I'm quite interested in that as well.Biotic Sage wrote...
I have a question, Brenon. Is Fortitude a bonus power?
A Lite Q&A with Brenon Holmes
#51
Posté 01 septembre 2011 - 04:59
#52
Posté 01 septembre 2011 - 04:59
#53
Posté 01 septembre 2011 - 05:01
#54
Posté 01 septembre 2011 - 05:01
Brenon Holmes wrote...
Biotic Sage wrote...
I have a question, Brenon. Is Fortitude a bonus power?
I'm not actually sure, sorry... maybe? haha... that's not really helpful, I know. :happy: Tweet Eric and ask him, (or Manveer Heir). They'd know for sure.
No Twitter account for me (first time I've been sad about it haha). Thanks for responding though, we appreciate you taking the time.
Modifié par Brenon Holmes, 01 septembre 2011 - 05:02 .
#55
Posté 01 septembre 2011 - 05:02
Biotic Sage wrote...
Brenon Holmes wrote...
Biotic Sage wrote...
I have a question, Brenon. Is Fortitude a bonus power?
I'm not actually sure, sorry... maybe? haha... that's not really helpful, I know. :happy: Tweet Eric ****nan and ask him, (or Manveer Heir). They'd know for sure.
No Twitter account for me (first time I've been sad about it haha). Thanks for responding though, we appreciate you taking the time.
I'll ask for you. =p
#56
Posté 01 septembre 2011 - 05:02
Have the Infiltrators new powers been confirmed as yet?...And if so, can we know what they are please?
#57
Posté 01 septembre 2011 - 05:03
Kasai666 wrote...
And this is the reason why I love Bioware. They take the time to do this with the fans.
This....I agree...
#58
Posté 01 septembre 2011 - 05:06
Golden Owl wrote...
Hello again Brenon
Have the Infiltrators new powers been confirmed as yet?...And if so, can we know what they are please?
That I cannot really talk about yet... need to leave some stuff for later, and for some other folks to present. :happy:
#59
Posté 01 septembre 2011 - 05:08
-Skorpious- wrote...
Has the out-of-combat gun animation (as shown in this video) been improved since earlier builds? I have to say, Anderson and Shepard look quite silly racing around the battlefield holding their sidearms as they do in that video.![]()
Yeah, that's old... it's different now... Anderson runs with his gun down and also sprints occasionally. We have a bunch of polish still to do on that section, but it's changed quite a bit since then. :happy:
#60
Posté 01 septembre 2011 - 05:09
Is there anything "new" about biotic or tech-skills that you can tell us about? Or will skills basically feel very similar to how they functioned in ME2?
#61
Posté 01 septembre 2011 - 05:11
Brenon Holmes wrote...
Golden Owl wrote...
Hello again Brenon
Have the Infiltrators new powers been confirmed as yet?...And if so, can we know what they are please?
That I cannot really talk about yet... need to leave some stuff for later, and for some other folks to present. :happy:
Modifié par Golden Owl, 01 septembre 2011 - 05:12 .
#62
Posté 01 septembre 2011 - 05:11
Brenon Holmes wrote...
-Skorpious- wrote...
Has the out-of-combat gun animation (as shown in this video) been improved since earlier builds? I have to say, Anderson and Shepard look quite silly racing around the battlefield holding their sidearms as they do in that video.![]()
Yeah, that's old... it's different now... Anderson runs with his gun down and also sprints occasionally. We have a bunch of polish still to do on that section, but it's changed quite a bit since then. :happy:
Any chance the same applies to squadmates as well?
#63
Posté 01 septembre 2011 - 05:12
leonia42 wrote...
I know this is a rather vague question but why not...
Is there anything "new" about biotic or tech-skills that you can tell us about? Or will skills basically feel very similar to how they functioned in ME2?
Eric and Manveer have been iterating a lot on power gameplay... things should be a little more consistent now, and there is a lot of power gameplay built into some of the creatures.
