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Reave or energy drain for vanguards?


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19 réponses à ce sujet

#1
ksaf

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Reave is just great. But since vanguards already have incendiary ammo for armor and health, would not be better to get energy drain? Or reave is so over the top powerful that i should get it anyway?
ps:sorry for the lousy grammar, not my first language.

#2
ryoldschool

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check out the thread just above this one, Building a Vanguard,  others have already posted links to great guides.  They discuss all the bonus power options in those guides usually.  The most popular for vanguards are stasis, slam, reave.
check this thread

#3
thisisme8

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The easiest way to deal with shields is to Charge into them and shoot. It also works great against armor and biotics! The few enemies in the game that are out of reach from your Charge make great cannon fodder for your heavy weapons.

#4
Yezdigerd

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I really find Reave overhyped. It has a very long cd that stops you from charging and shot them up which almost always will do more damage. Energy drain is an excellent bonus power on shield missions. Yet feels like a "win more" button to me.
Slam is the power I almost always start with. 1 point works amazing in tandem with charge and is always helpful.
When I get enough points to get pull field instead of slam, I like 1 point in barrier as a bonus. Not for the shield boost but because it instantly raises your shield to full, a handy panic button when you hardly see your red bar, and feel charge is likely to get you killed.

Stasis is the miniboss killer. Makes double YMIR's a joke, but otherwise not something that I care to use much.

#5
Bozorgmehr 2.0

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Reave is pretty useless for a Vanguard. There's no need to strip defenses - you can Charge and blast their brains out regardless. There's also no point in the health regen feature because Charge already regens your shield (and shields are more useful than a little extra health, in terms of survivability).

Energy Drain is insanely OP against the Geth (you cannot die), but like Reave, doesn't add much to the Vanguard class (there's no point in stripping shields, and you don't need the shield boost anyway).

If you don't go for Pull (Field), Slam is the best option. Its fast cooldown doesn't interfere with Charging around and with the proper squadies you can setup instant warpbombs and Charge the next second to clean up the survivors. It's also an excellent husk killer.

My Vanguard has Pull Field and Improved Shockwave, so Slam doesn't add much. I take Stasis (1 point) to speed up YMIR killing and to insta-kill enemy drones.

#6
TLayug

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I like reave on my vanguard. There are times in the game when you can't charge an enemy and have to pull out your pistol or smg to engage those unreachable mobs. That's where reave ties in great since it works on synthetics, organics, armor, barriers, and of course health. Still works on shields just to a lesser effect. On top of that, it does HUGE damage.

But my vanguard doctrine is that if I can reach it with the shotgun then it will die by the shotgun. I have some videos I just posted where I use reave when I need to. I think on the collector ship one.


Oh yeah forgot. Shotguns make shields not exist. :)

Modifié par TLayug, 01 septembre 2011 - 12:25 .


#7
Yugster

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Thing that makes reave good though is that it can go through any thing armor and shields cant think of another biotic power that can apart from warp.

#8
CaolIla

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Warp as well as Reave aren't particularly strong against Shields, but they get a bonus against Barriers in addition to the bonus against armor. The only thing really unique about Reave is that it's the only AoE (standalone) Power (Lvl 4 Area Reave) specifically strong against barriers.
I don't see the appeal of using Reave as a Vanguard, but if it suits how you play, use it.
The same thing goes for Energy Drain, and Bozorgmehr already pointed out what I would say to explain why I think that.

#9
Guest_iOnlySignIn_*

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Reave is good for instant Warp Explosions against Collectors and Eclipse Vanguards. But that amounts to 4 missions in total. In other missions (even against Blood Pack) you're better off simply using Inferno Ammo.

Energy Drain is OP against Synthetics and blue Shields. It's interesting because it stacks with Heavy Charge - with suffcient Tech upgrades you can temporarily boost Shepard's Barrier past 1,000. But that's mostly eye candy.

Neither power helps you kill faster as a Vanguard though. They just give you more margin for error, and in some cases instant Warp Explosions. The most fun, versatile, and effective Vanguard IMO is Pull Field - Stasis Vanguard.

Modifié par iOnlySignIn, 01 septembre 2011 - 06:32 .


