Gambit1st wrote...
To Brenon:
Perhaps you don`t know, or perhaps it`s not your place to give an answer to this as it might be spoilers, but considering how it has been revealed that we will be able to explore the Citadel, how does it look/feel?
Is it more along the lines of ME1 with Presidium/Wards where we have pretty much a feel to be able to explore a 'complete' Citadel, or should we expect more like how it felt in ME2, where it feels you can only explore a 'small piece of the Citadel' with the few Citadel-levels you were bound to?
(Also, even more spoiler-ized, will there be action there, or will it be exploration only?
)
I'm not really sure, sorry. I've been there, but haven't spent a lot of time exploring it. I'm still only a bit into my playthrough, and I've only been there to look at bugs so far.
TexasToast712 wrote...
Are Grunt fans going to be disappointed even if Grunt isn't a squadmate. Like, if he isn't will he have awesome moments showing his badassery to compensate for lack of squadmate status?
He's got some good moments. :happy:
Lizardviking wrote...
Are grenades a soldier exclusive power? Or is it a weapon everyone can use but certain classes can upgrade via powers?
"EDIT"
Can we later down the line expect to get information on all the classes powers and abilities?
Frag grenades are soldier exclusive, I believe. I'd suggest poking Eric and Manveer for more specifics.
Thy King wrote...
Are the high heels finaly going to disappear?
Depends on what you mean by heels... if you mean pumps, I don't think we have those... if you mean wedges, or that type of style - they're staying.
Female rigs aren't as tall as male rigs in ME, lifting them up a bit makes it easier for some of the combat animations to be ported.
And are the squadmates going to have proper armor again, instead of a boob-strap or spendex suit?
I'm not sure (I tend to just use Garrus and Tali when I'm testing stuff), but I believe Casey's talked a bit about that.
olymind1 wrote...
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PC Interface stuff
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Yes, there's double click and scrolling support - not too sure about the specific menus you mentioned.
3. i unterstand that there will be mods for upgrading our weapons, but will be permanent upgrades for weapons / weapon types like it was in ME2?
Modding only works on a specific weapon. There might be other stuff that affects your weapons, but I'm not really going to talk about that. :happy:
4. will be different upgradeable/modifiable base armors for Shepard (not parts) with different attributes for different playstyles, for example one base armor will be better suited for gun based combat, while other for power usage, or an another for defense?
Shepard uses the ME2 armour system, not ME1. So, no.
5. Shepard's walking+turning animation (while holstering our weapons) will be as smooth as was in ME1, or sudden/choppy as in was in ME2? example: ME1 smooth vs ME2 sudden
6. omni-blade will be upgradeable? if yes, with items, or it will evolve by Shepard's skills/powers, or both?
Your melee skills can be improved, yes (via class stuff, not sure about gear...)
Modifié par Brenon Holmes, 01 septembre 2011 - 03:51 .