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A Lite Q&A with Brenon Holmes


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#26
SomeKindaEnigma

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Brenon Holmes wrote...

wizardryforever wrote...

To the other posters:  It would be best to stick to gameplay questions, since it is very possible that Brenon can't/won't answer story questions.


That's pretty accurate (more in the won't or not likely category), mostly because I'm not sure what has and has not been mentioned yet... I'm a lot more familiar with what's been talked about gameplay-wise... :happy:

Are there any new heavy weapons or any that were removed or rebalanced?


There are in fact some new heavy weapons, though the total available pool has been slimmed down a bit... mostly because of some of the ways that they're distributed now. If you're curious about specifics... I'd suggest talking to Corey (he's relatively active on twitter).

He showed off a pretty amazing heavy weapon yesterday... it made things go away...



Like go away as in disappear?  Or go away in many pieces...

#27
TMA LIVE

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Is the Omni Blade attacks being sped up? One of the things I'm noticing is that there's too much of a combat pause, setting up the Omni Blade to attack an enemy, who happens to be standing around, doing nothing to prepare for it. Or continuing to shoot Shepard at point blank range, while he sets up his attack.

#28
Golden Owl

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Hello Brenon,

I don't know if this question is answerable...but here's hoping....I have been concerned about the more CQC promise out there....will this be at the expense of ranged combat? As a sniper player who personally sucks at CQC it's been on my mind.

Thank you for your time and patience.

Modifié par Golden Owl, 01 septembre 2011 - 01:59 .


#29
Dragoonlordz

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Can we keep the Atlus once we have captured one from Cerberus or do you have to ditch them once mission is complete? That is ofcourse provided it even lasts till the end of the missions.

I'm trying to think of questions that stay out of storyline or plot but it's hard to do other than talking about skills, weapons and upgrades my curiosity seeks other knowledge unfortuantly.

Modifié par Dragoonlordz, 01 septembre 2011 - 01:56 .


#30
Davie McG

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Will we be able to reach an elevated level in the game (e.g. climbing the boxes in Garrus' loyalty mission when your trying to get to Harkin, or the balcony that Vasir crashed on in the Shadow Broker DLC) without first having to enter cover?

Thanks for taking the time by the way.

#31
crimzontearz

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Davie McG wrote...

Will we be able to reach an elevated level in the game (e.g. climbing the boxes in Garrus' loyalty mission when your trying to get to Harkin, or the balcony that Vasir crashed on in the Shadow Broker DLC) without first having to enter cover?

Thanks for taking the time by the way.


you already can in ME 2 if you are a vanguard and there's a targetable enemy there :wizard:

#32
100k

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Davie McG wrote...

Will we be able to reach an elevated level in the game (e.g. climbing the boxes in Garrus' loyalty mission when your trying to get to Harkin, or the balcony that Vasir crashed on in the Shadow Broker DLC) without first having to enter cover?

Thanks for taking the time by the way.


I think I won't be out of line answering this.

Yes, you can. Now, when you go up to cover or a wall, there is a button prompt instructing what you can do to that placement. For instance, Shepard can now walk up to a ledge, and be either prompted to jump over it, or to get into cover.

#33
Davie McG

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100k wrote...

Davie McG wrote...

Will we be able to reach an elevated level in the game (e.g. climbing the boxes in Garrus' loyalty mission when your trying to get to Harkin, or the balcony that Vasir crashed on in the Shadow Broker DLC) without first having to enter cover?

Thanks for taking the time by the way.


I think I won't be out of line answering this.

Yes, you can. Now, when you go up to cover or a wall, there is a button prompt instructing what you can do to that placement. For instance, Shepard can now walk up to a ledge, and be either prompted to jump over it, or to get into cover.


I hope so. Just doing another ME2 play through and finishd that mission, Shep looked so idiotic jumping into cover randomly then vaulting over the box.

also @ crimzontearz, my canon Shep is a soldier, you do miss charge when you swtach back from a vanguard Shep. In saying that though my last one was on insanity and it got me killed pretty fast more than a couple of times.

