CrimsonZephyr wrote...
Changes? Well, for one, have an openly known internal affairs division for templars. The seekers don't do anything. By the time they investigate Meredith's meltdown, she's been dead for three years. DA2 is a case study in what happens when internal affairs does nothing. Make it easier for mages to appeal to law enforcement and to figures of authority without feeling as though they are incriminating themselves, which they can't really do if there is no standard of evidence. On top of that, get mages involved in enforcing the law with respect to mages.
A huge problem with the templars is the inherently tautological nature of their mandate. They are servants of the Chantry, the Chantry represents the Maker on Thedas, and Maker is good, ergo the Templars are good. Whether they rape their subjects, kill indiscriminately, torture people, it is irrelevant because they are good, therefore their actions are good. The more dutiful templars like Greagoir actually do try to be good, but Meredith embodies this phenomenon. And don't try to exclude her. She exists and she was a loon. Therefore, if there are templars, cut them off from the Chantry. Make their actions subject to official review and make seekers a public counterbalance to their power. Also, make Tranquility a more severe action subject to review. The fact that no one really gave a damn as legal mages were being lobotomized left and right is disturbing and indicates that there are not enough safeguards against its abuse.
On top of that, make more actual prisons, in the style of Aeonar, except not in places where the Veil has thinned. When the two most widely applied punishments are essentially capital punishment or a lobotomy, most mages would just go for broke. If killing a templar in self-defence and using blood magic are both punished with becoming Tranquil, why not do both?
Mages by and large live most of their lives in the Circle compounds. For one, most templars are too paranoid to let even the most trustworthy mages out. But it's also because mages have zero secular rights and most templars don't really lift a finger to help mages, only guard them. For example, in the quest with Quentin, one of his victims was a Circle mage, Mharen. How many templars were investigating that disappearance? One, and he was constantly stonewalled by Meredith. Also, mages cannot own land and it's suggested that the lion's share of any money they earn is taken by the Circle and the Chantry. Since the Chantry preaches people to fear magic, separates people from their families at a young age, then strips them of any means to actually live independently, its a small wonder that few ever can.
And I never denied the danger of magic, I only contended that the Chantry's extreme paranoia regarding each individual mage's propensity for it creates many of the problems it seeks to prevent.
Your first paragraph makes sense, and i can agree with that, although often with laws and unions like that, the law is abused, where a good templar is just trying to do his duty but is accused of discrimination and loses his job (which often happens in the real world). I am more leaning towards giving the Templars freedom of reign if a law like that interferes with their duty.
And i also think you exagerate the situation, and underestimate the mages power as well. In the case like Kirkwall, sure, what you said can be applied, but ultimately, the whole thing was just utter garbage writing and i don't even want to discuss DA2 because it was such a peice of crap, being too unrealistic and extreme.
But in DAO's case, the Fereldon circle, First Enchanter Irving holds a high amount of power, and in fact, the Templars are not allowed to take action against a blood mage or even enact a Harrowing without the First Enchanters consent (your point in mages getting involved in the law, they already are). Therefore nothing unethical can happen, and if it does (which would be rare in anyplace other than Kirkwall), it would be illegal, and the First Enchanter would likely find out about it, because he is like a Father figure to the mages. It is his job to make sure everything is going smoothly. Now of course, some illegal incidents would occur, but how is this at all different than any other place on Earth or Thedas? There is no way you can stop that, Seekers or no (since the First Enchanter basically does what you suggested anyway). In Kirkwalls case, this is a plothole because if Merideth was acting out of hand or without Orsino's consent (like making everyone Tranquil), he simply could have sent word to the Grand Cleric Elthina (Massive Plot Hole!!), another First Enchanter in Cumberland, or the White divine in Orlais. So there is no excuse, and DA2's situation is attributed to a plothole.
As for prisons like Aeonar, they are designed too weed out blood mages from innocent mages by purposely being thin on the veil. If your a blood mage, you will get possesed, if not, you will be fine and released because of evident proof that you are not a blood mage. If the prison is not near a tear in the veil, how will you be able to tell the difference between a blood mage and a non blood mage? Both would end up being imprisoned for life, wheres at Aeonar, an innocent would be there for a year at most. And if your circle is normal (aka anywhere but Kirkwall), you would not even be sent there unless the First Enchanter gives consent. And if the First Enchanter gives consent, you probably are a blood mage. So what you said doesn't make any sense
Modifié par KLUME777, 08 septembre 2011 - 09:19 .





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