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Poll: Do you support the proposed *potential* DA3 companion inventory?


491 réponses à ce sujet

#51
alex90c

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The Ethereal Writer Redux wrote...

Serpieri Nei wrote...

Don't support this system - if my slots are allocated to plate armor - the character visualization should reflect it - by wearing plate armor - and not half naked with his chest hair hanging out.


You do realize they are trying to see if by equipping armor on a companion it adds a bit of armor to their iconic look?

It would still be noticeable as Varric being in his iconic look, but it would still have some visual customization by maybe having reinforced arm guards, or a bit of plate on the chest, or whatever.


If we have to use another human protagonist in DA3, couldn't it just be possible to allow us to let our human companions assume the actual appearances of armour like the protag? I mean one of the problems people said about fully equippable party members is that it costs time and money to adjust all the armour models to fit male/female and elf/dwarf/human/kossith, but I don't see why it shouldn't be possible for characters of the same race as the protag.

Hell, if they bring back elf and dwarf Origins then there would be no reason whatsoever to force us to keep companions in their "iconic"

iconic
iconic
iconic

GRAAAGHHH

...anyway, we won't be forced to keep them in their ... that word ... outfits.

#52
erynnar

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Filament wrote...

I would accept it grudgingly, maybe less grudgingly with significantly varying iconic outfits, and less still if they varied in terms of heaviness. Regardless though, I dislike the aesthetic-statistic separation it's introducing to allow more customizable statistics. Neither DAO nor DA2 had this separation. Maybe the customizable statistics are worth it... I'd hardly call it a 'good compromise' though considering it introduces a downside unrelated to either previous system, unique to this 'middle ground.'

But overall I guess I'd say it's a slight step up from DA2, and of course I accepted DA2, so whatever.

So I voted "neutral."



I'm with Fil on this one. I voted neutral.

#53
TEWR

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alex90c wrote...

The Ethereal Writer Redux wrote...

Serpieri Nei wrote...

Don't support this system - if my slots are allocated to plate armor - the character visualization should reflect it - by wearing plate armor - and not half naked with his chest hair hanging out.


You do realize they are trying to see if by equipping armor on a companion it adds a bit of armor to their iconic look?

It would still be noticeable as Varric being in his iconic look, but it would still have some visual customization by maybe having reinforced arm guards, or a bit of plate on the chest, or whatever.


If we have to use another human protagonist in DA3, couldn't it just be possible to allow us to let our human companions assume the actual appearances of armour like the protag? I mean one of the problems people said about fully equippable party members is that it costs time and money to adjust all the armour models to fit male/female and elf/dwarf/human/kossith, but I don't see why it shouldn't be possible for characters of the same race as the protag.

Hell, if they bring back elf and dwarf Origins then there would be no reason whatsoever to force us to keep companions in their "iconic"

iconic
iconic
iconic

GRAAAGHHH

...anyway, we won't be forced to keep them in their ... that word ... outfits.



I actually proposed a while back something along the lines of making armor race-specific.

Like say you pick up "Robes of the Wandering Elvhen". It's obviously meant for elves by the name, so it can only be equipped by Fenris and Merrill. And it is designed to fit their specific body type.

But you could keep their mahogany iconic looks as separate armor that scales with their level. And perhaps have the upgrades that you buy/find change how the iconic armor looks visually (something DAII should've done, as I stated on a few other threads).

Don't know whether this is possible for Bioware to do though....Image IPB

#54
Guest_simfamUP_*

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Fandango9641 wrote...

Strongly negative. Put back into DA3 what was needlessly removed from Origins please Mike. I support the inclusion of iconic looks and Origins style party customisation.


:huh: if you support it then why strongly negative? ^_^

#55
Yrkoon

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I've got my own proposal. How about any companion can wear any armor that their class allows... and their avatars reflect exactly what they're wearing, while their stats reflect exactly what the Armor properties dictate.

Yes, yes, I know, how radically 2-years-ago of you, Yrkoon. Don't be so silly!

#56
willholt

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Strongly negative, for all the reasons already mentioned.

EDIT ... Thought I'd add...The reason I didn't elaborate on why I chose 'strongly negative' is that I think after 39 or 40 pages of discussion (pros & cons), in Mike's original thread, pretty much everything that could be said has.

Modifié par willholt, 01 septembre 2011 - 04:46 .


#57
Arthur Cousland

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I'm in favor of the proposed system.

I don't mind how DA2 companions have their set appearance, though I'd like to make use of all of the gear that I come across that my Hawke can't equip.  The pieces of equipment that Hawke can equip gives him better stats/benefits than what the companions have as well, so Hawke is usually far more powerful than companions of the same class.

Also, hopefully any future warrior companions won't be wearing tights and no shoes, or I'll be wishing that I was able to change their appearance.  Are they a warrior or ballerina?

#58
Guest_Fandango_*

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simfamSP wrote...

Fandango9641 wrote...

Strongly negative. Put back into DA3 what was needlessly removed from Origins please Mike. I support the inclusion of iconic looks and Origins style party customisation.


:huh: if you support it then why strongly negative? ^_^


Because Origins style party customisation is an absolute must for me.

