6. Dalish - pretty boring and with no real follow-up later in game. Ooh look we've found some interesting ruins, then nothing on finding out about their history.
5. Dwarf noble - had its interesting bits, but you couldn't actually try and do much politics, just have it done to you. May get better when you return to Orzammar, but I haven't played through this.
4. Dwarf commoner - this is pretty good, the relationship with your sister gives an excellent sense of family and I this was the only origin where I actually tried to turn Duncan down becasue of that. It's unfortunate that you traipse through the same dungeon as you do later in Orzammar (unless you don't with this origin - again not played further than Ostagar).
3. Human noble - the best fit with the major plot and with extra special options at the end of the game. Not the best origin story in itself but the later bonuses make up of it. Plus, Iona!
2. City Elf - A real sense of revenge and desperate need. I don't know where this one goes later on either but there's something deeper here than the others (with the possible exception of Dwarf Commoner). The only thing that spoilt it was knowing too much from reading threads like this :/
1. Mage. Not the best story nor the best sense of place. So why does it get #1? Because I had fun! Played a totally self-centred elven **** who betrayed Jowan for preferring that snip Lily to her and enjoyed taunting Cullen. Another day this might go down to #5.
Favorite Origin
Débuté par
Gilead26
, nov. 21 2009 09:43
#101
Posté 27 décembre 2009 - 02:29
#102
Posté 27 décembre 2009 - 02:48
1. Dwarf commoner - Loved it.
2. Human noble - Really felt like a noble.
3. Dwarven politics - Quite nice.
4. Mage - Not very interesting.
5. City elf - Didn't feel involved.
6. Dalish elf - B-O-R-I-N-G
2. Human noble - Really felt like a noble.
3. Dwarven politics - Quite nice.
4. Mage - Not very interesting.
5. City elf - Didn't feel involved.
6. Dalish elf - B-O-R-I-N-G
#103
Posté 28 décembre 2009 - 02:22
Favorite-- Dwarf commoner--sister was sweet and felt genuine and just loved being so low at first and then in the end being so great and powerful.
#104
Posté 28 décembre 2009 - 02:24
Unexpectedly, I found, and Killed, Tamlen.
#105
Posté 28 décembre 2009 - 02:31
Guess I'm not alone in being really dissapointed with the Dalish origin. 2 dungeon crawls and no other sidequests and to top it all off the mirror is never explained. What a let down.
On the flipside I absolutely loved City Elf and Dwarf Noble origins. Fantastic!
Human Noble is pretty generic, it's not bad but meh... at least it's short. They did great with the options you get in the endgame however.
On the flipside I absolutely loved City Elf and Dwarf Noble origins. Fantastic!
Human Noble is pretty generic, it's not bad but meh... at least it's short. They did great with the options you get in the endgame however.
#106
Posté 28 décembre 2009 - 03:27
Human Noble
City Elf
Mage
Dwarf Noble
Dwarf Commoner
Daelish Elf
City Elf
Mage
Dwarf Noble
Dwarf Commoner
Daelish Elf
#107
Posté 28 décembre 2009 - 04:26
1 - Dalish Elf: People must not like role playing... this is the best origin in terms of "becoming" that character. The interactions with the clan are wonderful and the lead in for the PC to become a Warden is the only one that really makes the Joining feel necessary. Unlike the other charcters who merely had some problems at home or no home to return to, it was nice to have a PC that really had no choice in the matter. Being "forced" into the Joining didn't seem as arbitrary.
But where this origin shines is in later portions of the game. Unlike the other origins, there seemed to be far more references to the PC's origin and unique dialogue choices based off that origin. Also, the Brecillian Forest portions of the game actually had that sense of cultural solidarity that was missing from the other origins. Then there is Tamlen in a late game optional encounter. It was surprising and offered more insight into the taint as well.
2 - Dwarven Commoner: another good RPing origin. While not as expansive through-out the game as the Dalish elf, there were enough references to the origin to highten the immersion. Naturally, the Ostagar portions of the game are more satisfying and it is easier to choose the better king in Bhelen due to the origin tie-in (though I do love that the origin still effects the game in terms of Rica even if the PC is not of that origin). And considering the ending I choose with my dwarf, the revelations about Rica and then the mother were absolutely wonderful.
3 - City Elf: more for the story and less for the role playing aspects since there was a noticeable lack of reference until the Alienage late in the game. I like the origin, but the lack of reference to the incidents directl involved in the origin, as well at the overall state of city elves, hurts this origin. While the later Alienage tie-ins rectify this slightly, there should have been far more dialogue options and choices that directly came from the PC's harsh past. Especially in romantic options: it was a good chance to show Leliana or Alistair "break" through the inevitable weariness and distrust of humans as well as soothe and heal the PC. (But really, this is an issue with all origins, there should have been far more origin specific "routes" in terms of how the relationships evolved).