#34
PoSpoon

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I know there was already a heavy weapons question, but I noticed that demo shep wasnt holding one. Will I be given the option to carry none? I rarely use it in ME2 and I think alk of them make my shepard look silly because of the way the clip with the sniper/assault rifle, making a big block.
Id really love the option, even though its unlikely because gameplay is likely > minor aesthetics like that.

#35
100k

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PoSpoon wrote...

I know there was already a heavy weapons question, but I noticed that demo shep wasnt holding one. Will I be given the option to carry none? I rarely use it in ME2 and I think alk of them make my shepard look silly because of the way the clip with the sniper/assault rifle, making a big block.
Id really love the option, even though its unlikely because gameplay is likely > minor aesthetics like that.


Confirmed. You must carry a pistol at the least, but you can now choose how many weapons you want. I know I'll probably only carry two or three weapons, even as a Soldier.

[EDITED]

To clarify, you can carry up to your classes limit. So, the Soldier can carry five weapons at most, and one weapon at least. Similarly, the Engineer can carry three weapons at most, and one weapon at least.

Modifié par 100k, 01 septembre 2011 - 03:06 .


#36
PoSpoon

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Thats fantastic.
That was one of the things I wanted most in ME3.
Thanks for clearing that up for me.
I think thats the only gameplay question I had.

#37
Davie McG

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I thought of a question I'm really curious about, if Brenon would be so kind. it's this:

Will we be leaving and entering the Normandy via the air lock a la Mass Effect 1, or will just a cut scene happen when we land on a main planet?

I always liked how seamless it felt choosing a planet on the galaxy map, then running down to the air lock and the door opening onto the citadel or what ever hub world you were on. It was a small thing but I always really liked it.

I was hoping this might return after seeing the very similar scan happening upon entering the citadel in Mass Effect 2.

Modifié par Davie McG, 01 septembre 2011 - 03:42 .


#38
RocketManSR2

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Mr. Holmes, I asked Mac Walters this on Twitter. I don't want spoilers, but is there a part of 3 that's frustrating to get through even on Normal difficulty?

- I should be ashamed of myself, too, thank you for answering our questions. We know you're really busy on ME3 and we're probably hurting the development of the very game we can't wait to play by bothering you. :lol:

Modifié par RocketManSR2, 01 septembre 2011 - 04:23 .


#39
Iakus

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Brenon Holmes wrote...

There are in fact some new heavy weapons, though the total available pool has been slimmed down a bit... mostly because of some of the ways that they're distributed now. If you're curious about specifics... I'd suggest talking to Corey (he's relatively active on twitter).

He showed off a pretty amazing heavy weapon yesterday... it made things go away...



Why am I suddenly thinking there's going to be a new heavy weapon called the Mythbuster...? :lol:

#40
Davie McG

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RocketManSR2 wrote...

Mr. Holmes, I asked Mac Walters this on Twitter. I don't want spoilers, but is there a part of 3 that's frustrating to get through even on Normal difficulty?


I often find the last combat area on Horizon a bit like that.

#41
burr beer

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This seems like it'll get out of hand fast as far as the number of questions posted vs. the number of questions Brenon can answer at a time, but I want to say I really appreciate that you're willing to answer questions here with a positive attitude at a time when there are a lot of disgruntled fans (myself included at times) on this board.

#42
Kasai666

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Davie McG wrote...

RocketManSR2 wrote...

Mr. Holmes, I asked Mac Walters this on Twitter. I don't want spoilers, but is there a part of 3 that's frustrating to get through even on Normal difficulty?


I often find the last combat area on Horizon a bit like that.

Try playing it on Insanity. I must say though Concussive Shot, Miranda's squad damage amplifier and Kasumi's Shadow Strike saved my life too many times to count. 

Modifié par Kasai666, 01 septembre 2011 - 04:20 .


#43
Brenon Holmes

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ScifiSpartan wrote...

Is it possible for you to explain the new turret the Engineer has? As well as its relationship with the combat drone? Thanks


It's more of a static emplacement... so you deploy it and it hoses down enemies with engineer-ey death. It's a lot of fun to use in combination with your tech drone.

TMA LIVE wrote...