#10
Onpoint17

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I created a Slam-Guard and owned the battlefield. There were many times I didn't even need to charge because I could slam the h*** out of the enemies. Slam and cryo and slam and inferno are an awesome combination. I think this bonus power made for the easiest Vanguard playthrough I've had so far. The short cool down makes the ability outrageous in the abuse you can dish out.

#11
Kronner

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Onpoint17 wrote...

I created a Slam-Guard and owned the battlefield. There were many times I didn't even need to charge because I could slam the h*** out of the enemies. Slam and cryo and slam and inferno are an awesome combination. I think this bonus power made for the easiest Vanguard playthrough I've had so far. The short cool down makes the ability outrageous in the abuse you can dish out.


..and in addition, the Slam animation is pretty damn cool. :wizard:

Slam-Guard = best and most fun build in the game IMHO.

#12
NICKjnp

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I say reave or stasis. Both give the vanguard some versatility. Slam can be used but only if you are going to max your ammo powers. If you go with reave then you should max it out and max incendiary, charge, shockwave, and passive while putting 1 point in pull. If you go with stasis then you should only put one point in it and max incendiary, charge, shockwave, pull (pull field), and passive.

#13
SpockLives

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Squad cryo ammo is awesome for vanguards on insanity. Frozen enemies can be used as cover. More importantly, frozen enemies don't usually shoot at you.

Combine squad cryo with slam to finish off frozen mooks you don't want to waste ammo on.

#14
Doriath

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I would agree with the reccomendation of Slam for all the reasons listed above, especially that of SpockLives. I've said it multiple times before on here, squad cryo ammo is gives you a ridiculous amount of battlefield control on insanity and on down with no cooldown cost.

Slam + cryo ammo is even better. I feel the need to echo that the best reason to take Slam though is the minute cooldown time. I take neural shock on the soldier for the same reason. You don't want anything to block you from your main combat power for any longer then the cooldown time of that power itself.

Reave and Energy Drain are great powers, and bonus powers I would certianly suggest on other classes, but not the vanguard.

#15
lazuli

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I'll be a little different: Barrier.

It's got too long of a cooldown to be used in combat, but it can be maintained in between fights. It makes your first Charge (often the most dangerous Charge) a lot safer.

But yeah, I usually roll Slam or Stasis. I think of Reave as a crutch, so I do my best to avoid it with all classes.

#16
Yezdigerd

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I did say barrier :), although I actually use it in combat when I get badly shot up and don't want to charge, the cd isn't that bad when you get all the reductions actually. but just 1 point, the extra protection makes no difference really.

I still find pull field better then slam, for the most part. Slams advantage is that it's instantaneous. which is great if you are shot up and want to keep the charge ready.
Pull field travels but the great thing is how it will affect several dudes, while Slam only goes for one.
area overload -pull field is basically autowin, and even when they are protected staggering 2 mooks while spraying them with incindiary allows you to whittle stuff down without getting too badly shot up.

but basically at lv 30 you don't need a bonus power and starting from scratch I really don't see how Slam can be beaten.

Modifié par Yezdigerd, 02 septembre 2011 - 05:09 .


#17
ashwind

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Depends on your playstyle. If you are one of those psycho vanguard who charges 99.99% against all chargeable target, energy drain is pretty useless. Reave is also not very useful because it gets in the way of charging.

Personally prefer Stasis.

#18
mredders91

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personaly i would say area reave would make you more versatile compared to energy drain

#19
ScroguBlitzen

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Two Area Reaves with biotic upgrades will fully strip a group of shielded enemies. You can follow that up immediately with an attack of your choice. Singularity, Neural Shock, Incineration etc.

The main reason I take Reave with my Vanguard though is it gives me a way to recharge health.

Vanguards really don't need anything other than Charge to dominate so you can take whatever is the most fun for you.

#20
xassantex

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i find myself using only charge and squad's powers to strip, stun, kill ...
Thing is the more i charge, the more i have to charge to survive , leaving no time for my other powers.
..not that it always works out.

 /edit
but i have used both reave and ED ... reave has a stun quality for a couple seconds so you can shoot someone else. 
i have not tried slam, but i 'm going to because i keep reading how good it is . 

Modifié par xassantex, 08 septembre 2011 - 04:43 .