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Poll: Do you support the proposed *potential* DA3 companion inventory?


491 réponses à ce sujet

#1
In Exile

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 In a previous thread, Mike Laidlaw outlined a new vision for DA3 with regard to companion inventory:

1) We would gain the statistical customization of DA:O.
2) We would retain the iconic looks prevalent in DA2. 

This is a poll looking at your general attitude toward the proposed system: positive or negative. 

Here is the link to the poll (the poll seems to round up, and that leads to rounding errors and so a missing or extra % point):

social.bioware.com/59861/polls/24099/

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Summary of currrent results (01/09/2011):

Overall Positive: 167 (43%)
Neutral: 29 (8%)
Overall Negative: 187 (49%)

The fanbase continues to be polarized, but more than 1/3rd of voters have rated the changes as Strongly Negative.  Overall, the "Strongly Negative" rating has fluctated widly during the day, from as low as 28 to as high as 38 right now. 

Otherwise, the trend looks to be more positive than negative. 

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Summary of current results (02/09/2011)

Overall Positive:244 (45%)
Neutral:  40 (7%)
Overal Negative: 267 (49%)

The number of voters has increased, but otherwise the trend seems to be pretty stable. 

Interestingly, of those opposed, the majority are strongly opposed to the changes, where as of the positive reactions, they are more split. Which is in keeping with the general reaction to DA2, i.e. people that dislike it really dislike it. 


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Here is Mr. Laidlaw's post, reproduced in full:

Mike Laidlaw said....

Hey folks,

At the PAX panel last night (which I enjoyed immensely! Thanks to all those that came, and pushed the room to capacity), I made some mentions about the pros and cons of the direction we took for follower armors and appearances in DAII, and strongly hinted that customization would be coming back. In the interests of transparency, I wanted to pop in here and lay out our current thinking in terms of how follower armors will work in the future. 

To start, there was a thread a month back or so that was an excellent litmus test for us, as it asked what you folks would like to see in follower armors, and it was great to see that what was suggested by the majority of people was what we were thinking. I was careful not to comment much in that thread, so as not to influence the discussion, but a huge thanks to the folks who offered their opinions.

Second, I want to make it very clear that this is the direction we are thinking, not a contractual agreement. When and exactly how we make the changes is something we can't talk about at this point; remember that no official products have been announced, and, of course, circumstances can change, but I'm reasonably confident in this direction and thought it would be good to let you know early.

Now, to the meat of it. Our goals are:

Followers will continue to have iconic appearances. Similar to DAII, their outfits will be more "full body" rather than parts-based (like Hawke or the DAO followers), and these armors will be unique to the followers. This decision allows us to give the followers appearances that "break the rules," such as isabela's boots coming over the knee, or Merril's gloves coming seamlessly up her arms. Ultimately, we believe that the strong visual identity given to characters by iconic appearances is an important part of their identity.
Followers will have more than one appearance. Whether they be unlocked by advancing the core story, plot reward, some crazy ass crafting quest, romance or completing a personal plot, we would like the followers to have more than one appearance over the course of the game. To do show allows them to progress, grow and react to changing circumstances, all of which help us tell a visual story with the followers.

The player should be given control over the follower's appearance once more than one appearance becomes available. Did you prefer Merril in green over white? Fair enough. We want to treat additional appearances more as unlocks, than as mandatory changes, so that you, as the player, maintain control over how your team looks, within each character's iconic style. Functionally, imagine going to the camp in Origins or your follower's base in DAII and clicking on a pack or wardrobe, and opening an interface that lets you pick which of their outfits you want them to wear.

Followers will have their equipment slots restored and armor you equip in those slots will have the expected statistical impact on the follower, including enchantments, bonuses and base armor stats, along with requirements to wear the armor applying. As per above, adding armor pieces to these slots will not impact the follower's appearance directly, only their statistics.

Followers who have no armor equipped by the player will be automatically equipped with a "basic" suit of armor that progresses automatically with them as they level, similar to the "basic" weapons that equip if you remove your real weapons in DAII. For those players uninterested in fiddling with their follower armors, these basic suits will be serviceable, and loosely equivalent to an run-of-the-mill suit of armor with no bonuses or enchantments for their current level. Hardly optimal, but serviceable enough for the lower difficulties.

[/list]Additionally, we are experimenting with armor equipped to the followers having some additional visual impact on the follower's iconic appearance, but we'll dig deeper on that as we get closer to a final implementation. As a general rule, you should expect that any deviation from the ideas outlined above would be towards more visual customization, rather than less.


Modifié par In Exile, 02 septembre 2011 - 09:40 .


#2
Guest_Sareth Cousland_*

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I would prefer to see the DA:O system implemented in DA3, but with iconic looks of the characters when we first meet them and several sets of armor/clothing to be found that are specifically tailored to these characters. The player should still be able to decide who will be wearing what, however.

P.S. I would also add sizes for armors & clothing. Maybe there should be separate sets for humans, elves and dwarves. That narrows down the options, still gives the player a lot of control, and gives the characters something to wear that actually fits them (and lets them keep their unique styles). Another idea would be to have characters decline to wear a certain set of armor if its codex implications are ill-fitting with the character's personality. Wynne should refuse a robe of the apostate, for instance.

Modifié par Sareth Cousland, 01 septembre 2011 - 06:54 .


#3
Anarya

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I absolutely support it and I think it's a definite improvement over both Origins' and DA2's systems.