4 - Human noble: more for the choices at the end of the game and the history between the Arl and the noble. But, it is a bit generic and offers relatively few unique dialogue options in comparison to every other origin I've played.
5 - Mage: good RPing, but hampered by the lack of immersion in terms of the divide between malifecar and "chantry" leashed mage. There should have been far more stark differences and options for a PC to play it clean or flout the rules of the Circle. As it was, the diversity was dissapointing... really, choosing Blood Mage as a spec should have had far reaching consequences with certain characters. It is odd that this is not so considering the vehement hatred of apostate mages. Also, an apostate PC could have had the ability to interact with Morrigan in a unique fashion.
Dwarf Noble: have yet to play through this one. I plan on getting to it soon, but I simply go with how I feel at the time of the character creation.
But where this origin shines is in later portions of the game. Unlike the other origins, there seemed to be far more references to the PC's origin and unique dialogue choices based off that origin. Also, the Brecillian Forest portions of the game actually had that sense of cultural solidarity that was missing from the other origins. Then there is Tamlen in a late game optional encounter. It was surprising and offered more insight into the taint as well.
2 - Dwarven Commoner: another good RPing origin. While not as expansive through-out the game as the Dalish elf, there were enough references to the origin to highten the immersion. Naturally, the Ostagar portions of the game are more satisfying and it is easier to choose the better king in Bhelen due to the origin tie-in (though I do love that the origin still effects the game in terms of Rica even if the PC is not of that origin). And considering the ending I choose with my dwarf, the revelations about Rica and then the mother were absolutely wonderful.
3 - City Elf: more for the story and less for the role playing aspects since there was a noticeable lack of reference until the Alienage late in the game. I like the origin, but the lack of reference to the incidents directl involved in the origin, as well at the overall state of city elves, hurts this origin. While the later Alienage tie-ins rectify this slightly, there should have been far more dialogue options and choices that directly came from the PC's harsh past. Especially in romantic options: it was a good chance to show Leliana or Alistair "break" through the inevitable weariness and distrust of humans as well as soothe and heal the PC. (But really, this is an issue with all origins, there should have been far more origin specific "routes" in terms of how the relationships evolved).
4 - Human noble: more for the choices at the end of the game and the history between the Arl and the noble. But, it is a bit generic and offers relatively few unique dialogue options in comparison to every other origin I've played.
5 - Mage: good RPing, but hampered by the lack of immersion in terms of the divide between malifecar and "chantry" leashed mage. There should have been far more stark differences and options for a PC to play it clean or flout the rules of the Circle. As it was, the diversity was dissapointing... really, choosing Blood Mage as a spec should have had far reaching consequences with certain characters. It is odd that this is not so considering the vehement hatred of apostate mages. Also, an apostate PC could have had the ability to interact with Morrigan in a unique fashion.
Dwarf Noble: have yet to play through this one. I plan on getting to it soon, but I simply go with how I feel at the time of the character creation.
#108
Posté 28 décembre 2009 - 07:57
female City Elf is the best one. The dwarf ones are pretty up there too.
#109
Posté 29 décembre 2009 - 02:02
1) Human Noble. Starts pretty standard but after a while it gets very action-oriented and emotional, plus you meet the character of Tim Curry. The plot here flows like a movie. Also you play the game with the desire to face the killer of your parents and of course, you can be a king.
2) Dwarf noble. Epicness all the way here (including your dialog choices). I was very interested to continue the story with a dwarven noble, so enough said.
3) Dwarf commoner. This one was better than I imagined but it was short and very straight-forward. I couldn't connect with the story though.
4) Magi. The beginning at the fade was very promising but then the story was kinda random... I questioned myself why the wardens would select an unexperienced mage like your hero in an upcoming blight. Dunno, not a realistic scenario here, me thinks.
5 & 6) City-Dalish elf. City elf = cliche & boring. Dalish elf = boring & cold.
Plus, the elves in this game (especially the males) are very ugly designed. I couldn't create a decent elven male character. I came up with some horse-faced elves instead so the cut-scenes were funny...
2) Dwarf noble. Epicness all the way here (including your dialog choices). I was very interested to continue the story with a dwarven noble, so enough said.
3) Dwarf commoner. This one was better than I imagined but it was short and very straight-forward. I couldn't connect with the story though.
4) Magi. The beginning at the fade was very promising but then the story was kinda random... I questioned myself why the wardens would select an unexperienced mage like your hero in an upcoming blight. Dunno, not a realistic scenario here, me thinks.
5 & 6) City-Dalish elf. City elf = cliche & boring. Dalish elf = boring & cold.
Plus, the elves in this game (especially the males) are very ugly designed. I couldn't create a decent elven male character. I came up with some horse-faced elves instead so the cut-scenes were funny...
Modifié par PanosSmirnakos, 29 décembre 2009 - 02:08 .





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