be fair because I did like a lot of the voice acting, characters, etc. (plus, bonus Tim Curry!) but I can't stand this one. I know it's the only option for people who want to play a human but not a mage but ugh, I'd rather try rogue/warrior as an elf or dwarf. I hate it partly because of the "my parents are dead" wangst, partly for being yet another example of "my home was destroyed therefore I must adventure," and partly because, again, I'm not really a fan of medieval style nobility. It's subjective and silly, but there you are. This is my least favorite origin.
#79
Guest_Shavon_*
Posté 24 décembre 2009 - 10:59
Guest_Shavon_*
#80
Posté 24 décembre 2009 - 11:14
City Elf, My wedding is ruined, time for revenge.
Human Noble, Puppy !
Mage, Need to do this one again, didn't explore too much of it.
That's as far as I've gotten still need to play the others
#81
Posté 25 décembre 2009 - 02:17
What a letdown.
As it was pointed out, if you work with Irving, you really have no reason to be conscripted.
I also didnt like how you start off in the Fade basically. It should have started like the Heroes' Guild in Fable 1, where you see and learn from your character's training as they age in thier home/school/training facility/prison setting before going into the Fade as a test. (The Fable 1 origin was brilliant)
I also cant stand Jowan. He's just whiny and "beggy", the kind of kid that used to annoy the hell outta me in school. "Oh pleeeease help me! I have nothing to offer you in return other than the promise that I'll shut up for 20 seconds if you oblige me."
He makes a complete fool of himself; getting caught in the act, lying to and condemning his beloved, and dragging me down with him. Then when you see him again in Redcliffe, he's managed to screw everything up even worse, and again, all he does is stand there whining and complaining about how much of a failure he is and begging you for undeserved help.
I kill him every time.
Plus the Tower of Magi storyline seems to lack substance or deeper thought.
Why have I lived in a 7 story tower for 10+ years yet am still running into mages I've never met before?
What's the point of even going through the Harrowing? What does it prove? That I'm strong enough mentally to not be overcome by demons and be trusted in my own use of magic? If it was to prove my trustworthiness and personal responsibility, why then was I still not allowed to leave the Tower as an official mage?
So yeah, it ranks 6th.
Modifié par Esternogligen, 25 décembre 2009 - 02:21 .
#82
Posté 25 décembre 2009 - 03:43
Boring: Mage origin is my lest favorite. ^ look up there. Not to mention it was so boring it took my enthusiasm out from the story from the begining. I also kill that dam Jowan every time. Cry baby.
Let Down: The dalish was the biggest let down of the origins. I looked forward to this story the most, to find out there is no story element in it... just a small dungeon with idiots.
Sup Par: Dwarf and Elf commoners origins were somewhere in the middle.
#83
Posté 25 décembre 2009 - 05:47
I was like what? and it is finished...
Love all the rest! <3
#84
Posté 25 décembre 2009 - 06:42
1. Mage - just because I love libraries and mage towers (such as the one in Dragonslayer); also get a chance to talk at length with Duncan.
2. Dwarf Commoner - if only because I get to see Duncan's softer side. Also fun being a criminal of sorts.
3. Human Noble - for the paladin within me, though the castle feels empty and can only be partially explored if I'm not a rogue.
4. Elf Commoner - I get to kill nobles, but otherwise that's it.
5. Dalish Elf - two maps recycled for a second trip, virtually no side quests, and my companion is irresponsible and prevents me from doing any RP. Easily my least favorite origin. The Dalish could have been so much more, sort of like the Na'vi in Avatar. Instead, the elven commoners are more colorful and at least display some passion.
#85
Posté 25 décembre 2009 - 07:17
2.Dwarf Commoner-Living life on the bottom was a trip.
3.Dwarf Noble-Being a noble ****** is awesome!
4.Mage-Only really works well if you help Jowan. Fade part's cool though.
5.Human Noble-Would be good if it wasn't for the other origins.
6.Dalish-Very weak.
#86
Posté 25 décembre 2009 - 07:59
My preference for origin boils down to how interesting it was at the start, how strong the tie in was later in the game and finally, did it provide motivation to defend the land from the blight beyond simple self preservation.
For me, the only one that really stands out is the human noble. I like everything about it plus you can get it on with the elven hand maiden.
#1 Human Noble
#2 Drawf Noble
#3 City Elf
#4 Magi
#lame Dalish Elf
Modifié par RPJer001, 25 décembre 2009 - 08:03 .
#87
Posté 25 décembre 2009 - 08:07
Ni(2.) - Human Noble
San(3.) - Magi
Shi(4.) - Dalish Elf
Go(5.) - Dwarf Commoner
Roku(6.) - Dwarf Noble
#88
Guest_Spectre24_*
Posté 25 décembre 2009 - 08:56
Guest_Spectre24_*
#89
Posté 25 décembre 2009 - 04:48
2 City Elf (female gets no. 1 though)
3 Dwarven Commoner
4 Human Noble
5 Dalish Elf
6 Mage
Honestly, I liked the top four almost as much as each other. The last two didn't really grab my fancy. They were interesting enough, but I didn't feel the same deep level of emotional involvement.
