September 2011 Custom Content Challenge: Horror/Creepy themed custom content
#101
Posté 24 septembre 2011 - 08:41
#102
Posté 24 septembre 2011 - 08:58
Holy moly! That was incredible!Birdman076 wrote...
And I've spent the last 4 hours re-mapping rib-fingers vertex-by-vertex by hand :-(
Without a mouse :-(
<...and locks the goody inside>
#103
Posté 25 septembre 2011 - 12:14
A heart-beat? I can't believe I can't find a heart-beat anywhere. Am I blind? er, Deaf?TheSpiritedLass wrote...
I'm thinking of doing placeable sounds for this month's challenge. Any an particular y'all want?
<...his beating heart. The one in the jar. It was annoying him>
#104
Posté 25 septembre 2011 - 12:18
You *do* know I want a model of this, right? ;-)OldTimeRadio wrote...
LOL, nice! You're good, Birdman- and quick, too! I couldn't resist playing around with it myself but I had problems getting the knotwork to be as clear when I shrank it down to 64x64. Did you sharpen it before resizing? Anyway, very nice!
I mean, if you can't resist... =)
<...er, slyly>
#105
Posté 25 septembre 2011 - 12:27
Well, I've been toying with the idea of some tyrannid models as demons, particularly the old Carnifex and Lictor... sort of dual purpose.Raven_Xantrice wrote...
If I see other medieval/fantasy horror games there is something that makes them creepy,
...
For exmaple burned bodys ore flesh pieces of a human. That would not make it more creepy but it would make it possible to create cruel modules e.g. look at other games there are toons of possibilitys.
But it won't be soon :-(
And you are learning so fast, you'll probably be on revision 6 of version 6 of your 6th W40K tileset before I start...
<...to fit another line in his Want To Do list>
#106
Posté 25 septembre 2011 - 12:52
OldTimeRadio wrote...
LOL, nice! You're good, Birdman- and quick, too! I couldn't resist playing around with it myself but I had problems getting the knotwork to be as clear when I shrank it down to 64x64. Did you sharpen it before resizing? Anyway, very nice!
Sharpened after resize. Then I always go around the edge of the image to blend it with a 40-60% opacity setting on the brush, which is generally 2-4 pixels round. I also work on a background that is set to #D6C71A color or there abouts which is a slight goldish/yellowish background. To me it brings out the colors of the image a bit better so its easier to get the edges right. I find working on a gray or black background hides to much or blends to much and I really butcher the image. Working on full transparent background I miss the whites and light colors unless of course I work with a 1px Red Stroke on the image.
This one is fully cut out, as you can see my canvas color. But it also needs some edge work as it is very pixelated:

One of the more intricate ones i've done:

