United_Strafes wrote...
Where are these threads coming from, they're 2 totally seperate games who's similarity really ends at the sci-fi setting. The gameplay is not close to the same.
Both are RPGs. Both set in a sci-fi universe. That's really it.
United_Strafes wrote...
Where are these threads coming from, they're 2 totally seperate games who's similarity really ends at the sci-fi setting. The gameplay is not close to the same.
Shepard Lives wrote...
EJ107 wrote...
while Mass Effect's always tells you whether or not what your doing is right or wrong
What. WHAT.
Both have a cover-based combat system, both feature a dialogue sytem that lets you influence events, both let you choose how the story play's out, how you advance your character...Il Divo wrote...
United_Strafes wrote...
Where are these threads coming from, they're 2 totally seperate games who's similarity really ends at the sci-fi setting. The gameplay is not close to the same.
Both are RPGs. Both set in a sci-fi universe. That's really it.
Modifié par EJ107, 01 septembre 2011 - 04:06 .
EJ107 wrote...
Shepard Lives wrote...
EJ107 wrote...
while Mass Effect's always tells you whether or not what your doing is right or wrong
What. WHAT.
Well, assigning things to paragon/renegade basically tells you "Blue= good-guy option Red= Bad-ass tough guy options"
theres no option to be a paragon who thinks mind-controlling the heretics is wrong, or a renegade who thinks that he can use the Rachni's debt for personal gain. Human Revelution let you justify things however you wanted, without the labels.
It's most noticeable in the final mission. If you destory the base Shepard goes on about the "soul of our species", even if the only reason you saved the base was to spite the Illusive man.
Modifié par United_Strafes, 01 septembre 2011 - 04:09 .
That's because it's a decision without an outcome or any consequences. Sorry, you'll have to buy ME3 if you want to see how your decision plays out! (the geth will send you an email)aridor1570 wrote...
The hell are you talking about? those decisions don't represent Paragon or Renegade, I did a full on paragon run destroying the heratics, and I didn't feel like it was the wrong desition.
Modifié par marshalleck, 01 septembre 2011 - 04:08 .
marshalleck wrote...
That's because it's a decision without an outcome or any consequences. Sorry, you'll have to buy ME3 if you want to see how your decision plays out!aridor1570 wrote...
The hell are you talking about? those decisions don't represent Paragon or Renegade, I did a full on paragon run destroying the heratics, and I didn't feel like it was the wrong desition.
aridor1570 wrote...
The hell are you talking about? those decisions don't represent Paragon or Renegade, I did a full on paragon run destroying the heratics, and I didn't feel like it was the wrong desition.
Modifié par EJ107, 01 septembre 2011 - 04:09 .
marshalleck wrote...
That's because it's a decision without an outcome or any consequences. Sorry, you'll have to buy ME3 if you want to see how your decision plays out!aridor1570 wrote...
The hell are you talking about? those decisions don't represent Paragon or Renegade, I did a full on paragon run destroying the heratics, and I didn't feel like it was the wrong desition.
United_Strafes wrote...
Where are these threads coming from, they're 2 totally seperate games who's similarity really ends at the sci-fi setting. The gameplay is not close to the same.
No it wasn't, but that's a convenient excuse to employ. They sold Mass Effect on seeing how our decisions would shape the game world going forward; not 'the second game will have little connection to the first, and everything you've done will be pushed off to the third.'littlezack wrote...
marshalleck wrote...
That's because it's a decision without an outcome or any consequences. Sorry, you'll have to buy ME3 if you want to see how your decision plays out!aridor1570 wrote...
The hell are you talking about? those decisions don't represent Paragon or Renegade, I did a full on paragon run destroying the heratics, and I didn't feel like it was the wrong desition.
That was kind of the point from the beginning.
Rivercurse wrote...
ME2 and DX3. Both are amazing examples of gamings emergence as a true art form.
I refuse to compare or 'vs' them on principle. Both are utterly superb.
No. Just no.crimzontearz wrote...
deus ex lacks NG+....no purhase
nelly21 wrote...
United_Strafes wrote...
Where are these threads coming from, they're 2 totally seperate games who's similarity really ends at the sci-fi setting. The gameplay is not close to the same.
