A Comparison of Deus Ex: Human Revolution and Mass Effect
#126
Posté 01 septembre 2011 - 06:07
#127
Posté 01 septembre 2011 - 06:07
#128
Posté 01 septembre 2011 - 06:08
The Sapien wrote...
Montezuma IV wrote...
Sister Helen wrote...
Great. Another amazing game where I, once AGAIN, cannot play a girl.
I AM a girl. Is it too much to ask for game writers and developers to understand that girls want to play characters that look like them?
Hell and horsefeathers, I'd be willing to settle for an androgynous guy with a braid or long hair.
Hell sista, I'm a guy and I want to play a girl.
As a guy, I prefer females, too. I don't get why so many guys perfer guys.
ME and DA, always female for me. I think of myself as their guardian angel.
I don't like being that intimate with male characters, nor seeing their backside for hours upon hours.
THANK YOU!! I'm finally glad I found another guy like myself. I generally play with female characters; IMO they're more appealing and unique. Now, back on topic . . ..
#129
Posté 01 septembre 2011 - 06:09
littlezack wrote...
I don't think it would have caused that big of a difference. Grant you, I haven't finished the game - just got back from Montreal - but is Megan being Adam's love interest so crucial that the plot doesn't function at all without it? Would Adam not do the things he does if they were just, say, really good friends and not lovers?
Having finished the game I'd say it wasn't even slightly crucial to the plot. The relationship is completely over before the game ever starts. Friends works for either gender.
I'll also point out that a female option would vastly increase replayability. The only downside really would be the cinematics, but I wasn't a fan of them to begin with. They could have been done within the engine in most cases and looked better for it.
#130
Posté 01 septembre 2011 - 06:10
littlezack wrote...
LPPrince wrote...
A character's gender is hardly a fundamental choice when it doesn't fit the narrative of the game.
A female PC in DXHR would've been odd, as it can be said that Megan is more important than even Adam Jensen to the Deus Ex mythos and their relationship(of sorts) is very important to Adam(arguably his driving point for doing what he does in the game).
That and adding specific dialogue for a female PC(which would need to be done) or rewriting the plot to fit in a female PC(which might need to be done) is more work than necessary and might actually hurt the product.
I don't think it would have caused that big of a difference. Grant you, I haven't finished the game - just got back from Montreal - but is Megan being Adam's love interest so crucial that the plot doesn't function at all without it? Would Adam not do the things he does if they were just, say, really good friends and not lovers?
I'll avoid telling you and let you carry on.
Thing is, adding an option for a female PC, changing the plot slightly, adding gender specific dialogue where appropriate, changing animations where appropriate, etc etc is more work than people think.
#131
Posté 01 septembre 2011 - 06:13
LPPrince wrote...
littlezack wrote...
LPPrince wrote...
A character's gender is hardly a fundamental choice when it doesn't fit the narrative of the game.
A female PC in DXHR would've been odd, as it can be said that Megan is more important than even Adam Jensen to the Deus Ex mythos and their relationship(of sorts) is very important to Adam(arguably his driving point for doing what he does in the game).
That and adding specific dialogue for a female PC(which would need to be done) or rewriting the plot to fit in a female PC(which might need to be done) is more work than necessary and might actually hurt the product.
I don't think it would have caused that big of a difference. Grant you, I haven't finished the game - just got back from Montreal - but is Megan being Adam's love interest so crucial that the plot doesn't function at all without it? Would Adam not do the things he does if they were just, say, really good friends and not lovers?
I'll avoid telling you and let you carry on.
Thing is, adding an option for a female PC, changing the plot slightly, adding gender specific dialogue where appropriate, changing animations where appropriate, etc etc is more work than people think.
I'm not saying it's easy, I'm saying it's worth the effort.
#132
Posté 01 septembre 2011 - 06:16
The enemy AI is simply horrible and the difficulty lies solely in the fact that you die within seconds outside of cover, u cannot run and gun at all.
Sure it has some cool stuff u can do like blindly shoot out of cover and pick up vending machines to use as a shield, but it's nothing like ME2 where u can actually go out of cover, have cool real time abilities to use that don't interrupt the game with a cut-scene and learn about combat and get better at it.