Power arcing has been improved a lot so it's a lot easier to arc powers around corners. Beyond that (and ignoring some of the new additions), they feel relatively similar to ME2. Though some of the evolved options are just goofy... :happy:
Modifié par Brenon Holmes, 01 septembre 2011 - 05:12 .
#64
Posté 01 septembre 2011 - 05:14
-Skorpious- wrote...
Any chance the same applies to squadmates as well?
Yep, when in combat (not exploration) and there are no enemies around, the henchmen lower their weapons. Though we're still polishing that.
#65
Posté 01 septembre 2011 - 05:17
Brenon Holmes wrote...
-Skorpious- wrote...
Any chance the same applies to squadmates as well?
Yep, when in combat (not exploration) and there are no enemies around, the henchmen lower their weapons. Though we're still polishing that.
You have no idea how happy this small tidbit of news makes me. :happy:
The only thing better than that would be if Shepard would lower his/her weapon while out of combat (without holstering it I mean), but I can see where that would cause issues with the gameplay of ME.
Modifié par -Skorpious-, 01 septembre 2011 - 05:19 .
#66
Posté 01 septembre 2011 - 05:18
(As vague as you want)
Modifié par Vertigo_1, 01 septembre 2011 - 05:27 .
#67
Posté 01 septembre 2011 - 05:20
And pretty happy about the answer to Skorpious' question as well!
#68
Posté 01 septembre 2011 - 05:23
#69
Posté 01 septembre 2011 - 05:26
Vertigo_1 wrote...
Longshot question: Can you tell us what you're showing off tomorrow at the super meeting?
I believe we're showing off a lot of the creatures to the rest of the team, so probably wounds/gore system stuff, the Banshee (with her biotic "flight" thingie), Marauder... I'm not really sure what else we've taken videos of... I'm mostly just planning on lurking in the back with a beer and relaxing for an hour. :happy:
#70
Posté 01 septembre 2011 - 05:27
leonia42 wrote...
Thanks for that, I really like to mix up gunplay and power useage so looking forward to it though I hope my "no guns" adept will still be feasible
Perhaps more than you might think...
SuperNova42 wrote...
Hi, Brenon. Is there any chance that Charge will work like Tela Vasir's did in LotSB, in that you can use it to navigate the battlefield in addition to using it as an offensive maneuver?
Mmm, sadly no... too many targetting / pathing issues. However, we do have fixes to make Charge more reliable... I will say that the new heavy melee for them is a lot of fun though... a Trooper was lifted, and then his head was literally spiked into the ground...
Modifié par Brenon Holmes, 01 septembre 2011 - 05:30 .
#71
Posté 01 septembre 2011 - 05:27
#72
Posté 01 septembre 2011 - 05:28
my question is, do maps feel like they have their own feel? like the level on Earth doesn't feel like I'm on Sur'kesh or on Tuchanka but with humans?
#73
Posté 01 septembre 2011 - 05:30
Brenon Holmes wrote...
Vertigo_1 wrote...
Longshot question: Can you tell us what you're showing off tomorrow at the super meeting?
I believe we're showing off a lot of the creatures to the rest of the team, so probably wounds/gore system stuff, the Banshee (with her biotic "flight" thingie), Marauder... I'm not really sure what else we've taken videos of... I'm mostly just planning on lurking in the back with a beer and relaxing for an hour. :happy:
Oh nice!
Two more (last) from me:
1. Are there mods in ME3 for Heavy Weapons (I suspect no but I thougt I'd ask anyway)
2. Anything you can tell us about the PC requirements for ME3? Are they still in line to be similar to ME2's? Any DX10 or 11 support this time? (last part is just something that was brought up here on the forums that I'm now curious about)
Modifié par Vertigo_1, 01 septembre 2011 - 05:30 .
#74
Posté 01 septembre 2011 - 05:30
I'd like to know if you can reveal anything regarding to exploration (vehicle, planet mining, etc).
Thanks!
(I guess it's kinda late now in Canada but there is always tomorrow)
#75
Posté 01 septembre 2011 - 05:37





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