And a new one I work on from time to time:
#107
Posté 25 septembre 2011 - 01:52
@Rolo Kip - Heh heh, unfortunately I was just fiddlin' around with it in GIMP.
#108
Posté 25 septembre 2011 - 02:25
Rolo Kipp wrote...
<writing *really* small...>Well, I've been toying with the idea of some tyrannid models as demons, particularly the old Carnifex and Lictor... sort of dual purpose.Raven_Xantrice wrote...
If I see other medieval/fantasy horror games there is something that makes them creepy,
...
For exmaple burned bodys ore flesh pieces of a human. That would not make it more creepy but it would make it possible to create cruel modules e.g. look at other games there are toons of possibilitys.
But it won't be soon :-(
And you are learning so fast, you'll probably be on revision 6 of version 6 of your 6th W40K tileset before I start...
<...to fit another line in his Want To Do list>
No I'm just at the start of it, don't think that I'm learning fast...for now I'm to understand the nwn engine and how it works and than i will get in modeling truthly. All models for now I've post are ripe from other games, thats a deal but I want to make my own. It's hard to learn but I think I can get it. If I think on an simply chair thats all allready there... but to make a >>good<< armor or a creature is a bit more difficult.
The model you created I see on the picture I can't do I think.
#109
Posté 25 septembre 2011 - 08:47
I also think a holdable bag is one element really misiing from nwn.I think players holding bags could bring a better feel to the games all around sense of realism into play.That would be the best halloween treat.
Modifié par Builder_Anthony, 25 septembre 2011 - 08:56 .
#110
Posté 25 septembre 2011 - 03:38
You too? :-P B76's stuff is *sharp*. Impressed.OldTimeRadio wrote...
@Birdman076 - Wow! Thank you for the tips and your work is really nice! I tend to rely too much on Gimp's fuzzy select tool and wind up getting myself into a jam because I eat away too much of the image.
Worth a shot... ;-)@Rolo Kip - Heh heh, unfortunately I was just fiddlin' around with it in GIMP.
<...and tosses off the brandy>
#111
Posté 25 septembre 2011 - 03:50
I think you're doing pretty good, actually :-)Raven_Xantrice wrote...
No I'm just at the start of it, don't think that I'm learning fast...for now I'm to understand the nwn engine and how it works and than i will get in modeling truthly. All models for now I've post are ripe from other games, thats a deal but I want to make my own. It's hard to learn but I think I can get it. If I think on an simply chair thats all allready there... but to make a >>good<< armor or a creature is a bit more difficult.
Heh, She's just a big, powerful nymph at heart :-) Not terribly cuddly in winter, but She makes up for it in spring!The model you created I see on the picture I can't do I think.
The real proof-in-the-pudding will be her animations, I think :-P
But the modeling and texturing is a great way to pick up skills.
Can you imagine if I had OTR's modeling skill, Henesua's texturing and Birdman's graphic skills? =)
There's a goal to strive for!
When it comes to tilesets, _Six, Bannor & LoW are my heroes. But Zwerkules is my idol :-) (I just got a great book "Castles & Fortresses" that has some astounding reference photos...)
Then there's portraits and scripting and...
Well, before I name everyone in the community I'll just say I'm *really* glad you guys stuck around =)
<...for a very "plus" sized Goddess)
#112
Posté 25 septembre 2011 - 03:56
I like that. Both one *constructed* from bones and one *filled* with bones... :-)Builder_Anthony wrote...
A textured chest of bones......maybe a easy idea for someone.
If no one beats me to it, I'll add it (to the bottom of) my list.
Yes, I want a holdable bag or three and a holdable skull and I *need* some holdable (with effects) gems. Those *are* on my list. But not much higher than the "evidence" chest :-PI also think a holdable bag is one element really misiing from nwn.I think players holding bags could bring a better feel to the games all around sense of realism into play.That would be the best halloween treat.
<...out of his teeth>
#113
Posté 25 septembre 2011 - 04:27
Rolo Kipp wrote...
Yes, I want a holdable bag or three and a holdable skull and I *need* some holdable (with effects) gems.
A holdable skull for triggering monologues? Poor Yorick!
#114
Posté 25 septembre 2011 - 05:49
Rolo Kipp wrote...
<picking a bone...>I like that. Both one *constructed* from bones and one *filled* with bones... :-)Builder_Anthony wrote...
A textured chest of bones......maybe a easy idea for someone.
If no one beats me to it, I'll add it (to the bottom of) my list.Yes, I want a holdable bag or three and a holdable skull and I *need* some holdable (with effects) gems. Those *are* on my list. But not much higher than the "evidence" chest :-PI also think a holdable bag is one element really misiing from nwn.I think players holding bags could bring a better feel to the games all around sense of realism into play.That would be the best halloween treat.
<...out of his teeth>
You mean holdable bags like these or scary bags?
#115
Posté 25 septembre 2011 - 06:38
*You* knew Yorick, too?!Zwerkules wrote...
A holdable skull for triggering monologues? Poor Yorick!
:-)
<...that he isn't the only one>
#116
Posté 25 septembre 2011 - 06:43
Oooh! Pretty!Birdman076 wrote...
You mean holdable bags like these or scary bags?Still waiting to upload these, my new ring collection, new boot icons, a set of presents, and some other various icons to the vault.
I mean <clears throat> Nice work. ;-)
I mean item models based on the torch that will be visible in your hand when you walk around...
And cool icons, of course :-)
Then you can get caught holding it. =)
<...and wishing he looked more manly>
#117
Posté 27 septembre 2011 - 12:33
#118
Posté 27 septembre 2011 - 02:57
@Zwerkules - If it isn't too much trouble, sure!
@Rolo Kipp - Moaning wind huh? I'll give it a shot. Heartbeat as well.
As far as the holdable bag idea, ShadowM did make some Halloween Pails, including a skull one. I haven't tried them but they look like fun.
#119
Posté 27 septembre 2011 - 04:36
Oh, nice! :-) I would never have thought to look in a holiday hak for holdable skulls. Thanks, Mistress =)
<...gems from the jeweled pail>
#120
Posté 28 septembre 2011 - 01:01
Bone flails! Big and small, smooth or spiked, femur or skull, animal or ogre/giant, etc.
Bone hilts for swords too!
Just an idea.
#121
Posté 28 septembre 2011 - 03:14
Modifié par Sethan_1, 28 septembre 2011 - 03:15 .
#122
Posté 28 septembre 2011 - 07:23
#123
Posté 28 septembre 2011 - 02:29
Birdman076 – Icons
Birdman076 – Portraits
Borden Haelven - Big Skull placeable – probably should have a portrait
henesua and Rolo Kipp - Spooky trees
Mistress - placeable sounds
Raven_Xantrice - Necronocium book – should have a portrait
Rolo Kipp - Crone, Eater of the Dead – should have a portrait
ShadowM - Corpse Collector, Death Knight, or Night Walker – should have a portrait
Six – Heads
The Amethyst Dragon - Bone flail weapons
Zwerkules - Nuckelavee – should have a portrait
The file deadline is Oct 5th. This month Birdman076 will be doing the demo module. *massive dreamy smile over that* So that will add a few days delay to the Vault posting process.
This month I’d like to try and coordinate the 2da lines we will be using before y’all send the files in (and pretty please, and erf file of your content – that would be wonderful but not required). This will greatly speed up the time it takes to merge things together and construct the demo module. Lets take that chatter to the http://social.biowar.../#post_2125714' class='bbc_url' title='Lien externe' rel='nofollow external'> CC Makers group so we don’t flood this thread with boring info that most people will not need to read.
#124
Posté 28 septembre 2011 - 07:42
For those wondering, bone parts used come from the awesome skeleton in Project Q...I've found no better example of bones and skulls anywhere for NWN (I just can't remember if it was _six or lordofworms that made them). I've just done some cutting, resizing, rotating, and vertex moving (and a few other things) to make them work as weapon parts models.
Edit: Adding preview pics from in-game testing.
Modifié par The Amethyst Dragon, 28 septembre 2011 - 08:59 .
#125
Posté 28 septembre 2011 - 09:09
Oh, *nice!*
<...into an alley>





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