I've done one Deus Ex playthrough as stealth and don't really feel like going through the game again, there is no incentive to choose a combat route, u get way less xp for it and like I said it plays like ****, also treying to go through the game again and try to min/max my character is useless cause I already managed to get all the usefull augments in my firts run through.
Only thing I hope ME3 adopts from Deus Ex is the cover system where u press an arrow key to lean out of cover and go back into cover as soon as you let it go.
Other than that please just keep ME3 focussed on combat and let the diff playstyle be the 6 classes, it will ensure better gameplay and more replayability.
#133
Posté 01 septembre 2011 - 06:21
#134
Posté 01 septembre 2011 - 06:23
corrin1984 wrote...
Personally, I noticed the opening was similar to ME2... but also to Robocop. Really, I think the major similarities end there. Minor SPOILER: DE is a futuristic sci-fi RPG in which the main character is rebuilt and working for the company that saved his life. Similar to ME2... and Robocop as i said.
On a side note, did you catch the bit at the police station where two cops are discussing Robocop? So funny.
#135
Posté 01 septembre 2011 - 06:23
#136
Posté 01 septembre 2011 - 06:30
Cutlass Jack wrote...
On a side note, did you catch the bit at the police station where two cops are discussing Robocop? So funny.
Did you talk to them? If you talk your way into the station, they'll basically say you're Robocop, and that it's pretty ridiculous.
#137
Posté 01 septembre 2011 - 06:32
LPPrince wrote...
One very important character in DXHR is a woman, and she is the PC's love interest of sorts.
They broke up, they were still friends, and it's not clear Megan wasn't with Adam for his DNA anyway. A female PC could totally work.
Hell, just remove references to "Megan" and go with "the attack" and there you go. It's such an unimportant part of the game, really, that the gender doesn't matter at all.
#138
Posté 01 septembre 2011 - 06:33
Total Biscuit wrote...
Honestly the main thing I've felt play DE is that it would be so much better if it were more like mass effect in almost every way. A handful of things are done better, or rather more often differently in an interesting way, but overall it's so much less polished as both a cover shooter and an RPG that it gets either frustratingly hard or annoyingly boring way too often, since I knownthe same basic game exists but is so much better.
Did you finish the game? I'm only asking because I haven't yet and am not sure if I will for reasons similar to what you mentioned, so thought you'd be a good person to ask: Does it ever get better? Do the main characters you interact with ever get less annoying so that you actually want to go talk to them? In ME2, I'd go around my ship chatting it up because I wanted to, not to just progress the story. Does DX ever get like that?
#139
Posté 01 septembre 2011 - 06:33
LPPrince wrote...
A character's gender is hardly a fundamental choice when it doesn't fit the narrative of the game.
Only because the narrative had already been restricted to that of a male protagonist. Sure, if a game is designed for only a male charater lead, just throwing in a female lead for show would hurt the game. But designing a game where the lead can be male or female, that's never been done successfully, right? Wait, whose forum am I posting on right now?
#140
Posté 01 septembre 2011 - 06:34
In Exile wrote...
Cutlass Jack wrote...
On a side note, did you catch the bit at the police station where two cops are discussing Robocop? So funny.
Did you talk to them? If you talk your way into the station, they'll basically say you're Robocop, and that it's pretty ridiculous.
Oh I talked to everyone. I was a Social Jensen. I couldn't believe I didnt make the connection that both were rebuilt Detroit cops til they brought it up.
#141
Posté 01 septembre 2011 - 06:34
Captain_Obvious wrote...
Only because the narrative had already been restricted to that of a male protagonist. Sure, if a game is designed for only a male charater lead, just throwing in a female lead for show would hurt the game. But designing a game where the lead can be male or female, that's never been done successfully, right? Wait, whose forum am I posting on right now?
The narrative wasn't at all designed for a male lead. Hell, most of the time they even call you "Jensen" and if they used an ambiguous name like 'Jaime' they won't even need to change the VO.
#142
Posté 01 septembre 2011 - 06:35
No, in this case, I think LPPrince is right. Keep playing.littlezack wrote...
LPPrince wrote...
littlezack wrote...
LPPrince wrote...
