ScifiSpartan wrote...
Is it possible for you to explain the new turret the Engineer has? As well as its relationship with the combat drone? Thanks
It's more of a static emplacement... so you deploy it and it hoses down enemies with engineer-ey death. It's a lot of fun to use in combination with your tech drone.
TMA LIVE wrote...
Is the Omni Blade attacks being sped up? One of the things I'm noticing is that there's too much of a combat pause, setting up the Omni Blade to attack an enemy, who happens to be standing around, doing nothing to prepare for it. Or continuing to shoot Shepard at point blank range, while he sets up his attack.
Mmm... that doesn't sound right. Most likely a bug in the build you saw. The speed of the attack might be a bit faster now... but the sync move locks the target into the move (if it can be used on that target).
Golden Owl wrote...
I don't know if this question is answerable...but here's hoping....I have been concerned about the more CQC promise out there....will this be at the expense of ranged combat? As a sniper player who personally sucks at CQC it's been on my mind.
You don't have to melee... it's more just something else you can do now. If range is more your style... well, there are some new goodies for you too (especially as a sniper player). :happy:
Dragoonlordz wrote...
Can we keep the Atlus once we have captured one from Cerberus or do you have to ditch them once mission is complete? That is ofcourse provided it even lasts till the end of the missions.
Generally no... it doesn't regenerate or anything, so eventually (even if you baby it) it gets destroyed. Additionally, as you've probably guessed, you can't necessarily use it in all spaces...
Davie McG wrote...
Will we be able to reach an elevated level in the game (e.g. climbing the boxes in Garrus' loyalty mission when your trying to get to Harkin, or the balcony that Vasir crashed on in the Shadow Broker DLC) without first having to enter cover?
Yep, there's a quick climb / quick mantle button that allows you to climb or mantle without entering cover. Corey's been doing some pretty cool stuff with making the player able to navigate a lot better. :happy:
Davie McG wrote...
Will we be leaving and entering the Normandy via the air lock a la Mass Effect 1, or will just a cut scene happen when we land on a main planet?
I always liked how seamless it felt choosing a planet on the galaxy map, then running down to the air lock and the door opening onto the citadel or what ever hub world you were on. It was a small thing but I always really liked it.
I was hoping this might return after seeing the very similar scan happening upon entering the citadel in Mass Effect 2.
I'm pretty sure you won't be seeing airlocks... however with some of the faster loading solutions we've been working with, the idea has been to make the experience feel more seamless... I probably shouldn't talk too much about it, but I think you might like it.
RocketManSR2 wrote...
I don't want spoilers, but is there a part of 3 that's frustrating to get through even on Normal difficulty?
That's difficult to say, we're still working a lot on balancing... but depending on the class you play and which party members you take, different fights play out *very* differently... so the same fight can be a lot easier or harder depending on what you have available... :happy:
Modifié par Brenon Holmes, 01 septembre 2011 - 04:51 .