September 2011 Custom Content Challenge: Horror/Creepy themed custom content
#51
Posté 10 septembre 2011 - 07:36
Or the jurors in a jury-rigged trial... you *know* you're in trouble! =O
Nice, _six :-)
<...ideas>
#52
Posté 10 septembre 2011 - 08:50

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#53
Posté 13 septembre 2011 - 12:55
#54
Posté 13 septembre 2011 - 09:35
@Jenna WSI - don't you mean Frankenstein's Monster (or just the monster) as Frankenstein in Mary Shelly's Novel was the creator of the creature.
TR
#55
Posté 13 septembre 2011 - 02:29
#56
Posté 13 septembre 2011 - 04:25
I haven't bump-mapped the elephant skin or orange peel yet (to age her), but She's scary enough to make me grin :-) In nervousness...
The Eater of the Dead
Still to do:
- Finish aging the face
- Refine skin foliage (branches)
- Replace bones with wooden branches
- Move heart down to chakra and reform into more gem-like shape
- Replace "flower" placeholders with proper geometry (Crown of Thorns)
- Add mantle (shoulder) foliage.
- Remap hands
Then I'll start on her anims, concentrating on:
- Appear (climbing up out of the ground)
- Disappear (collapsing into a heap and being absorbed by the ground)
- Pause (various) for some entertaining things while you watch :-)
<...with Mother Nature>
Modifié par Rolo Kipp, 28 septembre 2011 - 11:42 .
#57
Posté 13 septembre 2011 - 05:34
#58
Posté 13 septembre 2011 - 06:13
Oh! Oh! Put a door *in* the mouth and make the players have to walk between the fangs to get in... er, fangs? ;-)Borden Haelven wrote...
Just two words for my entry... BIG SKULL!!!
<...and bolting>
Modifié par Rolo Kipp, 13 septembre 2011 - 06:14 .
#59
Posté 13 septembre 2011 - 09:48
Rolo Kipp wrote...
<opening the door...>Oh! Oh! Put a door *in* the mouth and make the players have to walk between the fangs to get in... er, fangs? ;-)Borden Haelven wrote...
Just two words for my entry... BIG SKULL!!!
<...and bolting>
Already have, it's just not showing up properly... You have to use a re-located area transition door but it works ok. The skull is a placeable so it can be multi tileset. The footpath is animated and appears as the jaws open.
Modifié par Borden Haelven, 13 septembre 2011 - 09:49 .
#60
Posté 13 septembre 2011 - 09:57
#61
Posté 13 septembre 2011 - 10:41
Oops! I see it now.Borden Haelven wrote...
Already have, it's just not showing up properly... You have to use a re-located area transition door but it works ok. The skull is a placeable so it can be multi tileset. The footpath is animated and appears as the jaws open.
Very cool :-)
<...actually uses them>
#62
Posté 15 septembre 2011 - 08:34
My take on the whole Vault thing is this (and this is just my take):
Once the 'official' files hit the Vault, the community is free to use them how they wish. There is no formal end user rules. Well, other than to enjoy the content!
That clear things up? Anything else in the 'theme annoucement' post that is confusing/in need of clarification? As y'all can probably tell by now, it is just a template document that I copy/paste each month's info into.
#63
Posté 17 septembre 2011 - 08:26

My first pass at the leaf texture for some of the trees. I wanted a non-abstract leaf texture in NWN. I'm tired of seeing the abstract leaf masses in nwn rather than leaves. BUT I think these leaves are too big. Perhaps the trick is finding the right balance between abstract and representational. I'll try a few revisions until it is just right.
#64
Posté 18 septembre 2011 - 12:13
I'm not nearly as good at textures as you Henesua :-P
But I am making progress...
(Edit: decided to quit flooding this thread with new images :-P. I'll just update this post.)

9-30: Fixed some hair geometry that was bugging me, Fixed the ribs (normals) broadened Her shoulder bones a bit, tweaked Her ribs and completely screwed up Her anims... reload, 2 hours lost :-( Have to re-do the heartbeat twitch, too.
9-28: Worked on hair texture.
9-26: Started remapping Her hair. It will be proper thorny vines when done.
Hard to see, of course, but a few of the "flowers" in winter are thorny looking bio-hazard symbols ;-) I just gotta be me =)
9-25: Re-mapped textures. Still not completely happy (especially about the hair). But it's enough to begin work on the anims.
9-22: Finished the ribs. Adjusted textures some. Began consolidating texture files into one tga.
9-21: Adjusted hand & neck textures a bit, added disappear & appear anims. Going to have to abandon the vines, at least for this version. Too many links or something. Exported as linked objects (so I can animate them) they crash the game. Exported as simple rigid geometry (same faces) they work... :-P So, I'll experiment with the vine effect...
9-20: beginning to work on corona vines (2 very stiff ones can be seen in front of her).
Just went over 3K faces :-( Will optimize after geometry is complete)
9-18: Got the first pass on Her rib-hands :-) They twitch in time to Her heartbeat... creepy =)
Modeling still to do:
- Pelvis remake
- branch antlers (undecided. Will model and see how She feels about it ;-)
- Trim dangly hairs aroound face. One or two, maybe.
- Simplify bones, reduce faces to 3K (Currently 3,300)
- A couple effects.
- Heatbeat light
- Glowing eyes (still undecided)
- Corona vines (maybe only an appear effect...)
Texture-wise <sigh> wish I had a bit more talent... or closer friends ;-)
- Add snow to horizontal tops
- Harden and wet hair. Make head-part of hair opaque. Add snow on top.
Anims:
- Disappear
- Appear
- Pause
- Pause bored
- Conjure
- Custom 1 (create a creature with the breath of life :-)
(I obviously don't have to reserve any riding anims for a 10 meter tall Goddess... Well, not for *this* one, anyway...)
<...and smearing paint all over his beard>
Modifié par Rolo Kipp, 30 septembre 2011 - 06:51 .
#65
Posté 18 septembre 2011 - 01:08
#66
Posté 18 septembre 2011 - 01:17
Flayed heads? Skinless, with popping-out eyeballs and bloody,glistening muscles?
<...some pork rinds>
#67
Posté 18 septembre 2011 - 02:32
_six wrote...
Anyone else got any ideas for other horror related heads I can make?

Modifié par Birdman076, 18 septembre 2011 - 02:42 .
#68
Posté 18 septembre 2011 - 04:15
Modifié par Builder_Anthony, 18 septembre 2011 - 04:21 .
#69
Posté 18 septembre 2011 - 09:31
This helm looks cool:
Modifié par SuperFly_2000, 18 septembre 2011 - 09:35 .
#70
Posté 18 septembre 2011 - 09:35
Is there something like this in NWN already?
#71
Posté 18 septembre 2011 - 09:49
Maybe a head or a portrait...
Modifié par SuperFly_2000, 18 septembre 2011 - 09:49 .
#72
Posté 18 septembre 2011 - 09:52
#73
Posté 18 septembre 2011 - 09:55
#74
Posté 18 septembre 2011 - 09:57
(I don't know how important the arms are...the idea is probably more that it has a big mouth instead of a big eye...)
#75
Posté 18 septembre 2011 - 02:31
Modifié par henesua, 18 septembre 2011 - 03:50 .





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