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September 2011 Custom Content Challenge: Horror/Creepy themed custom content


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#101
Raven_Xantrice

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If I see other medieval/fantasy horror games there is something that makes them creepy, okay for example FirstPerson is something where you get afraid more than you look down on your charakter - thats fact and that is what we get with the Neverwinter Nights Engine. There're toons of placeables out but near all not PEGI 18, if you know what I mean! ;) It would be nice if there somebody (who is able to) really creepy things like six did. For exmaple burned bodys ore flesh pieces of a human. That would not make it more creepy but it would make it possible to create cruel modules e.g. look at other games there are toons of possibilitys. I have try this but I'm not good in it, have to learn more modeling I think.

#102
Rolo Kipp

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<grabs his chest...>

Birdman076 wrote...

Image IPB

Holy moly! That was incredible!

And I've spent the last 4 hours re-mapping rib-fingers vertex-by-vertex by hand :-(

Without a mouse :-(

<...and locks the goody inside>

#103
Rolo Kipp

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<stilling...>

TheSpiritedLass wrote...
I'm thinking of doing placeable sounds for this month's challenge. Any an particular y'all want?

A heart-beat? I can't believe I can't find a heart-beat anywhere. Am I blind? er, Deaf?

<...his beating heart. The one in the jar. It was annoying him>

#104
Rolo Kipp

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<smiling shyly...>

OldTimeRadio wrote...
LOL, nice! You're good, Birdman- and quick, too! I couldn't resist playing around with it myself but I had problems getting the knotwork to be as clear when I shrank it down to 64x64. Did you sharpen it before resizing? Anyway, very nice!

You *do* know I want a model of this, right? ;-)
I mean, if you can't resist... =)

<...er, slyly>

#105
Rolo Kipp

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<writing *really* small...>

Raven_Xantrice wrote...
If I see other medieval/fantasy horror games there is something that makes them creepy,
...
For exmaple burned bodys ore flesh pieces of a human. That would not make it more creepy but it would make it possible to create cruel modules e.g. look at other games there are toons of possibilitys.

Well, I've been toying with the idea of some tyrannid models as demons, particularly the old Carnifex and Lictor... sort of dual purpose.
But it won't be soon :-(
And you are learning so fast, you'll probably be on revision 6 of version 6 of your 6th W40K tileset before I start...

<...to fit another line in his Want To Do list>

#106
Birdman076

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OldTimeRadio wrote...

LOL, nice! You're good, Birdman- and quick, too! I couldn't resist playing around with it myself but I had problems getting the knotwork to be as clear when I shrank it down to 64x64. Did you sharpen it before resizing? Anyway, very nice!



Sharpened after resize. Then I always go around the edge of the image to blend it with a 40-60% opacity setting on the brush, which is generally 2-4 pixels round. I also work on a background that is set to #D6C71A color or there abouts which is a slight goldish/yellowish background. To me it brings out the colors of the image a bit better so its easier to get the edges right. I find working on a gray or black background hides to much or blends to much and I really butcher the image. Working on full transparent background I miss the whites and light colors unless of course I work with a 1px Red Stroke on the image.

This one is fully cut out, as you can see my canvas color. But it also needs some edge work as it is very pixelated:

Image IPB

One of the more intricate ones i've done:

Image IPB

And a new one I work on from time to time:

Image IPB

#107
OldTimeRadio

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@Birdman076 - Wow! Thank you for the tips and your work is really nice! I tend to rely too much on Gimp's fuzzy select tool and wind up getting myself into a jam because I eat away too much of the image.

@Rolo Kip - Heh heh, unfortunately I was just fiddlin' around with it in GIMP.

#108
Raven_Xantrice

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Rolo Kipp wrote...

<writing *really* small...>

Raven_Xantrice wrote...
If I see other medieval/fantasy horror games there is something that makes them creepy,
...
For exmaple burned bodys ore flesh pieces of a human. That would not make it more creepy but it would make it possible to create cruel modules e.g. look at other games there are toons of possibilitys.

Well, I've been toying with the idea of some tyrannid models as demons, particularly the old Carnifex and Lictor... sort of dual purpose.
But it won't be soon :-(
And you are learning so fast, you'll probably be on revision 6 of version 6 of your 6th W40K tileset before I start...

