Poll: Do you support the proposed *potential* DA3 companion inventory?
#26
Posté 01 septembre 2011 - 09:40
It's better than what we had in DAII but worse than Origins. I don't see the point of denying us visual customization in something as visual as a videogame, especially when the iconic looks are so uniconic.
If they want to retain individual body types I think the ME1 way is a perfect solution.
#27
Guest_Puddi III_*
Posté 01 septembre 2011 - 09:49
Guest_Puddi III_*
But overall I guess I'd say it's a slight step up from DA2, and of course I accepted DA2, so whatever.
So I voted "neutral."
Modifié par Filament, 01 septembre 2011 - 09:54 .
#28
Posté 01 septembre 2011 - 10:05
All sounds perfect to me.
My only request now is to be able to change weapon types at will, for tactical reasons.
Perfect example, I finally got around to playing Legacy at the weekend. In one area, I can't remember exactly where but I know it was before Hawke entered the prison, we went down some steps into a kind of pit, and there was a group of about 5 archers on a raised platform on one side (not the outdoor area, after that, indoors). The only way to attack them from that pit was to use ranged weapons. Melee users had to run through two other rooms (which admittedly were free of enemies but I couldn't know that in advance) to find a way around to that platform.
I so would have preferred to just tell everybody to use a ranged weapon for that specific encounter, DA:O style.
#29
Posté 01 septembre 2011 - 10:06
#30
Posté 01 septembre 2011 - 10:13
I personally found it as a pretty good compromise. Not as good as the classic inventory from Origins, but if its true that there is a lot of people who like the game, I don't see any problem in trying to match the two conceptions.
Anyway, I don't see why "looks" is more important than "gameplay" for so many people. Yeah, one could argue that inventory simplification redounds in good gameplay, but I don't like it. And I'm not sure that all the fuss about making the game appealing to more public has nothing to do with that... but well, as I said at the start, I see it as a good middle ground, similar to the japanese rpgs
#31
Posté 01 septembre 2011 - 10:25
I don't think it's the best of both worlds, but I think what's been proposed is better than what DA2 had. I'd only be 'strongly positive' for a system that allowed both iconic costumes (armour restricted to character a la Morrigan's robes) combined with race/gender restriction for all other types of armour to get rid of the hilarious qunari-fits-into-dwarvish-armour scenarios (so what an NPC wears = what you see, but they can't wear everything. And iconic costumes for all if you want them to wear such).
I think player-controlled visualisation is more important than the concept of NPCs harping "I would never wear that", but at the same time NPC armour isn't that great a concern to me personally (I know others really enjoy it though, so I think the option should be there for them).
I don't support the idea of 'DA:O systems should be in the game because it's player-controlled customisation and power to the players == good!!', but I do support the idea of DA:O system elements being in the game because people had a lot of fun with them.
Modifié par Shadow of Light Dragon, 01 septembre 2011 - 10:27 .
#32
Posté 01 septembre 2011 - 10:31
Salaya wrote...
Interesting results.
I personally found it as a pretty good compromise. Not as good as the classic inventory from Origins, but if its true that there is a lot of people who like the game, I don't see any problem in trying to match the two conceptions.
Anyway, I don't see why "looks" is more important than "gameplay" for so many people. Yeah, one could argue that inventory simplification redounds in good gameplay, but I don't like it. And I'm not sure that all the fuss about making the game appealing to more public has nothing to do with that... but well, as I said at the start, I see it as a good middle ground, similar to the japanese rpgs
I can only speak for myself but it's not so much that "looks" are more important than "gameplay", it's that I value some aspects of "looks" over some aspects of "gameplay". If a game looks gorgeous but has awful gameplay I won't waste my time or money playing it. But in this proposed system it's a moot point because you're losing nothing in the way of gameplay. You can still fiddle with equipment stats to your heart's content.
#33
Posté 01 septembre 2011 - 10:44
Look, in the long gone days of the "Golden Age of JRPGs" I remember that one of the things that most pissed me off was that in "Secret Of Mana" or "Chrono Trigger" or any of those games although you could change the equipment of the characters they always looked the same, yes I knew (and I now) that the technology was much more limited in those days, and I wasn't demanding that every armor set had a different look, but for me was totally absurd that if you changed a "Cotton shirt" for a "Heavy Steel Plate" the guy still looked the same. Yes I know, I know that Mr. Laidlaw said that we'll be unlocking apearances (pretty much like in ME2), but no I don't like that either, I like the appearance being tied to what I have equiped.
