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A Comparison of Deus Ex: Human Revolution and Mass Effect


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#76
LGTX

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EJ107 wrote...

LGTX wrote...

You mean a game that has been in development since BEFORE ME1 came out, and was released two years AFTER ME2, is better than the latter?

I agree that some elements may be better than others, from both games, but saying BioWare COULD have done more than they did BECAUSE DX:HR did it is a lame argument O_O


So what- if a game was made in seven days, and given the same price as a game that took two years to make, we can't compare the quality? 

What bull. I paid the same ammount for both games- I don't care how long they were in development for. All I care about is the finished product. 

And my argument isn't that Bioware could have done more. I'm not arguing anything. I'm comparing the two games and saying that I believe Human revelution did several things better than Mass Effect. 


I explained towards whom my argument was directed (bolded it out). If you're not one of them, why quote me?

I understand that, as topic starter, it may sound to you that any abstract replies are directed at you, but I meant it for the discussion in general. Sorry if I came off wrong.

Also, to answer your first question, that's a no. Personal opinion. Comparison doesn't bring your money back.

#77
aridor1570

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The only thing I'll give to DX:HR compared to ME2 is that it's a better RPG, and I don't define inventories and costumization as RPG mechanics, I'm only saying that because it seems like it's the most popular definition.

#78
Ianamus

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LGTX wrote...

I explained towards whom my argument was directed (bolded it out). If you're not one of them, why quote me?

I understand that, as topic starter, it may sound to you that any abstract replies are directed at you, but I meant it for the discussion in general. Sorry if I came off wrong.

Also, to answer your first question, that's a no. Personal opinion. Comparison doesn't bring your money back.


Sorry. I assumed you were directing that at me. 

#79
RinpocheSchnozberry

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You know what I liked in DEHR?

No trash loot. It had story loot.

Little newspapers, emails, things like that are so much better than "Discarded Corn Corb." I'd rather have little bits of world lore than 7 copper.

#80
nelly21

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stonbw1 wrote...

Question: does the replay value of DxHR seem better than ME2? I know, just opinion, but am curious.


Personally, I don't think it does. Technically, Jensen is always going to play the same with different priorities on the augment. You get enough points to get about 80% of the augments. My sneaky Jensen still had two points in armor by the end. In other words, there aren't very many ways to "build" Jensen. You just prioritize different augments at different times.

As far as the gameplay goes, yes there are multiple ways through each level but all you get is maybe a few more xp points or some credits. A few people will comment on how you handle certain missions. For example, my Jensen wasn't a killing machine and snuck around through most of the game and in the beginning, some of the conversations reflected it. But the story doesn't really change. I honestly think that with 2 playthroughs, you've seen everything there is to see.

Mass Effect on the other hand has six classes, love interests and different scenes based on past choices. For replayabilty, I give the edge to Mass Effect.

#81
Cutlass Jack

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stonbw1 wrote...

Question: does the replay value of DxHR seem better than ME2? I know, just opinion, but am curious.


In my opinion, it has far less replay value. Not because there isn't a zillion ways to do things, but rather that you can do most of it on a single playthrough. Specifically you get so many Praxis points by game's end that you aren't making any hard choices on upgrades. Secondly they set it up in an odd way that lets you see all four possible endings one one playthrough.

Which is not to say I won't play it again. And the first playthrough was incredible fun. Taking time to really seek out every detail of the world is very rewarding.

#82
Fiery Phoenix

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Exactly. Dues Ex seems to be one of those games where you can see pretty much everything within the space of a single playthrough.

#83
aksoileau

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ME2 is like a really hot blonde, and DX:HR is a gorgeous brunette. And you get to have both. The only issue I have with HR is once you you get a laser sight for your pistol, it becomes ridiculously easy to get headshots. They should add a patch to allow guards to notice the red dot going around the room.

#84
Chewin

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aksoileau wrote...

ME2 is like a really hot blonde, and DX:HR is a gorgeous brunette. And you get to have both. The only issue I have with HR is once you you get a laser sight for your pistol, it becomes ridiculously easy to get headshots. They should add a patch to allow guards to notice the red dot going around the room.


That's... a very interesting view of summarizing two games.

#85
javierabegazo

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RinpocheSchnozberry wrote...

You know what I liked in DEHR?

No trash loot. It had story loot.

Little newspapers, emails, things like that are so much better than "Discarded Corn Corb." I'd rather have little bits of world lore than 7 copper.


Amen to that :)

#86
aridor1570

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Fiery Phoenix wrote...

Exactly. Dues Ex seems to be one of those games where you can see pretty much everything within the space of a single playthrough.


Agreed, after finishing my first play through it took me 3 days to finish the next one(compared to the first wich took me one day) because it felt like I'm doing the same thing, not feeling any change in the game world, 'specially when-snip-

*Moderator Note*
Please don't post spoilers.