<...to fit another line in his Want To Do list>


No I'm just at the start of it, don't think that I'm learning fast...for now I'm to understand the nwn engine and how it works and than i will get in modeling truthly. All models for now I've post are ripe from other games, thats a deal but I want to make my own. It's hard to learn but I think I can get it. If I think on an simply chair thats all allready there... but to make a >>good<< armor or a creature is a bit more difficult.
The model you created I see on the picture I can't do I think. ;)

#109
Builder_Anthony

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A textured chest of bones......maybe a easy idea for someone.Or a black rock with some lava on it for lava stages.Like a little glow in the center of the rock.Suggesting that for a icon.....ooooor placeable.Like if i had it as a placeable it be cool because i could add it to many other objects...so preferably a roundish rock with like a circular hot spot on the rock....


I also think a holdable bag is one element really misiing from nwn.I think players holding bags could bring a better feel to the games all around sense of realism into play.That would be the best halloween treat.

Modifié par Builder_Anthony, 25 septembre 2011 - 08:56 .


#110
Rolo Kipp

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<shrugs...>

OldTimeRadio wrote...
@Birdman076 - Wow! Thank you for the tips and your work is really nice! I tend to rely too much on Gimp's fuzzy select tool and wind up getting myself into a jam because I eat away too much of the image.

You too? :-P B76's stuff is *sharp*. Impressed.

@Rolo Kip - Heh heh, unfortunately I was just fiddlin' around with it in GIMP.

Worth a shot... ;-)

<...and tosses off the brandy>

#111
Rolo Kipp

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<making room on the couch...>

Raven_Xantrice wrote...
No I'm just at the start of it, don't think that I'm learning fast...for now I'm to understand the nwn engine and how it works and than i will get in modeling truthly. All models for now I've post are ripe from other games, thats a deal but I want to make my own. It's hard to learn but I think I can get it. If I think on an simply chair thats all allready there... but to make a >>good<< armor or a creature is a bit more difficult.

I think you're doing pretty good, actually :-)

The model you created I see on the picture I can't do I think. ;)

Heh, She's just a big, powerful nymph at heart :-) Not terribly cuddly in winter, but She makes up for it in spring!

The real proof-in-the-pudding will be her animations, I think :-P
But the modeling and texturing is a great way to pick up skills.
Can you imagine if I had OTR's modeling skill, Henesua's texturing and Birdman's graphic skills? =)
There's a goal to strive for!

When it comes to tilesets, _Six, Bannor & LoW are my heroes. But Zwerkules is my idol :-) (I just got a great book "Castles & Fortresses" that has some astounding reference photos...)

Then there's portraits and scripting and...
Well, before I name everyone in the community I'll just say I'm *really* glad you guys stuck around =)

<...for a very "plus" sized Goddess)

#112
Rolo Kipp

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<picking a bone...>

Builder_Anthony wrote...
A textured chest of bones......maybe a easy idea for someone.

I like that. Both one *constructed* from bones and one *filled* with bones... :-)
If no one beats me to it, I'll add it (to the bottom of) my list.

I also think a holdable bag is one element really misiing from nwn.I think players holding bags could bring a better feel to the games all around sense of realism into play.That would be the best halloween treat.

Yes, I want a holdable bag or three and a holdable skull and I *need* some holdable (with effects) gems. Those *are* on my list. But not much higher than the "evidence" chest :-P

<...out of his teeth>

#113
Zwerkules

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Rolo Kipp wrote...

Yes, I want a holdable bag or three and a holdable skull and I *need* some holdable (with effects) gems.


A holdable skull for triggering monologues? Poor Yorick! :P

#114
Birdman076

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Rolo Kipp wrote...

<picking a bone...>

Builder_Anthony wrote...
A textured chest of bones......maybe a easy idea for someone.

I like that. Both one *constructed* from bones and one *filled* with bones... :-)
If no one beats me to it, I'll add it (to the bottom of) my list.

I also think a holdable bag is one element really misiing from nwn.I think players holding bags could bring a better feel to the games all around sense of realism into play.That would be the best halloween treat.

Yes, I want a holdable bag or three and a holdable skull and I *need* some holdable (with effects) gems. Those *are* on my list. But not much higher than the "evidence" chest :-P

<...out of his teeth>


You mean holdable bags like these or scary bags? :P Still waiting to upload these, my new ring collection, new boot icons, a set of presents, and some other various icons to the vault.

