<squinting hard...>
Just a quick question about NwNExplorer and how it renders models ( working on my Gaia model):
I know that the alpha channel shows up black in GMax and I'm working with a lot of alpha (foliage textures). When I look at the model with NwNExplorer Reborn v1.63, unlike the other models I look at, the lighting is extremely dim and it is hard to see the model. Even so, I can see that the alpha is working correctly - there are the proper see-through bits on the model.
My concern is whether there is something off on my model (yes, I phrased that funny :-) and that the lighting in the display of Explorer is a symptom of it.
Does anyone have any experience with similar problems?
I'm not quite at the stage I want to set up an appearance and try it out in game... but that is coming soon.
Hmmm, might be good to mention I based Gaia off the a_fa.mdl.
<...and chewing on his pipe stem>
NwNExplorer dim...
Débuté par
Rolo Kipp
, août 31 2011 09:09
#1
Posté 31 août 2011 - 09:09
#2
Posté 31 août 2011 - 09:49
Sometimes things show up differently in NWNExplorer than in-game to me, so maybe you'll need to actually test it in game.
#3
Posté 31 août 2011 - 10:56
Also, you'll want to check the "ambient" and "diffuse" colors for your textured parts. You'll want these set to 1 1 1 (white), otherwise no matter how bright the area lighting, your model will look darker.





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