#90
Posté 26 décembre 2009 - 03:40
Esternogligen wrote...
About the Mage origin, since I never commented, I also thought it sucked.
What a letdown.
As it was pointed out, if you work with Irving, you really have no reason to be conscripted.
I also didnt like how you start off in the Fade basically. It should have started like the Heroes' Guild in Fable 1, where you see and learn from your character's training as they age in thier home/school/training facility/prison setting before going into the Fade as a test. (The Fable 1 origin was brilliant)
I also cant stand Jowan. He's just whiny and "beggy", the kind of kid that used to annoy the hell outta me in school. "Oh pleeeease help me! I have nothing to offer you in return other than the promise that I'll shut up for 20 seconds if you oblige me."
He makes a complete fool of himself; getting caught in the act, lying to and condemning his beloved, and dragging me down with him. Then when you see him again in Redcliffe, he's managed to screw everything up even worse, and again, all he does is stand there whining and complaining about how much of a failure he is and begging you for undeserved help.
I kill him every time.
Plus the Tower of Magi storyline seems to lack substance or deeper thought.
Why have I lived in a 7 story tower for 10+ years yet am still running into mages I've never met before?
What's the point of even going through the Harrowing? What does it prove? That I'm strong enough mentally to not be overcome by demons and be trusted in my own use of magic? If it was to prove my trustworthiness and personal responsibility, why then was I still not allowed to leave the Tower as an official mage?
So yeah, it ranks 6th.
Hmmm... where to start....
No reason to be conscripted. Having played thru four times, the Chantry treats Mages ALMOST as Slaves. Witness what the "revered Mother" Does with Alistair, and again when a Circle Mage Tries to Volunteer, BOth in Ostagar.
When you talk to Irving, you open another set of dialogue topics stating that Irving ordered you down there. Taking this whenever it comes up causes Irving to state: "Do we not reward good service?" (Irving is reffering to his "plot" to make the Chantry look foolish, and get caught in the act.) Your Reward: By becoming a Grey Warden, You are actually removed from direct command by the Templars/Chantry. And if they try anything, the Wardens will retaliate.
I agree with the Harrowing. as it was presented, it stunk.
#91
Posté 26 décembre 2009 - 08:35
I agree that being Conscripted worked to your advantage as it freed you from the Circle, but it wasnt necessary in saving you from the Templar's impending punishment as it would be if you had helped Jowan without Irving's instruction.A Golden Dragon wrote...
Esternogligen wrote...
About the Mage origin, since I never commented, I also thought it sucked.
What a letdown.
As it was pointed out, if you work with Irving, you really have no reason to be conscripted.
I also didnt like how you start off in the Fade basically. It should have started like the Heroes' Guild in Fable 1, where you see and learn from your character's training as they age in thier home/school/training facility/prison setting before going into the Fade as a test. (The Fable 1 origin was brilliant)
I also cant stand Jowan. He's just whiny and "beggy", the kind of kid that used to annoy the hell outta me in school. "Oh pleeeease help me! I have nothing to offer you in return other than the promise that I'll shut up for 20 seconds if you oblige me."
He makes a complete fool of himself; getting caught in the act, lying to and condemning his beloved, and dragging me down with him. Then when you see him again in Redcliffe, he's managed to screw everything up even worse, and again, all he does is stand there whining and complaining about how much of a failure he is and begging you for undeserved help.
I kill him every time.
Plus the Tower of Magi storyline seems to lack substance or deeper thought.
Why have I lived in a 7 story tower for 10+ years yet am still running into mages I've never met before?
What's the point of even going through the Harrowing? What does it prove? That I'm strong enough mentally to not be overcome by demons and be trusted in my own use of magic? If it was to prove my trustworthiness and personal responsibility, why then was I still not allowed to leave the Tower as an official mage?
So yeah, it ranks 6th.
Hmmm... where to start....
No reason to be conscripted. Having played thru four times, the Chantry treats Mages ALMOST as Slaves. Witness what the "revered Mother" Does with Alistair, and again when a Circle Mage Tries to Volunteer, BOth in Ostagar.
When you talk to Irving, you open another set of dialogue topics stating that Irving ordered you down there. Taking this whenever it comes up causes Irving to state: "Do we not reward good service?" (Irving is reffering to his "plot" to make the Chantry look foolish, and get caught in the act.) Your Reward: By becoming a Grey Warden, You are actually removed from direct command by the Templars/Chantry. And if they try anything, the Wardens will retaliate.
I agree with the Harrowing. as it was presented, it stunk.
#92
Posté 26 décembre 2009 - 10:55
2. City Elf: Pulls at the heartstrings more with the intensity of a good ole Bloodbath to end on. Only problem I had was in the male one, after the rescue, you can talk to your bride-to-be and say "I'll come back for you" in which she replies that Wardens can't have families. Then you get to Ostegar and hear numb-nut Ser Jory talking about his wife with child....