Honestly, I think DX has more in common with Elder Scrolls than Mass Effect but whatever.
DX is the flavor of the month (and it is damn tasty). So logically everyone who hates ME 2 will call it the second coming. I do want to see Smud talk about some of the plotholes in DX though. Like how Jensen, who barely trusts people he works with allows Ru to sweet talk him before pushing him out of her panic room. This occurs of course right after he sees evidence, on video no less, of how neck deep in the conspiracy she is. But Smud won't talk about that. Because he's a tool.
Still DX is a good game. If ME wants to bring in some elements from it, I'm good with it.
String910 wrote...
If Deus Ex gets the GOTY Award then yes, we can say it's better or at least equal with ME2, but we all know it won't.
Modifié par Varen Spectre, 01 septembre 2011 - 04:16 .
marshalleck wrote...
No it wasn't, but that's a convenient excuse to employ. They sold Mass Effect on seeing how our decisions would shape the game world going forward; not 'the second game will have little connection to the first, and everything you've done will be pushed off to the third.'littlezack wrote...
marshalleck wrote...
That's because it's a decision without an outcome or any consequences. Sorry, you'll have to buy ME3 if you want to see how your decision plays out!aridor1570 wrote...
The hell are you talking about? those decisions don't represent Paragon or Renegade, I did a full on paragon run destroying the heratics, and I didn't feel like it was the wrong desition.
That was kind of the point from the beginning.
EJ107 wrote...
aridor1570 wrote...
The hell are you talking about? those decisions don't represent Paragon or Renegade, I did a full on paragon run destroying the heratics, and I didn't feel like it was the wrong desition.
Of course it represents renegade- it gives you renegade points!
Bioware are telling you that it is a renegade thing to do- no matter why you actually do it.
littlezack wrote...
Yeah, that was annoying. And then the guards show up, and they instantly know where you are. And there I am with just a silenced pistol, a flash grenade, and a really powerful assualt rifle...with eighteen shots. FUN.
EJ107 wrote...
Shepard Lives wrote...
EJ107 wrote...
while Mass Effect's always tells you whether or not what your doing is right or wrong
What. WHAT.
Well, assigning things to paragon/renegade basically tells you "Blue= good-guy option Red= Bad-ass tough guy options"
theres no option to be a paragon who thinks mind-controlling the heretics is wrong, or a renegade who thinks that he can use the Rachni's debt for personal gain. Human Revelution let you justify things however you wanted, without the labels.
It's most noticeable in the final mission. If you destory the base Shepard goes on about the "soul of our species", even if the only reason you saved the base was to spite the Illusive man.
Rivercurse wrote...
ME2 and DX3. Both are amazing examples of gamings emergence as a true art form.
I refuse to compare or 'vs' them on principle. Both are utterly superb.
Modifié par Calamity Abounds, 01 septembre 2011 - 04:33 .
nelly21 wrote...
littlezack wrote...
Yeah, that was annoying. And then the guards show up, and they instantly know where you are. And there I am with just a silenced pistol, a flash grenade, and a really powerful assualt rifle...with eighteen shots. FUN.
Lol. I was lucky, I went in with the revolver and the shotty. Hardly had to use them since I played the sneaky type. But still, that did suck.
Still, great game.
Modifié par United_Strafes, 01 septembre 2011 - 04:24 .
I think what he means is that Mass Effect shouldn't come out and say "That was a RENEGADE decsision, RENEGADE points for you!" ... rather it should be an ambiguous choice that hinges on what the player thinks is right or wrong.aridor1570 wrote...
EJ107 wrote...
aridor1570 wrote...
The hell are you talking about? those decisions don't represent Paragon or Renegade, I did a full on paragon run destroying the heratics, and I didn't feel like it was the wrong desition.
Of course it represents renegade- it gives you renegade points!
Bioware are telling you that it is a renegade thing to do- no matter why you actually do it.
You've said that ME presents you with the right or wrong decisions, that's impossible since you've said the renegade on is the wrong one, while I, on a full paragon run chose the renegade choice because it felt like the best solution to the heratic problem.