Aller au contenu

Photo

"Accident" Screenshot from Gamescom


117 réponses à ce sujet

#51
Monica21

Monica21
  • Members
  • 5 603 messages

Chris Priestly wrote...

The "leak" was our fault.

Fernando and I held a panel at Gamescom for some Dragon Age faithful. During this we had a powerpoint deck with info on DAII, Legacy and such and, at teh very end, Fernando slipped in the slide in question. It was shown to those in attendance on purpose as a tease of what was coming next.

Later that day, as part of the EA stage show, Fernando did some Q&A on Dragon Age II. The crew working the EA booth used the same deck that we used for the panel, but did not know that the slide at the end was not supposed to be shown to the public. So it went up on the giant screens for all who were in attendance. I'm guessing that for the 10 seconds or so it was on teh big screen, no one had their camera or phone ready to take a pic of it.

Oh, and just to clear up some misunderstanding before people spread the wrong info. It was NOT Hawke riding a dragon. That phrase was a specualtion from a press guy who was in attendance. You'll have to wait until it is actually released to find out what it is, but it isn't Hawke on a dragon (Flemeth or elsewise).



:devil:


Apparently I was drinking too much, but that really should come as no surprise to anyone who knows me.

#52
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages

erynnar wrote...

sirdario1986 wrote...

Before DA2 was released, Laidlaw said that using horses in a game is not so easy as it could seem...well he said that it's not so easy if you want to do a decent animation; maybe riding a dragon is easier to create, even if I don't understand how...must be because dragons haven't mane...


LoTR does fine with this. Armor on the horse no mane problems. The animations are really realistic too, even when jumping. It can't be that difficult.


Well, party-based mounted combat is significantly more difficult than individual mounted combat. Though if I recall correctly (been a while since I played LOTRO), I don't think you can fight while on a horse? Of course, no game will surpass Mount and Blade for mounted combat, at least, not anytime soon ;) But there are gameplay challenges as well, including the difference between a large streaming world (LOTRO) versus a zone-based one. That's not to say we'd never do horses (and don't take this as a promise of anything, because I have literally no idea what our plans are in that regard), but just that it's not quite as simple as just creating some horse models and adding appropriate animations for them.

#53
Guest_PresidentCowboy_*

Guest_PresidentCowboy_*
  • Guests

Chris Priestly wrote...

Oh, and just to clear up some misunderstanding before people spread the wrong info. It was NOT Hawke riding a dragon. That phrase was a specualtion from a press guy who was in attendance. You'll have to wait until it is actually released to find out what it is, but it isn't Hawke on a dragon (Flemeth or elsewise).



:devil:


Was it Anders on a dragon? :whistle:

#54
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages
Neither Origins nor DAII actually featured areas that were large and/or open enough to warrant mounts. The thought that they *might* move back toward a BG model of "exploration" is very exciting.

#55
Atakuma

Atakuma
  • Members
  • 5 609 messages
I know using horses as mounts would be difficult, but I don't see a reason why you couldn't at least use them as scenery like the oxen or halla in DAO.

#56
Melca36

Melca36
  • Members
  • 5 810 messages

ishmaeltheforsaken wrote...

Neither Origins nor DAII actually featured areas that were large and/or open enough to warrant mounts. The thought that they *might* move back toward a BG model of "exploration" is very exciting.


It definitely would be nice to explore a forest and such as well as other towns.

#57
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages

Atakuma wrote...

I know using horses as mounts would be difficult, but I don't see a reason why you couldn't at least use them as scenery like the oxen or halla in DAO.


I've often suggested that, in at least one piece of content, we need to have a horse behind an impassable fence that has a greyed-out 'Ride' interaction option. For some reason, I've been told that would be 'cruel'. I don't get it! :P

More seriously, I imagine that it's because as soon as you have horses that exist but cannot be ridden, many players will start to ask 'wait, if there are horses, why -can't- I just ride them?'

#58
Reidbynature

Reidbynature
  • Members
  • 989 messages

PresidentCowboy wrote...

tomorrowstation wrote...
I could definitely get behind more Sebastian stuff, esp. if all Starkhavenites talk Scottish.Image IPB


What, if they all speak the Scottish Gaelic language? :P


Then you bring as many handkerchiefs you can find and become well acquainted with the word gesundheit, then ask very loudly where the nearest vowel is.

#59
jlb524

jlb524
  • Members
  • 19 954 messages
New DLC yes!!!!!!!!!!!!!!!!!!!!!!!!!

