Yrkoon, this is my last post to you, so answer or not, whatever. I'm done talking to someone who doesn't just backtrack, but rather circumvents the entire globe.
[quote]Yrkoon wrote...
No it's not. An empty rune slot on a pair of gloves is still a stat... on a pair of gloves. Just a customizable one. [/quote]
So we're back to you complete missing the point, hardlocking armour with specific stats, and saying that the compromise should be you getting exactly what you want? My bad for assuming.
[quote]Correct. And who's to say the wearer of that ancient plate didn't customize it with the runes that you're looking at? Or that he didn't add the cold damage that's making that sword shimmer? And more importantly, who's to say the new owner can't switch out the runes?[/quote]
So long as generic armour (that has better stats
sans runes) has the equivalent number of rune slots, the generic armour is better. This isn't even a complicated statistical concept.
Look, I'll illustrate:
Armour 1: 8.99 armour, 1 runeslot,
Armour 2: 8.99 armour, +2 CON, 1 runeslot.
Armour 2 is objectively better for all possible builds.
[quote]I can assure you, Exile, that I can, without any cheats at all, create an equally powerful (or more powerful) level 20 Bloodmage Morrigan... using HER (iconic) robes of possession... than you can with, say, Wynne wearing any robe avaliable in DA:O. The ONLY way you can make a better bloodmage Wynne is by using her vessel of the spirit ability... But that's not gear... that's a plot based talent.[/quote]
1) You missed the point to a comical extent. It is not inter-character. It is intra-character. Morrigain as a BM in Robes of Posession and Morrigain as a BM in Reaper's Vestments.
2) Wynne is a
better blood mage than Morrigain. She's an SM, and SM/BM is a much stronger combo than SM/SS, because Wynne as a BM
has an infinite casting pool. I don't see why you'd bring up Vessel of the Spirit.... unless you somehow think that Magic is the primary stat that drives the build.
And in that case you would be, again, wrong.
But the fact you are not a power-gamer is not our issue.
[quote]And again, What does this have to do with
my proposal, which you're attempting to shoot down? Have I not said, at least 25 times on this thread, that Iconic gear should be customizable?[/quote]
Ah, so we're back to making things up. "Should be customizable" doesn't address the issue, as I have explained to you multiple times. In the above post, in fact, in reference to the runes.
[quote]Yeah, your reading comprehension s*cks. I wasn't sure before....I thought that since there's so many people posting on this thread, that maybe you're just confusing me with someone else, but no. You're just utterly misunderstanding what many people here are saying.[/quote]
Someone's reading comprehension sucks, but it's yours. The reply you just gave above, about Morrigain vs. Wynne shows that you missed what I said entirely.
And your "customizability" is not even that, as I've already told you.
[quote]Needless to say, NO, that's NOT the opposite of anything I've ever argued. it is, in fact, the same thing I've been repeating since... oh... page 20 of the LAST thread.[/quote]
Oh, you've been repeating something, but it wasn't customizability, it was just the DA:O system with a bone thrown to the iconic look. You know, what you first lied about and then whinned about in response to Mr. Laidlaw's post.
[quote]And what part of "if she wants!"... and "there's none in the game for anyone" equates to "if you want iconic looks, you're gonna have to deal with not being able to build a character how you want"?[/quote]
Yes. Because if I want the stats of the Robes of Avernus and the looks of the Robes of Posession... what exactly happens?
Nothing, that's what.