#4
Leonia

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Totally support it, while it won't make everyone happy it is an improvement on the current system and has the potential to make more people happy than either the Origins or DA2 concept. Customisation for the folks who care about that sort of thing and iconic looks for those who care about that, there's always going to be room for improvement though.

#5
Zanallen

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I support it and, in my opinion, this system seems like it would work better or at least be more workable than the compromises offered in the other thread. And that is probably all I will say on this matter.

#6
Eollodwyn

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In my opinion, the proposed system is fantastic.  It's not perfect, but it's a step forward for sure, and I love that the followers will have unique looks.  Hopefully that will mean we keep unique body models as well...

Oh, I do hope this thread doesn't get ugly like the last one.

#7
Guest_SparkleWaffle_*

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I support it! I totally support it. Not everyone is going to be pleased, sure, but if I get to keep my companions looking distinct while they still get access to superior armor stats - and more importantly, avoid looking like complete fashion disasters with mismatched armor - I'll be a happy camper.

#8
Guilebrush

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I'm certainly all for this, as I mentioned in the other thread when they first announced "signature follower appearances" way back last year this was exactly the system that came to my mind. It's a decent middle ground, it's not perfect but it's better than what we have in DA2 and even ME2.

It immediately resolves the problem of all the "dead loot" as well, no longer will chest/boot/glove/helm drops for classes which don't happen to be Hawke's be rendered immediately moot. When I first read Mr. Laidlaw's post I thought he was foreshadowing the system change for future DA2 content sometime down the line; reading through it again it appears it may or may not be the case. I'm still holding out hope that we get to see this applied to DA2 either through a patch or a DLC sometime in the distant future, but regardless it's a system I'd be content with whichever DA title they apply it to.

#9
Kilshrek

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I don't know. If it's more like catsuits in space then I'm dead against "iconic" looks.

#10
TEWR

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I support it, especially if they can get the tiny bit of visual customization Mike Laidlaw said they were trying to do to work. That would still allow for iconic looks, visual customization, and statistic customization.

It's a good compromise if they can get it to work.

#11
Firky

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Neutral.

Would prefer Origins system. Don't care about iconic looks. But, it's probably a decent approach, and I like getting back the ability to micromanage armour.

(But pop in a few tiny side quests that you can only access if you are wearing a certain outfit, to give them an actual purpose.)

#12
Iceyone

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I support this plan too, stat customization is definately a win in my book. If they are able to tweak the "Iconic" looks a little depending on what in-game armour types are equipped thats a bonus but not a major factor for me.
I do hope, like others, that the "visual impact" changes are more than just colours, maybe adding extra visuals like added protection (e.g shoulder guards, extra body protection) to the upgraded "iconic" armours would work.
If DA3 is to span a large time frame again, appearances (armour and/or general appearance) need to change somewhat to reflect that time imo, the static companion appearances over the time were a bit dull imo although I do support the iconic looks.

#13
Idreim

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Heh, quite. I think that would be a fair compromise and definately an improvement over DAII, but...I voted "negative" on the poll. I don't like armour being "more full-body then parts-based". I'd prefer being able to decide what equipment give to my followers based on the statistic of the items, even if the appereance doesn't change, rather than play with the color palette à la Fable III (for example).

#14
TEWR

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Idreim wrote...

Heh, quite. I think that would be a fair compromise and definately an improvement over DAII, but...I voted "negative" on the poll. I don't like armour being "more full-body then parts-based". I'd prefer being able to decide what equipment give to my followers based on the statistic of the items, even if the appereance doesn't change, rather than play with the color palette à la Fable III (for example).



Mike Laidlaw said the parts slots will be reintroduced.

#15
Morty Smith

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I don´t think the result will matter. So I care to say I don´t care.

#16
Darth Wraith

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I like the idea. It means an end to selling off items I'd love to equip on my companions.

#17
Reno_Tarshil

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So does this mean you can equip armors onto your companions but their iconic look will be varied from several wardrobes that you unlock but the armors you equip are mainly there for stats?

#18
esper

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@Reno
Yes I think so. Basically it is stat customization.

#19
Killer3000ad

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I dunno. I prefer if Bioware went back to DA:O's system of fully customizable companion inventory and appearace. But it looks like Bioware is determined to forge ahead.. Well as long as I can give powerful armor loot to my companions and not just vendor them like DA2, I guess i am fine with it. Though I should say, based on what Laidlaw said, I think it's better than what DA2 had (namely NO CUSTOMIZATION OF COMPANION ARMOR other than unlocking alt outfits) but still inferior to DA:O system which was the norm in past RPGs.

#20
Cutlasskiwi

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I fully support this idea. It seems like I will be getting the system I have wanted. Being able to mess around with stats in DA2 to optimize a build is something I missed but at the same time I really like the iconic looks for the followers. It sounds like the best of two worlds to me. If this also means that the PC will continue have more variation in the different armors available, like in DA2, then I'm a very happy camper.

#21
Reno_Tarshil

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If I what I think I understand is true, then I am perfectly fine with these changes. beats vendoring the items I dont use.

#22
Cribbian

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Sounds fine to me. Especially that last part.

#23
Bryy_Miller

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Eh, it's not the best thing ever, but under the current circumstances, it's a decent compromise.

#24
ladyofpayne

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Strongly Negative
Companions don't need inventory and user scustomiation armor - you need to put on NCP ugly object that gives a bonus.

#25
Guest_Fandango_*

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Strongly negative. Put back into DA3 what was needlessly removed from Origins please Mike. I support the inclusion of iconic looks and Origins style party customisation.

Modifié par Fandango9641, 01 septembre 2011 - 09:40 .