JohnEpler wrote...
More seriously, I imagine that it's because as soon as you have horses that exist but cannot be ridden, many players will start to ask 'wait, if there are horses, why -can't- I just ride them?'


I know...I wanted to ride on a halla soooo bad when I played the Dalish Origin.

#60
Nerdage

Nerdage
  • Members
  • 2 467 messages
Well Mabari exist, I've yet to see a good reason why I can't actually strap one (or more) to a chariot but it doesn't bother me, I could probably also stand to see a few horses without needing to ride them.

Modifié par nerdage, 31 août 2011 - 05:40 .


#61
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages

nerdage wrote...

Well Mabari exist, I've yet to see a good reason why I can't actually strap one (or more) to a chariot but it doesn't bother me, I could probably also stand to see a few horses without needing to ride them.


Well, I can state (from my own experience) that, if I'm playing a game and I see a vehicle (which appears to be in working condition) that I can't drive, but which would offer a significantly easier way of achieving my objective, I immediately wonder 'why can't I drive that?' Different levels of tolerance for different people, though. It's probably that part of me that feels as though all problems can be solved by driving a truck through a plate glass window.

#62
Reidbynature

Reidbynature
  • Members
  • 989 messages

JohnEpler wrote...

I've often suggested that, in at least one piece of content, we need to have a horse behind an impassable fence that has a greyed-out 'Ride' interaction option. For some reason, I've been told that would be 'cruel'. I don't get it! :P


Oh just make it so the disabled 'ride' interaction option is only available to people who either glitch through or no clips cheat through the impassible barrier and say it's only cruel because you looked where you shouldn't. :innocent:

#63
Nerdage

Nerdage
  • Members
  • 2 467 messages
Would mounts really make this game any easier? Seems like you're never all that far from any part of the map anyway. Maybe it's just me but I've never found myself wanting a mount in DA, not one I could use in-game anyway, but just having some (depending on how many companions I have) standing by certain zone entrances (ones in the countryside, they don't need to follow me into the Hanged Man or anything like that) would be a nice touch.

The only game I can actually think of that had small areas and mounts was Desperados, but they were useful in that game for making quick getaways or as decoys, I never felt I needed them just to get from point to point, which is all I can think they'd be good for in DA.

#64
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 182 messages

JohnEpler wrote...

Atakuma wrote...

I know using horses as mounts would be difficult, but I don't see a reason why you couldn't at least use them as scenery like the oxen or halla in DAO.

I've often suggested that, in at least one piece of content, we need to have a horse behind an impassable fence that has a greyed-out 'Ride' interaction option. For some reason, I've been told that would be 'cruel'. I don't get it! :P

More seriously, I imagine that it's because as soon as you have horses that exist but cannot be ridden, many players will start to ask 'wait, if there are horses, why -can't- I just ride them?'

Now that you mention it... Why can't we just ride halla? Horse problem solved. *runs* :P

#65
Xewaka

Xewaka
  • Members
  • 3 739 messages

JohnEpler wrote...
Well, I can state (from my own experience) that, if I'm playing a game and I see a vehicle (which appears to be in working condition) that I can't drive, but which would offer a significantly easier way of achieving my objective, I immediately wonder 'why can't I drive that?' Different levels of tolerance for different people, though. It's probably that part of me that feels as though all problems can be solved by driving a truck through a plate glass window.

My personal question has always been "How come I can't open this thin wooden door with my rocket launcher"?

#66
krinst

krinst
  • Members
  • 53 messages
I wouldn't mind horses being there for the aesthetic only. Kind of like how I wasn't too bummed about not being able to pet any of the dogs/cats in DAO.. or to ride in the few carts that were attached to an ox.

#67
Monica21

Monica21
  • Members
  • 5 603 messages

nerdage wrote...

Would mounts really make this game any easier? Seems like you're never all that far from any part of the map anyway. Maybe it's just me but I've never found myself wanting a mount in DA, not one I could use in-game anyway, but just having some (depending on how many companions I have) standing by certain zone entrances (ones in the countryside, they don't need to follow me into the Hanged Man or anything like that) would be a nice touch.

The only game I can actually think of that had small areas and mounts was Desperados, but they were useful in that game for making quick getaways or as decoys, I never felt I needed them just to get from point to point, which is all I can think they'd be good for in DA.