Image IPB

#115
Rolo Kipp

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<looks astonished...>

Zwerkules wrote...
A holdable skull for triggering monologues? Poor Yorick! :P

*You* knew Yorick, too?!

:-)

<...that he isn't the only one>

#116
Rolo Kipp

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<Puffing up his chest...>

Birdman076 wrote...
You mean holdable bags like these or scary bags? :P Still waiting to upload these, my new ring collection, new boot icons, a set of presents, and some other various icons to the vault.

Oooh! Pretty!
I mean <clears throat> Nice work. ;-)

I mean item models based on the torch that will be visible  in your hand when you walk around...

And cool icons, of course :-)

Then you can get caught holding it. =)

<...and wishing he looked more manly>

#117
OldTimeRadio

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Very nice, Birdman076!

#118
TheSpiritedLass

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Spooky sounds:
@Zwerkules - If it isn't too much trouble, sure!

@Rolo Kipp - Moaning wind huh?  I'll give it a shot.  Heartbeat as well.
 
As far as the holdable bag idea, ShadowM did make some Halloween Pails, including a skull one.  I haven't tried them but they look like fun.

#119
Rolo Kipp

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<deftly plucking...>

Oh, nice! :-) I would never have thought to look in a holiday hak for holdable skulls. Thanks, Mistress =)

<...gems from the jeweled pail>

#120
Hardcore UFO

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I just had another idea that could be cool flavor.

Bone flails! Big and small, smooth or spiked, femur or skull, animal or ogre/giant, etc.
Bone hilts for swords too!

Just an idea.

#121
Sethan_1

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That reminds me of an item I designed a long time ago - bone whip, made out of vertebrae (modeling such a thing is beyond me)

Modifié par Sethan_1, 28 septembre 2011 - 03:15 .


#122
The Amethyst Dragon

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Changed my mind, since I don't have time this month to do a full village (even a small one). Instead, I'm going to go with making some bone flail options (thanks for the idea, Hardcore UFO). Not going to do sword parts for now, just because I think it'd be nice to have something special for the mostly-ignored flail wielders out there (well, really it's just a lack of time thing).

#123
TheSpiritedLass

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Morning gang. Here is the bumper crop of goodies so far for this challenge. Did I miss anyone?
Birdman076 – Icons
Birdman076 – Portraits
Borden Haelven - Big Skull placeable – probably should have a portrait
henesua and Rolo Kipp - Spooky trees
Mistress - placeable sounds
Raven_Xantrice - Necronocium book – should have a portrait
Rolo Kipp - Crone, Eater of the Dead – should have a portrait
ShadowM - Corpse Collector, Death Knight, or Night Walker – should have a portrait
Six – Heads
The Amethyst Dragon - Bone flail weapons
Zwerkules - Nuckelavee – should have a portrait

The file deadline is Oct 5th. This month Birdman076 will be doing the demo module. *massive dreamy smile over that* So that will add a few days delay to the Vault posting process.

This month I’d like to try and coordinate the 2da lines we will be using before y’all send the files in (and pretty please, and erf file of your content – that would be wonderful but not required). This will greatly speed up the time it takes to merge things together and construct the demo module. Lets take that chatter to the http://social.biowar.../#post_2125714' class='bbc_url' title='Lien externe' rel='nofollow external'> CC Makers group so we don’t flood this thread with boring info that most people will not need to read. ;) If you are a new participant this month, add me as a friend and poke me with a stick so I can send you a group invite. *grins*

#124
The Amethyst Dragon

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Bone flail models made. Now onto inventory icons.

For those wondering, bone parts used come from the awesome skeleton in Project Q...I've found no better example of bones and skulls anywhere for NWN (I just can't remember if it was _six or lordofworms that made them). I've just done some cutting, resizing, rotating, and vertex moving (and a few other things) to make them work as weapon parts models.

Edit: Adding preview pics from in-game testing.

Image IPB Image IPB

Modifié par The Amethyst Dragon, 28 septembre 2011 - 08:59 .


#125
Rolo Kipp

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<ducks...>

Oh, *nice!*

<...into an alley>