Is the Omni Blade attacks being sped up? One of the things I'm noticing is that there's too much of a combat pause, setting up the Omni Blade to attack an enemy, who happens to be standing around, doing nothing to prepare for it. Or continuing to shoot Shepard at point blank range, while he sets up his attack.


Mmm... that doesn't sound right. Most likely a bug in the build you saw. The speed of the attack might be a bit faster now... but the sync move locks the target into the move (if it can be used on that target).

Golden Owl wrote...

I don't know if this question is answerable...but here's hoping....I have been concerned about the more CQC promise out there....will this be at the expense of ranged combat? As a sniper player who personally sucks at CQC it's been on my mind.

You don't have to melee... it's more just something else you can do now. If range is more your style... well, there are some new goodies for you too (especially as a sniper player). :happy:

Dragoonlordz wrote...

Can we keep the Atlus once we have captured one from Cerberus or do you have to ditch them once mission is complete? That is ofcourse provided it even lasts till the end of the missions.

Generally no... it doesn't regenerate or anything, so eventually (even if you baby it) it gets destroyed. Additionally, as you've probably guessed, you can't necessarily use it in all spaces...

Davie McG wrote...

Will we be able to reach an elevated level in the game (e.g. climbing the boxes in Garrus' loyalty mission when your trying to get to Harkin, or the balcony that Vasir crashed on in the Shadow Broker DLC) without first having to enter cover?


Yep, there's a quick climb / quick mantle button that allows you to climb or mantle without entering cover. Corey's been doing some pretty cool stuff with making the player able to navigate a lot better. :happy:

Davie McG wrote...

Will we be leaving and entering the Normandy via the air lock a la Mass Effect 1, or will just a cut scene happen when we land on a main planet? 

I always liked how seamless it felt choosing a planet on the galaxy map, then running down to the air lock and the door opening onto the citadel or what ever hub world you were on. It was a small thing but I always really liked it.

I was hoping this might return after seeing the very similar scan happening upon entering the citadel in Mass Effect 2.


I'm pretty sure you won't be seeing airlocks... however with some of the faster loading solutions we've been working with, the idea has been to make the experience feel more seamless... I probably shouldn't talk too much about it, but I think you might like it.

RocketManSR2 wrote...

I don't want spoilers, but is there a part of 3 that's frustrating to get through even on Normal difficulty? 


That's difficult to say, we're still working a lot on balancing... but depending on the class you play and which party members you take, different fights play out *very* differently... so the same fight can be a lot easier or harder depending on what you have available... :happy:

Modifié par Brenon Holmes, 01 septembre 2011 - 04:51 .


#44
RocketManSR2

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Actually, does the 4x scope mod just zoom in, or is it an actual scope?

#45
Guest_Catch This Fade_*

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I just hope squadmates are smart enough to dish out more damage and take cover when it counts. I'm tired of seeing Garrus take about 3 shots with an assault rifle before taking cover. If squadmates have the opportunity to unload bullets into enemies they might as well take it.

Modifié par jreezy, 01 septembre 2011 - 04:45 .


#46
Brenon Holmes

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RocketManSR2 wrote...

Actually, does the 4x scope mod just zoom in, or is it an actual scope?


A lot of the custom mod scopes have custom UI elements associated with them.

(BTW - I made a lot of edits above)

Modifié par Brenon Holmes, 01 septembre 2011 - 04:53 .


#47
Biotic Sage

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I have a question, Brenon. Is Fortitude a bonus power?

#48
RocketManSR2

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Cool. Thanks again.

#49
Golden Owl

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Brenon Holmes wrote...

Golden Owl wrote...

I don't know if this question is answerable...but here's hoping....I have been concerned about the more CQC promise out there....will this be at the expense of ranged combat? As a sniper player who personally sucks at CQC it's been on my mind.

You don't have to melee... it's more just something else you can do now. If range is more your style... well, there are some new goodies for you too (especially as a sniper player). :happy:


That is so cool!....:o....Thank you Brenon...^_^....Come on March!!.

#50
Kasai666

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And this is the reason why I love Bioware. They take the time to do this with the fans.