Eollodwyn wrote...
Heck, I’d even consider the limitation of armour to race and class to be a reasonable concession too. Would that work?
I'd like this better than the above, actually. For one, it does just make sense lore-wise, and it might allow for unique body models since they would have a limited number of characters the armor would have to fit. Still not everything I want, but you can't always get what you want. 
I'd say that this suggestion reduces customization, since any armour set is probably only for a single character (due to the rather specific restrictions)
And I'm pretty sure if armour is restricted to class,Race (and maybe even gender) we will have very few armor sets for each combination...
and since an armour set is only for a single character it's pretty much the same an an "iconic outfit" ... except that the player can/has to stitch them together him/herself... It also reduces stat customization through gear somewhat, since there are fewer pieces to choose from...
So none of the "swappable armour people" should agree to this...
My idea to keep "iconic armour" useful in the DA:O system:
Every companion starts with a iconic outfit(chestpiece that overrides the other slots, like in DA:O), the outfit improvese with lvl up.
There should be at least one visually distinct other unique outfit per companion, providing slightly different base values (say less armor, but a defense boost instead)
Further stat customization is done via upgrades and runes, upgrades and runes can be removed and added as the player sees fit.
E.g. an armour has 3 slots for upgrades but per companion 10 are available in the game so the player can choose the "active upgrades", as in DA2 upgrades provide additional runeslots or other bonuses (preferably stuff that cannot be achieved with runes)
So respecing the armour would not be necessary and the game does not need to throw the "same unique outfit" at us just to update it's armor rating, only problem is the required subsystem of armour upgrades, which is only used for a fraction of the armour (the unique outfits...)
I think respecing the armour and choosing the properties from the full pool of potential properties is potentially pretty overpowered...
Modifié par just_me, 02 septembre 2011 - 06:10 .