aridor1570 wrote...
You've said that ME presents you with the right or wrong decisions, that's impossible since you've said the renegade on is the wrong one, while I, on a full paragon run chose the renegade choice because it felt like the best solution to the heratic problem.
Maybe "right/wrong" isn't the right term. What is does do is try to justify your decisions for you. I already gave you the example of the collector base: No matter why you choose to destroy the base, Shepard tells the Illusive man that it is to preserve the soul of their species- even if your playing a renegade who just did it to get back at the illusive man.
The problem is that instead of just giving you options, and letting you choose situationally, they give you paragon and renegade. Bascically saying "If your Paragon- you should choose this and if your renegade you should choose this"
Obviously you can choose whatever you want- but then you can end up in "neutral zone" and since persuasion is linked to paragon/renegade you feel almost forced to choose one side.
In Human revelution you could just choose, and persuation had nothing to do with your moral compass. You could also tell other people why you chose to do something a certain way, rather than having the game assume you did it for a certain reason.
yes, this is exactly what I'm trying to say.redBadger14 wrote...
I think what he means is that Mass Effect shouldn't come out and say "That was a RENEGADE decsision, RENEGADE points for you!" ... rather it should be an ambiguous choice that hinges on what the player thinks is right or wrong.
Modifié par EJ107, 01 septembre 2011 - 04:33 .




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