3. Dwarf Noble: I hate politics, but I honestly didn't see the backstab coming.
4. Dwarf Commoner: Nice feel all around, get a bit of a seedier feel.
5. Mage: Jowan was annoying. Helped him the first time, couldn't bring myself to help after that.
6. Dalish: This disappointed me, as a classical elf fan boy. Felt short and never got the feeling of togetherness. Did help when I got to the Dalish Camp in the campaign though... that felt more like home.
#93
Posté 26 décembre 2009 - 11:37
I grudgingly (because I felt sorry for him) accepted Alistair's rose but honestly, no, I know that my heart belongs to Gorim. The only one who still refers to me as "my lady" every time I see him...*swoon*
And one can be a very pretty female Dwarf Noble. Very. It only made me feel sick I had chosen Bhelen on previous playthroughs.
I have honestly enjoyed them all.
#94
Posté 26 décembre 2009 - 11:47
2. Human noble
3. City Elf
I've done all the origins except the dwarf noble.
The mage origin was fun. It was my first go and I thought it gave me a really good grasp of the gameplay.
The human noble was fun, taught me how to handle being a rogue, and it provides a lot of social options throughout the rest of the game.
I also liked the city elf origin. I had no idea the arl of denerim's son was scum. I'd freed him from the dungeon my first time playing. I regret letting him live, now.
Starting as a Dalish elf, while an interesting background, was too short. Same with the dwarf commoner.
Modifié par Qilune, 26 décembre 2009 - 11:56 .
#95
Posté 27 décembre 2009 - 01:14
City Elf & Human Noble
Not Bad
Dwarf Noble & Mage
Lackluster
Dwarf Commoner & Dalish Elf
#96
Posté 27 décembre 2009 - 01:27
Esternogligen wrote...
Plus the Tower of Magi storyline seems to lack substance or deeper thought.
Why have I lived in a 7 story tower for 10+ years yet am still running into mages I've never met before?
What's the point of even going through the Harrowing? What does it prove? That I'm strong enough mentally to not be overcome by demons and be trusted in my own use of magic? If it was to prove my trustworthiness and personal responsibility, why then was I still not allowed to leave the Tower as an official mage?
1. You dont know all the mages because you are not allowed to enter the mage quarters before your harrowing - and some of them don´t come to you.
2. The Harrowing is something that is enforced by the chantry. It doesnt prove anything - its mainly a way to suppress the mages and to kill as many of them as possiblle.
3. Suppression is also the reason why you may not leave the tower.
I think the storyline is well thought up. It´s of course another question if you like it.
Oh, and I agree that the story is bad if you betray Iowan. When I helped him, I really liked this origin, but if you tell about his plan and still have to help him.... no. Sucks.
#97
Posté 27 décembre 2009 - 01:32
2. Mage - If only Jowan was less annoying..
3. City elf - You get pretty clothes!
4. Human noble - So, let's go get some revenge then, eh?
5. Dwarf commoner - Sucks to be poor.
6. Dalish - Fight the evil mirror!
#98
Posté 27 décembre 2009 - 02:01
2. Dwarf Noble
3. City Elf
4. Dwarf Commoner
5. Mage
#99
Posté 27 décembre 2009 - 02:17
2. City Elf - Turns my character into a badass. A lifetime of oppression finally hits his sensitive spot and he lets people know.
3. Dwarf Commoner - Good enough.
4. Mage - It was aight. I'm sick of it now.
5. Dalish - Terribly boring.
6. Dwarf Noble - Couldn't get my dick hard. Only played it once, and I don't like playing dwarves.
#100
Posté 27 décembre 2009 - 10:18
What about the library and stock room? What about a dining hall, Irving's office or other common areas? How can you have never met other actual mages?Tirigon wrote...
Esternogligen wrote...
Plus the Tower of Magi storyline seems to lack substance or deeper thought.
Why have I lived in a 7 story tower for 10+ years yet am still running into mages I've never met before?
What's the point of even going through the Harrowing? What does it prove? That I'm strong enough mentally to not be overcome by demons and be trusted in my own use of magic? If it was to prove my trustworthiness and personal responsibility, why then was I still not allowed to leave the Tower as an official mage?
1. You dont know all the mages because you are not allowed to enter the mage quarters before your harrowing - and some of them don´t come to you.
2. The Harrowing is something that is enforced by the chantry. It doesnt prove anything - its mainly a way to suppress the mages and to kill as many of them as possiblle.
3. Suppression is also the reason why you may not leave the tower.
I think the storyline is well thought up. It´s of course another question if you like it.
Oh, and I agree that the story is bad if you betray Iowan. When I helped him, I really liked this origin, but if you tell about his plan and still have to help him.... no. Sucks.
I do agree that the whole "suppression of the mage as per the Tevinter Imperium mages" story is original and brilliant.
This origin just seemed rushed.
My thought after it was, "Wow, that was original. They could have done so much more with that..."
Oh well, I'm doing it once and my mage is gonna a dickweed to everyone he meets out of bitterness for that Circle.
Morrigan will be pleased as I crush Wynne's "old bones".





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