Modifié par javierabegazo, 01 septembre 2011 - 05:07 .


#87
aksoileau

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Careful with those spoilers

#88
maxpowers2525

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Both are great games and both have vehicles traveling off road, however the Career mode in Dirt 3 is way more substantial than Mass Effect 3 which so far no elements of the career mode have been detailed. Also the vehicle sections in Dirt 3 seem to be much longer that the ones in Mass Effect.

I would like to see the vehicle sections in Mass Effect be as long as Dirt 3s. Also there is a wide range of vehicles to choose from in Dirt 3 where in Mass Effect your typically limited to 3 vehicles, the Normandy, the Shuttle and some type of rover. The vehicles also control much better in Dirt 3 and I think Mass Effect could take a lesson from them.

This thread was ended so should this one.  Both great games lets move on

#89
LPPrince

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javierabegazo wrote...

Fiery Phoenix wrote...

Exactly. Dues Ex seems to be one of those games where you can see pretty much everything within the space of a single playthrough.


Agreed, after finishing my first play through it took me 3 days to finish the next one(compared to the first wich took me one day) because it felt like I'm doing the same thing, not feeling any change in the game world, 'specially when-snip-

*Moderator Note*
Please don't post spoilers.


I'm sorry, I already beat the game and didn't see this post pre-snip, but GOD THAT IS HILARIOUS.

I'm assuming Javi did that, but goodness, I lol'd. I was reading it and then got taken totally be surprise. Made my sides hurt.

#90
nelly21

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Thanks Max!

Bye Max!

#91
littlezack

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Also, I find DX to be lacking somewhat in terms of story execution and character development. So far, there are only three characters I've encountered that even approach being 3-dimensional - Malik, Pritchard, and your boss. Everyone else I've encountered so far is about as simple throughout the game as they are when you first meet them. And while you can - occasionally - choose what Adam says, he delivers just about every line with the same Balesque monotone and facial expressions.

#92
aridor1570

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JAVIER!!!*Raises fist* nobody said we can't post spoilers.

Modifié par aridor1570, 01 septembre 2011 - 05:17 .


#93
United_Strafes

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I played through DX once. Will play again at some point (since some DLC already seems to be on the way). After I was done playing DX I started my 7th level 60 playthrough of ME1, sorry but DX:HR will probably get 1 maybe 2 more playthroughs, where as I have over 700 hrs between ME1 and ME2, no comparason imo.

#94
LPPrince

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aridor1570 wrote...

JAVIER!!!*Raises fist* nobody said we can't post spoilers.


Come on, that's obvious.

#95
LPPrince

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Yeah, DXHR has some replayability, but nowhere near the amount that the ME games have.

Still though, amazing game.

#96
nelly21

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littlezack wrote...

Also, I find DX to be lacking somewhat in terms of story execution and character development. So far, there are only three characters I've encountered that even approach being 3-dimensional - Malik, Pritchard, and your boss. Everyone else I've encountered so far is about as simple throughout the game as they are when you first meet them. And while you can - occasionally - choose what Adam says, he delivers just about every line with the same Balesque monotone and facial expressions.


I agree. And Sarif's voice, holy hell. Image IPB

#97
aridor1570

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I also like the fact that one of the trailers promises to have 3 main hubs, Detroit, Heng Sha and Montreal, while we visit Montreal for only one mission, without entering the hub.
I've heard the reason was because they were too close to the deadline and couldn't release it with the game.

#98
Warlocomotf

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It's true that Deus Ex Human Revolution doesn't have a ton of replay value. Definitely true.

However- for all those who act as though it also doesn't offer a solid amount of time to play through a single play through? That's rubbish. I've seen people spent over 40 hours on a single play through and frankly I have no idea how much time I spent on it (I didn't have steam timing me :P)- but I suspect I spent a similar amount of time on it.

It's doesn't have a ton of side-missions, but it's main mission is a lot beefier and explorer-heavy than Mass Effect's main mission.

As for why compare the 2 games? Well, frankly because they're 2 great story telling games. I think it was Casey Hudson who said they weren't trying to make an RPG per-se, but were more focused on delivering an epic story or what not-- I think Eidos had the same idea.

#99
littlezack

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Also, HengSha can kiss my ***. I hated the layout of that place with a passion. I get that they wanted a big, open level, but I think they went a little overboard. The place is a damn maze.

#100
LPPrince

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aridor1570 wrote...

I also like the fact that one of the trailers promises to have 3 main hubs, Detroit, Heng Sha and Montreal, while we visit Montreal for only one mission, without entering the hub.
I've heard the reason was because they were too close to the deadline and couldn't release it with the game.


To me it felt like there was more than the two big hubs.

Mainly because you revisit them and there's new main and side missions opened up, and one of them looks different the second time you get there.