When talking about "the strong visual identity given to characters by iconic appearances" I want it to reffer to their faces and bodies, but not to what they are wearing.
Too much importance is given to that "iconic appearances" concept, because it's only that appearance.
Modifié par Feanor_II, 01 septembre 2011 - 02:14 .
#34
Posté 01 septembre 2011 - 10:47
#35
Posté 01 septembre 2011 - 10:53
#36
Posté 01 septembre 2011 - 11:00
I just hope the other armours we can unlock are actually different armours not just re-colours.
Modifié par Ser Bard, 01 septembre 2011 - 11:02 .
#37
Posté 01 septembre 2011 - 11:24
#38
Posté 01 septembre 2011 - 11:35
Edit: My implants itch also.
Modifié par FieryDove, 01 septembre 2011 - 11:35 .
#39
Posté 01 septembre 2011 - 11:39
Agreed although I hold out some hope that the alternate outfits are more than just ME2-style reskins.G00N3R7883 wrote...
So basically, companions still have a unique appearance which can help define their character. Along the way we can unlock alternate outfits in various ways, but the player still can choose which one they prefer (sounds like ME2). We make a choice at camp / home base rather than in the middle of a quest, which is logical (again like ME2). We can also equip companions with found or bought loot to improve their stats and help them not die.
All sounds perfect to me.
My only request now is to be able to change weapon types at will, for tactical reasons.
Perfect example, I finally got around to playing Legacy at the weekend. In one area, I can't remember exactly where but I know it was before Hawke entered the prison, we went down some steps into a kind of pit, and there was a group of about 5 archers on a raised platform on one side (not the outdoor area, after that, indoors). The only way to attack them from that pit was to use ranged weapons. Melee users had to run through two other rooms (which admittedly were free of enemies but I couldn't know that in advance) to find a way around to that platform.
I so would have preferred to just tell everybody to use a ranged weapon for that specific encounter, DA:O style.
Losing the secondary weapon was irritating.
#40
Posté 01 septembre 2011 - 12:09
#41
Posté 01 septembre 2011 - 12:12
#42
Posté 01 septembre 2011 - 12:30
Twice nothing is still nothing.
#43
Posté 01 septembre 2011 - 12:33
Serpieri Nei wrote...
Don't support this system - if my slots are allocated to plate armor - the character visualization should reflect it - by wearing plate armor - and not half naked with his chest hair hanging out.
You do realize they are trying to see if by equipping armor on a companion it adds a bit of armor to their iconic look?
It would still be noticeable as Varric being in his iconic look, but it would still have some visual customization by maybe having reinforced arm guards, or a bit of plate on the chest, or whatever.
Modifié par The Ethereal Writer Redux, 01 septembre 2011 - 12:34 .
#44
Posté 01 septembre 2011 - 12:38
If they want to release a massively critically acclaimed game (like Origins) then they will have to make some pretty big changes.
Also, everyone liked equipting there party members with armor! Why they got rid of this in DA:II is ridiculous. Bring it back in III. Not some: "the members of your party have unique looks, but we are giving you the option to tweak it slightly."
Modifié par Rocket_Man77, 01 septembre 2011 - 12:44 .
#45
Posté 01 septembre 2011 - 12:40
Worthless half-measures, in other words. Like equipping Fenris with the blood dragon plate and suddenly seeing silver & red shoulder pads appear on his cliche JRPG avatar. And we should stand up and cheer for this because....?The Ethereal Writer Redux wrote...
Serpieri Nei wrote...
Don't support this system - if my slots are allocated to plate armor - the character visualization should reflect it - by wearing plate armor - and not half naked with his chest hair hanging out.
You do realize they are trying to see if by equipping armor on a companion it adds a bit of armor to their iconic look?
No thank you.
Modifié par Yrkoon, 01 septembre 2011 - 12:42 .
#46
Posté 01 septembre 2011 - 12:48
#47
Posté 01 septembre 2011 - 12:54
#48
Posté 01 septembre 2011 - 12:57
#49
Posté 01 septembre 2011 - 01:03
#50
Posté 01 septembre 2011 - 01:03





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