#59
Gingerchews

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I like the individuality of the given companions. That they have their own taste, their own homes, and their own personal goals it gives them depth. I do agree that the upgrades would have been better in my opinion if they had shifted the look of the original design of each look a little. After all they are in essence getting new armor with each upgrade. I don't mind the DAO layout for armor or the DA2 setup I think they both add something to the game play. But being open minded tends to allow me that opportunity. I look at the game experience not the time it takes me to set armor, weapons, or if the clothing changes on my companions.

#60
dheer

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simfamSP wrote...

Fandango9641 wrote...
Strongly negative. Put back into DA3 what was needlessly removed from Origins please Mike. I support the inclusion of iconic looks and Origins style party customisation.


:huh: if you support it then why strongly negative? ^_^

I'd guess something along the lines of how Morrigan's outfit was handled in DA1. She has an "iconic" look but can still change her look by giving her new armor / robes.

I voted negative, but not strongly. I'd prefer something like I mentioned above. I don't like DA2 helmet toggles either. If you put on a piece of armor, helm or otherwise, it should show up. I'd like a toggle to have my helmet show up in cutscenes / conversations. Guess I'm wierd. /shrug

Modifié par dheer, 01 septembre 2011 - 01:41 .


#61
alex90c

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The Ethereal Writer Redux wrote...

alex90c wrote...

The Ethereal Writer Redux wrote...

Serpieri Nei wrote...

Don't support this system - if my slots are allocated to plate armor - the character visualization should reflect it - by wearing plate armor - and not half naked with his chest hair hanging out.


You do realize they are trying to see if by equipping armor on a companion it adds a bit of armor to their iconic look?

It would still be noticeable as Varric being in his iconic look, but it would still have some visual customization by maybe having reinforced arm guards, or a bit of plate on the chest, or whatever.


If we have to use another human protagonist in DA3, couldn't it just be possible to allow us to let our human companions assume the actual appearances of armour like the protag? I mean one of the problems people said about fully equippable party members is that it costs time and money to adjust all the armour models to fit male/female and elf/dwarf/human/kossith, but I don't see why it shouldn't be possible for characters of the same race as the protag.

Hell, if they bring back elf and dwarf Origins then there would be no reason whatsoever to force us to keep companions in their "iconic"

iconic
iconic
iconic

GRAAAGHHH

...anyway, we won't be forced to keep them in their ... that word ... outfits.



I actually proposed a while back something along the lines of making armor race-specific.

Like say you pick up "Robes of the Wandering Elvhen". It's obviously meant for elves by the name, so it can only be equipped by Fenris and Merrill. And it is designed to fit their specific body type.

But you could keep their mahogany iconic looks as separate armor that scales with their level. And perhaps have the upgrades that you buy/find change how the iconic armor looks visually (something DAII should've done, as I stated on a few other threads).

Don't know whether this is possible for Bioware to do though....Image IPB


Origins I'd find ideal, but race-specific armour seems pretty good. Say if that was implemented in DA:O, dwarves could only wear duster armour, dwarven massive armour etc. etc. while elves can only wear dalish leather, ancient elven armour, humans can wear heavy plate, heavy chainmail and so on.

That way as well, Bioware could even get more creative with the armour designs and patterns, by giving them distinctive ornamentation  (idk, maybe halla on the elven armour) which will help make the races unique. Rather than going the DA2 way and just obliterating everything to try and make it distinctive (exaggeration).

#62
aries1001

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I play with a mod that let me change the followers' armour at will. However, due to some limitations, Merril and I think, Fenris or Varric? still look the same. I didn't have a problem with this - because I got the stat bonus from the armour anyway.

However, I reserve final judgment on this, untill I've seen in in practice.

#63
just_me

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It improves stat customization, in the end that's all I really care about so I do support it...though I would have chosen other methods to improve stat customization, since this method has the "logical flaw" that the equipment is not properly reflected on the characters model (... but DA:Os' approach has the problem that any piece of armor fits everyone perfectly...)

If they give us a few distinct unique outfits for each companion, I wouldn't miss the customization options from Origins... in most of my playthroughs my companions wore the same stuff anyway (since variety wasn't all that great...)
I don't really care about the immersion stuff, but putting rogues in massive armor, Morrigan in circle robes and Wynne in the apostate/bloodmage robes felt kinda odd...

And if they use DA:Os method but introduce class, Race and Gender restricted armor... well I assume we wouldn't get more than 2-3 sets per companion, which is probably not much better than the current suggestion... except you can still piece them together manually...
and you would also find a lot of stuff that most of your party cannot equip: "Oh... these gloves are perfect for my human male mage, but unfortunatly they are for my female elf companion that I never use"

#64
tomorrowstation

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I voted strongly positive for... reasons.

Although, I would add a color palette customization a la Mass Effect 2.

#65
Kilshrek

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Has it become such that gaming comes full circle?

Vic the fat(and hapless) trader looked reasonably unique. I'd call him iconic since he could join your party and no matter what you give him he'd look like that fat trader you saved from slavers.

