Fatemaster wrote...
Someone With Mass wrote...
Is that a Cerberus or Reaper enemy?
I´m betting on a Reaper enemy.
Yep. :happy:
lazuli wrote...
sh8dneji wrote...
Second: I noticed that in the demos that when ever the powers wheel menu was used, that the radar is a little bit blocked by the bar for "krogan pod integrate". I hope that we will have an option to move the radar to a different part of the screen.
Oh, great. This was a big complaint for me in ME2. It was especially noticeable during long, intense fights like the Fight for Your Life segment of Arrival. The radar is fine where it is, but those mission objective HUD additions could certainly be repositioned.
Hmm, not sure... they're still iterating a lot on the HUD elements.
G0ldmember wrote...
Since I'm always fascinated about how a game of this scale is made: Could you describe the current atmosphere / day-to-day workflow of the development of ME3? You guys must be ecstatic being so close to the finish line.
Or if that’s impossible to summarize: confirm or deny that a (hopefully lengthily) "making of" feature will be made available, either shipped with (a version of) the game or posted somewhere online?
Ah... it's very busy. We're putting in some longer hours... but it's nice seeing everything come together. This is actually my favourite time of the project. :happy: I'm not really sure about a "making of" feature... that's usually something that production would be invovled with, I think.
Dean_the_Young wrote...
Brenon! Most important question yet!
Are you having a good day?
Well enough... the team meeting was exciting... seeing all the cool stuff that everyone was showing off.

Did you find a 'charge to flag' system wouldn't work for a 'flag' marker that could be left behind?
Say a Vanguard can leave a flag at a position they've, and then charge back to it if in range later. It would only let you charge across the battlefield somewhere you've already been, but be good for tactical repositioning in a fight. Obvious upgrades would be the number of 'flags' you could leave around, applicable range, and how many times you could charge back to a flag (1/2/3). At early stages, it would just be a way to fall back to cover. Leveled up, after running around the battlefield once you could be a bouncing ping-poing of death, bouncing over the battlefield.
What makes that sort of thing difficult?
Off the top of my head? Interface most likely... nothing else really works like that, and all we really have to work with is the power wheel for ability interfaces. So you're stuck with having one power to leave a "flag" and another to travel to it... which seems kind of cumbersome... again... off the top of my head.
Generally, almost anything is "possible"... :happy:
thatguy212 wrote...
Think this might have already been answered but will there be any new squadmembers that are completely new to the series (only in me3) other than james vega?
That falls pretty squarely in the realm of stuff I shouldn't be talking about, sorry!
silentassassin264 wrote...
Doh, I missed the question session. Well in the off chance you come back, will the decision to choose Morinth over Samara actually matter in ME3 since no one seemed to notice or if they did (Kasumi) they did not disapprove like Shepard thought they would?
I don't want to spoil anything, so all I'll say is that there are a lot of things that can have special repercussions depending on your choices from the previous games.
Mykel54 wrote...
Will the barrier/fortification/geth shield powers work any differently in ME3? In ME2 they were subpar because of the long cooldown and the way the power was activated, i would love to see these become like tech armor: you activate it and it stays on until you take enough damage to destroy it.
Also, do you know if the barrier power (or biotics in general) look any different from ME2? The barrier power in particular looked quite bad, with a bright blue color. I would suggest something like what appears in the power description (possible an earlier version?).
Hmm, I'm not totally sure (again, I'd poke Eric or Manveer)... I'm only just into my first Vanguard playthrough so I haven't experimented at all with bonus powers or with any of them really (beyond testing)... and my import is at home... so...
Modifié par Brenon Holmes, 02 septembre 2011 - 12:17 .