I've never felt a need to have horse either. It's not an open world, it's map travel, so it's not like it would be useful in getting from one place to another. For gameplay reasons alone I can't really see a need for it. It would be a nice aesthetic touch, but I can't see a purpose beyond that.

#68
TheChris92

TheChris92
  • Members
  • 10 644 messages

Chris Priestly wrote...

I haven't seen it around yet (and usually people rush to post these sorts of things once they get found).

Oh, and the screenshot was not previous in game stuff. It was of something created for the next story based DLC.



:devil:

Interesting. ^_^

#69
miraclemight

miraclemight
  • Members
  • 415 messages

nerdage wrote...

The only game I can actually think of that had small areas and mounts was Desperados.


Assassin's Creed: Brotherhood and probably the upcoming Revelation.

No game area can become smaller than Rome's alleys, and yet Ezio was riding horses through them. Sure you hit a couple of people when you are being hasty, but when [spoiler] is going to get murdered and that's the only way to get to the location in time, you don't care.

I understand that adding mount to Dragon Age's combat would be difficult, but can we at least have a spell or a potion which increases movement speed? Anyone who's done the Act II Bone Pit quests knows what I mean.

#70
thats1evildude

thats1evildude
  • Members
  • 11 028 messages
 I don't really care about horses, but I wish you would stop putting voiced beggars in your games if I can't give them a few coppers.
Really, it broke my heart every time I had to pass by that old dwarf in Orzammar's Hall of Heroes. :(

#71
Melca36

Melca36
  • Members
  • 5 810 messages

JohnEpler wrote...

Atakuma wrote...

I know using horses as mounts would be difficult, but I don't see a reason why you couldn't at least use them as scenery like the oxen or halla in DAO.


I've often suggested that, in at least one piece of content, we need to have a horse behind an impassable fence that has a greyed-out 'Ride' interaction option. For some reason, I've been told that would be 'cruel'. I don't get it! :P

More seriously, I imagine that it's because as soon as you have horses that exist but cannot be ridden, many players will start to ask 'wait, if there are horses, why -can't- I just ride them?'


Is swimming difficult to do because of the resources it takes?

#72
hoorayforicecream

hoorayforicecream
  • Members
  • 3 420 messages

Melca36 wrote...

Is swimming difficult to do because of the resources it takes?


It certainly can be. You need a whole suite of animations (swimming, floating, attacking, casting, diving, surfacing, etc.), and creating good animations can take the longest out of all of the art assets. Plus then you come up with a bunch of questions like "Why can I swim so easily in plate?".

#73
Guest_PresidentCowboy_*

Guest_PresidentCowboy_*
  • Guests

thats1evildude wrote...

 I don't really care about horses, but I wish you would stop putting voiced beggars in your games if I can't give them a few coppers.
Really, it broke my heart every time I had to pass by that old dwarf in Orzammar's Hall of Heroes. :(


"I can eat for a day with a single coin!" :P Careful what you wish for...

Modifié par PresidentCowboy, 31 août 2011 - 06:21 .


#74
ipgd

ipgd
  • Members
  • 3 110 messages

miraclemight wrote...

I understand that adding mount to Dragon Age's combat would be difficult, but can we at least have a spell or a potion which increases movement speed? Anyone who's done the Act II Bone Pit quests knows what I mean.

I WOULD like Haste + Flying Swarm back.

Oh Morrigan you made navigating the Deep Roads a breeeeeeeze

#75
Nerdage

Nerdage
  • Members
  • 2 467 messages

miraclemight wrote...

nerdage wrote...

The only game I can actually think of that had small areas and mounts was Desperados.


Assassin's Creed: Brotherhood and probably the upcoming Revelation.

No game area can become smaller than Rome's alleys, and yet Ezio was riding horses through them. Sure you hit a couple of people when you are being hasty, but when [spoiler] is going to get murdered and that's the only way to get to the location in time, you don't care.

I understand that adding mount to Dragon Age's combat would be difficult, but can we at least have a spell or a potion which increases movement speed? Anyone who's done the Act II Bone Pit quests knows what I mean.

Never played AC.. how embarrassing . :?

But doesn't AC also have some pretty big maps you'd want/need mounts to cross? I'm talking areas as in the bounding box area for the whole map, not just confined spaces within the map. I wasn't arguing that mounts don't work in small areas, but I don't see the need for them if the entire game is made up of small areas.

The bone pit was a bit annoying, but is it worth adding a whole new mechanic to the game just to save a few minutes of running, redesigning the map would probably be easier.