I'm all for an iconic look like Aveline's (minus the scarf *why do they all need friggin scarves?! seriously?*) because she at least looks kitted out to go fight. Even rogue Hawke seems to wear some heavy duty stuff. Of course Varric's chest hair alone is proof against fire/poison/magic/arrows/blades/angry husbands, but that's not the point. At least DA 2's iconic looks didn't ask me to check my credulity at the door, like ME 2 did.

But I do hope that future DA games ditch the spiky nonsense. Champion's armour sets have way too many spikes to be reasonable, of course the game does have men in full armour dropping out of the sky and people jumping 10 feet in a second, so what the hey.

#66
Arthur Cousland

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Everyone has some kind of scarf/necklace on. I think it's a graphical related thing, to somehow hide where the head/neck meets the shoulders.

Along with the spikes, a rogue Hawke does flips and rolls in armor where he really shouldn't have such flexibility. I always struggle to see the Hawke in the cut scenes being the same acrobatic guy on the battlefield.

Modifié par Arthur Cousland, 01 septembre 2011 - 02:36 .


#67
Dragoonlordz

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There's no point in giving alternative outfits unless they are available early on in the game too because by the end there is very little point in switching the armour for last few fights or being stuck in a building waiting for DLC. There would need to be a large amount of outfits/armour [quantity] as it were to choose from and most importantly it cannot be mostly [sold] to us as DLC, it should almost all be in game to begin with else your no better than EA Sims titles selling furniture, pet toys, costumes, virtual table cloths and toilet paper at all $5-$15 each.

That level of nickle and dime tactics would annoy me beyond belief, you are already heading that way with all these purchase of virtual weapons, items and clothes for DA2 and while I can understand some people buying such silly things I have to wonder do they realise the monster they are creating... /EndRant

:lol:

#68
Maconbar

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Kilshrek wrote...

Has it become such that gaming comes full circle?

Vic the fat(and hapless) trader looked reasonably unique. I'd call him iconic since he could join your party and no matter what you give him he'd look like that fat trader you saved from slavers.

I'm all for an iconic look like Aveline's (minus the scarf *why do they all need friggin scarves?! seriously?*) because she at least looks kitted out to go fight. Even rogue Hawke seems to wear some heavy duty stuff. Of course Varric's chest hair alone is proof against fire/poison/magic/arrows/blades/angry husbands, but that's not the point. At least DA 2's iconic looks didn't ask me to check my credulity at the door, like ME 2 did.

But I do hope that future DA games ditch the spiky nonsense. Champion's armour sets have way too many spikes to be reasonable, of course the game does have men in full armour dropping out of the sky and people jumping 10 feet in a second, so what the hey.

I think they use scarves and what not because the heads are all bolted on. That is something that I wish would go away.

#69
Charliea1234

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I just voted, positive in case you care!  I didn't mind the 'iconic' outfits per se but what I did mind was that they remained the same throughout the entire course of the game, some variation even with each new act would have been a positive.
My hope would be that you could have two basic looks, the at home look just as Hawke has from Act 2 onwards, so for example Isabella can wear her 't*ts out for the lads' get up in the Hanged Man and that would be completely unchangeable and then her adventuring outfit which would look more practical but also have armour slots that you can upgrade maybe colour changes etc all of which would be class and race specific.  As others have mentioned it always bothered me in Origins that I could equip Sten in Dwarf armour and then put the same armour on Ogrhen!!

#70
cocla

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Normally I am strongly for full out customization, but in this case I like the proposed mixed approach.

They should have a number of alternate outfits for each companion we can switch through, and allow us a number of statistical customization slots (besides rune slots) to adjust gameplay.

As I said, Im usually for full customization, but the custom outfits looked much better than what I had to put my companions in sometimes in DA:O (especially the mages, PLEASE have less robe outfits!), however there were a few Companion outfits I didnt like in DA2 that I would have liked an alternate for.

#71
Kilshrek

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I find it alarming that some posters are taking a resigned tone to the whole thing. I suppose being told you're in the "minority" does that to you, but when companion kit was done as it was in DA 2 (fortunately, again, nothing like ME 2) I just find it a little disappointing that people would go "Oh, well I suppose it's better this than that" when that was decidedly inferior to what came before. The "iconic" look comes with such shackles to the way you can outfit your companions you may as well not bother to outfit them, for all the good it does at times. Picking up loot that only you can use gets tiresome after the thousandth time or so.

#72
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I much preferred the DAO system. I voted negative.

Modifié par Arabella, 01 septembre 2011 - 03:31 .


#73
fightright2

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I'm still undecided. I'll vote when I weigh in more considerations from others. There are great points in many of these posts.

#74
element eater

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this is difficult for me to answer.
compared to da2's system its a step up but compared to what i'd have ideally and dao's system its definitely a let down. So ill go with negative

im hoping the idea to include minor alterations to the appearance based on what is equipped will be possible

additonaly i agree with dragoons post earliar regarding quantity of outfits and dlc sales 

Modifié par element eater, 01 septembre 2011 - 03:56 .


#75
Harid

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I want the Dragon Age: Origins system, but Bioware is gonna do whatever they want to do when it comes to this.

But at least we have romances, right.