

Much work to do on this one, but I like where it is going. Leaf texture is getting close, but I need to adjust the scale of it. Leaves are too big. The idea is that the area at the roots is large enough for a few medium sized creatures to gather.
henesua wrote...
Thanks, Bannor. And I appreciate the comparison to one of NWN's stalwarts, but I am no Helvene.
_six wrote...
Anyone else got any ideas for other horror related heads I can make?
henesua wrote...
I've been away - too busy to make progress worth showing. Currently doing some texture work to spruce up the next tree model/
My first pass at the leaf texture for some of the trees. I wanted a non-abstract leaf texture in NWN. I'm tired of seeing the abstract leaf masses in nwn rather than leaves. BUT I think these leaves are too big. Perhaps the trick is finding the right balance between abstract and representational. I'll try a few revisions until it is just right.
Modifié par Borden Haelven, 20 septembre 2011 - 12:23 .
Modifié par henesua, 20 septembre 2011 - 12:52 .
Damn you, now I have to listen to the band again.Drewskie wrote...
The son of kyuss this time...
Modifié par _six, 20 septembre 2011 - 04:54 .
Modifié par henesua, 20 septembre 2011 - 05:11 .
henesua wrote...
Thanks for the images. FYI Imageafter is a good source for reference photos. Although I used my own photo for those leaves.
Bannor Bloodfist wrote...
Have any other sources for good textures?
Modifié par henesua, 20 septembre 2011 - 11:21 .
Wind *moaning* through the trees. I mean, *really* moaning...TheSpiritedLass wrote...
I'm thinking of doing placeable sounds for this month's challenge. Any an particular y'all want?
Modifié par henesua, 23 septembre 2011 - 02:57 .
You *do* give me the nastiest ideas, H :-)henesua wrote...
In progress model of the next tree. I'm following the photograph as closely as reasonable. I think this model will have between 1000 and 1500 triangles when finished. Currently at about 1000 tris with the trunk finished and now on to detailing, massaging then texturing. I've still got a bit of pushing and pulling the existing tri's around to get the shape to match the photo exactly.

Modifié par Rolo Kipp, 24 septembre 2011 - 06:41 .