tmp7704 wrote...
JohnEpler wrote...
If you find yourself unable to respond to a point with more than a single word 'troll', then perhaps refrain from posting. Why you'd think that kind of post is in any way acceptable is beyond me.
Indeed; at the very least put some effort and make it "You troll." instead, people. That will show you care ;/
I'm afraid I read our dear mr. Epler as that "troll" is entirely out, even in contexts involving more eloquence.
I have a plan B though.
edit: incidentally, this system as described is nearly identical to how Final Fantasy games handle this issue -- the characters can be equipped with all sorts of stat-providing gear, but they retain their fixed apperance. Difference is they only have one such appearance rather than few variants. Bit amusing how BioWare keep introducing aspects of the games the Good Ol' Doctors so mercilessly mocked for being stale... 
Well, I've spent some time today considering how Japanese fighting games (which sometimes seem to be considered the epitome of iconic looks) are moving towards ever increasing customization instead. Not only that, but the feedback is pretty conclusive. When DOAU first arrived, featuring a multitude of costumes, they almost wiped out Tekken.
The gamers do NOT want iconic looks. They want customization. They DO however want uniqueness, as in variation. And I kinda get the feel that this is what people here, in these threads, also want, regardless of what side of the fence they are. Truly 'iconic' looks are only wanted by the marketing people.
But yea, Japanese fighting games, once held by one poster as a prime example of how clever iconic looks are, now feature an amazing level of customization. In one of them, you can stitch up almost any kind of costume from a large wardrobe of garment details, and colour each and any of them in almost any colour.
...Meanwhile, Bioware are moving "
forward", newspeak mode.
To be more fair to Bioware, Mike's suggestion could mean more of uniqueness of looks than 'iconic' looks. We'll have to see how it's implemented.