A character's gender is hardly a fundamental choice when it doesn't fit the narrative of the game.
A female PC in DXHR would've been odd, as it can be said that Megan is more important than even Adam Jensen to the Deus Ex mythos and their relationship(of sorts) is very important to Adam(arguably his driving point for doing what he does in the game).
That and adding specific dialogue for a female PC(which would need to be done) or rewriting the plot to fit in a female PC(which might need to be done) is more work than necessary and might actually hurt the product.
I don't think it would have caused that big of a difference. Grant you, I haven't finished the game - just got back from Montreal - but is Megan being Adam's love interest so crucial that the plot doesn't function at all without it? Would Adam not do the things he does if they were just, say, really good friends and not lovers?
I'll avoid telling you and let you carry on.
Thing is, adding an option for a female PC, changing the plot slightly, adding gender specific dialogue where appropriate, changing animations where appropriate, etc etc is more work than people think.
I'm not saying it's easy, I'm saying it's worth the effort.
#143
Posté 01 septembre 2011 - 06:36
littlezack wrote...
Another way DX is similar to Robocop - neither universe has mastered the complexities of Robot-On-Stairs technology.
I just keep thinking how unreliable tech can be and what it would be like to wake up one morning and not be able to move because you have no real arms or legs and your batteries died overnight.
#144
Posté 01 septembre 2011 - 06:38
#145
Posté 01 septembre 2011 - 06:41
There are spoilers in this thread. Big ones. And they aren't marked (I'm looking at you, In Exile). If you haven't played DXHR to completion, don't read it.Arppis wrote...
Will this thread have spoilers about Human Revolutions?
Modifié par marshalleck, 01 septembre 2011 - 06:41 .
#146
Posté 01 septembre 2011 - 06:41
Arppis wrote...
Will this thread have spoilers about Human Revolutions?
Yes. Not so bad yet, but somebody'll slip up.
#147
Posté 01 septembre 2011 - 06:53
marshalleck wrote...
There are spoilers in this thread. Big ones. And they aren't marked (I'm looking at you, In Exile). If you haven't played DXHR to completion, don't read it.Arppis wrote...
Will this thread have spoilers about Human Revolutions?
Thanks for the heads up. I haven't finished the game yet. :happy:
*Vanishes*
Modifié par Arppis, 01 septembre 2011 - 06:53 .
#148
Posté 01 septembre 2011 - 06:56
first off, ME3 isn't out yet - and to be fair, DXHR learnt A LOT from what Deus Ex 2 got wrong and borrowed even more from what Deus Ex 1 did right.
im fairly sure ME3 is gonna take a lot of what ME1 and ME2 did right and improve the short-comings of ME2. They did a good job improving ME1's problems in ME2, but went too far trying to streamline everything. Now they can take what they improved forward, and bring back parts of ME1 into ME3 that were absent in ME2.
For me, that would make ME3 amazing. In any case DXHR is freaking awesome. A serious gaming experience that serious gamers (like myself) can really get into.
#149
Posté 01 septembre 2011 - 07:34
LPPrince wrote...
The Sapien wrote...
LPPrince wrote...
littlezack wrote...
Also, HengSha can kiss my ***. I hated the layout of that place with a passion. I get that they wanted a big, open level, but I think they went a little overboard. The place is a damn maze.
There were directions on how to get to notable places on every block.
lol, I stopped playing yesterday after David told me to go to my apartment but I had no clue where it was. And, no, my map wouldn't show me either. I wouldn't had minded searching if the city looked interesting to explore, but every block looked the same and drove me crazy....
From my recollection, its the building at the top of your mini map. The one that you can't go farther north in, basically the one hugging the edge of the map.
Spoiler Alert
What really rusted my metal though was that I didn't want to go back to my apartment because I was at the police station waiting on a lead. Not being able to wait at the station to catch a bad guy who I had just beat to the police station. He was expected any minute according to the morge employee. My biggest lead and the game won't let me follow it. Kind of ruined the realism, too, because I did wait around...
Modifié par The Sapien, 01 septembre 2011 - 07:37 .
#150
Posté 01 septembre 2011 - 07:38
They're different games and I like them both for different reasons.




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