[quote]Yes... please do, because twice now you've managed to take my posts and pluck out the complete opposite meaning to what's actually been said.[/quote]
Since you mentioned the
last thread, I believe I'll start there:
Here is my favourite one:
How exactly does giving a companion removable Iconic gear, and even future upgrades/versions to thatremovable iconic gear, not satisfy the camp that prefers iconic gear?Then a reasonable compromise, would be the Morrigan method. Iconic gear for a companion would conform with the specific body style of that companion.... THEN, give the rest of us the option to swap out that gear, with the full understanding that the companion's unique body shape will revert back to Generic human/generic elf/genericdwarf, if we decide to put other armor on that companion.And then you defind the Morrigain method before:
Again, I point to the Morrigan method. She had Iconic gear, and many people stuck with that look because it was unique and iconic.You then add:
And Morrigan's outfit (expecially the one you get after killing flemeth) is perfectly relevant even on nightmare.And then this is what seals the deal:
Enlighten me,
Now exactly does giving a companion removable Iconic gear, and even future upgrades/versions to that removable iconic gear, not satisfy the camp that prefers iconic gear?Yes, you certainly talked about armour being "statistically customizable" since page 20 of the LAST thread. You were even nice enough to specify that it was
removable iconic gear and not customizable, and then make it clear that "Morrigain's outfit" refered to the static outfit you get from Flemeth and she starts with. Unless you're going to try and backtrack and say that the "Morrigain method" didn't
really mean exactly what DA:O did. Which, given the way in which you interact with facts, would be surprising, given this:
It's one thing to put out a mediocre game, and quite another to constantly insult our intelligence at every turn by claiming to be making changes but then refusing to deviate one iota from that mediocre game's formula.Oh, and in case you try to weasel out of that one, I'm going to quote this (which includes more information on what you think about statistical customization, especially the part where you say "changing stats" is what DA2 allowed you to do; really clarifies what you consider "customization", I think):
Are you trying to say it's not?
In DA2 your companions had static gear. You couldn't change the way they looked.
Will DA3 be different in that regard? uh-uh. Read the OP. And before you come back with some worthless rebuttal like "but you can change the stats on the gear you liar!" Just remember 2 things: 1) you could change the stats on your companion outfits in DA2 as well. and 2) Many, MANY of us don't, and never did, give a crap about the stats of Isabela's loin cloth anyway. We cared about CUSTOMIZATION and appearances that WE got to decide on for our party members-- which we couldn't do in DA2[quote]Oh no, you misundersand, Exile. I'm calling you out for making a FALSE claim. Having +5 more spell power than, say, Iconic robed Morrigan will NOT make your Cone of cold (for example) deal more damage. [/quote]
Aren't you cute? I caught you lying (reposted for posterity above) and now you're trying 1) dodge the argument about spellpower and 2) think you're calling me out by fixating on an error.
Cone of cold will deal less damage.
BM + Spell Might + Spell Wisp + Fireball will deal more damage than 5+ to magic Fireball and
never worry about running out of "mana".
[quote]Your goal-post moving is beginning to bore me. Your initial claim was that an extra 5 magic equates to a
solid boost in damage. [/quote]
I'm moving the goalposts? Says the poster who
opened the last thread with lying, then then lied about the argument he was making! Yes, you really were just talking about customizable iconic looks since page 20 of the last thread.
Someone is certainly moving the goal posts, but that's the one who is making things up, and then pretending he never said anything in the first place.
Here is what I said before that, just to be clear:
Distribute them however you want. If I have a robe that adds +2 to magic and you don't. for the same build my magic stat will always be higher. My build will always be better. A "solid boost" is any non-zero boost, since we were talking about
power-gaming, that's absolutely about these minor changes in damage. +5 spellpower is boost, if you power game. Simple as that.
[quote]And while even that is false, you're now trying to argue that it's at least true of you decide to stack a pair of mage sustains (which ANY mage can do anyway), so the difference of 5 spell power between two mages both using those sustains is not "increased", or "compounded" or whatever you're trying to argue..[/quote]
It doesn't matter that every mage can do it.
Spell Might at 20 Spellpower (this translates into +12) does not give you the same boost as Spell Might at 120 spellpower (this translates into + 22).
Any mage can compound it... but a mage with a higher magic stat will get a greater boost, because there's no cap.
And when you're
power-gaming, then the fun is the ideal build.
[quote]Oh? and what kind of boost to the 1:1 ratio does lyrium and Blood magic give you? [/quote]
You keep the sustains, as I described.
Modifié par In Exile, 03 septembre 2011 - 05:59 .